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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-25 14:40:32 -05:00

Town: moved Tombstone machine

This commit is contained in:
Jbleezy
2020-03-12 15:13:43 -07:00
parent 9fdd2bdb25
commit 328b13c2b2
2 changed files with 32 additions and 15 deletions

View File

@ -156,6 +156,7 @@
#### Town
* Moved Stamin-Up to its location on Tranzit
* Moved Tombstone Soda to the laundry room front door
#### Farm
* Zombies now spawn in the Center zone when in the Barn zone

View File

@ -165,7 +165,7 @@ post_all_players_spawned()
level thread transit_add_tombstone_machine_solo();
level thread transit_power_local_electric_doors_globally();
level thread town_add_tombstone_machine_solo();
level thread town_move_tombstone_machine();
level thread depot_grief_link_nodes();
@ -3482,18 +3482,13 @@ transit_add_tombstone_machine_solo()
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, ::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
town_add_tombstone_machine_solo()
town_move_tombstone_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
{
return;
}
if (!flag("solo_game"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
@ -3513,23 +3508,37 @@ town_add_tombstone_machine_solo()
return;
}
level waittill( "tombstone_removed" ); // wait until inital machine is removed
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_scavenger")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
origin = (1852, -825, -56);
angles = (0, 180, 0);
use_trigger = spawn( "trigger_radius_use", origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_struct.origin );
perk_machine.angles = perk_struct.angles;
perk_machine = spawn( "script_model", origin );
perk_machine.angles = angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
bump_trigger = spawn( "trigger_radius", origin + AnglesToRight(angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_struct.origin, 1 );
collision.angles = perk_struct.angles;
collision = spawn( "script_model", origin, 1 );
collision.angles = angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
@ -3556,6 +3565,13 @@ town_add_tombstone_machine_solo()
perk_machine.targetname = "vending_tombstone";
bump_trigger.script_string = "tombstone_perk";
// wait until inital machine is removed
flag_wait( "initial_blackscreen_passed" );
wait 0.05;
// wait until after to set script_noteworthy so new machine isn't removed
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
level thread maps/mp/zombies/_zm_perks::turn_tombstone_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();