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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-23 05:30:41 -05:00

Containment: fix waypoint sort

This commit is contained in:
Jbleezy
2022-02-03 16:11:29 -08:00
parent 3b673feda3
commit 34adba0563

View File

@ -1432,6 +1432,7 @@ show_grief_hud_msg( msg, msg_parm, offset, delay )
zgrief_hudmsg.aligny = "middle";
zgrief_hudmsg.horzalign = "center";
zgrief_hudmsg.vertalign = "middle";
zgrief_hudmsg.sort = 1;
zgrief_hudmsg.y -= 130;
if ( self issplitscreen() )
@ -2368,6 +2369,7 @@ containment_waypoint_init()
containment_waypoint.alpha = 0.5;
containment_waypoint.hidewheninmenu = 1;
containment_waypoint.fadewhentargeted = 1;
containment_waypoint.foreground = 1;
return containment_waypoint;
}
@ -2491,7 +2493,6 @@ containment_think()
player.containment_waypoint.x = 0;
player.containment_waypoint.y = -100;
player.containment_waypoint.z = 0;
player.containment_waypoint.foreground = 1;
player.containment_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight"));
}
else
@ -2524,7 +2525,6 @@ containment_think()
player.containment_waypoint.z = zone.volumes[0].origin[2];
}
player.containment_waypoint.foreground = 0;
player.containment_waypoint setWaypoint(1, "waypoint_revive");
}
}