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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 21:20:15 -05:00
Containment: fix waypoint sort
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@ -1432,6 +1432,7 @@ show_grief_hud_msg( msg, msg_parm, offset, delay )
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zgrief_hudmsg.aligny = "middle";
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zgrief_hudmsg.horzalign = "center";
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zgrief_hudmsg.vertalign = "middle";
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zgrief_hudmsg.sort = 1;
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zgrief_hudmsg.y -= 130;
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if ( self issplitscreen() )
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@ -2368,6 +2369,7 @@ containment_waypoint_init()
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containment_waypoint.alpha = 0.5;
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containment_waypoint.hidewheninmenu = 1;
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containment_waypoint.fadewhentargeted = 1;
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containment_waypoint.foreground = 1;
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return containment_waypoint;
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}
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@ -2491,7 +2493,6 @@ containment_think()
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player.containment_waypoint.x = 0;
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player.containment_waypoint.y = -100;
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player.containment_waypoint.z = 0;
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player.containment_waypoint.foreground = 1;
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player.containment_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight"));
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}
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else
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@ -2524,7 +2525,6 @@ containment_think()
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player.containment_waypoint.z = zone.volumes[0].origin[2];
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}
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player.containment_waypoint.foreground = 0;
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player.containment_waypoint setWaypoint(1, "waypoint_revive");
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}
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}
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