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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Die Rise: elevators can be locked at their current floor

Die Rise: escape pod can be called up or down
Die Rise: elevators and escape pod triggers require look at
This commit is contained in:
Jbleezy
2023-04-20 07:06:43 -07:00
parent d18d0bebdf
commit 34b3bcc05d
4 changed files with 160 additions and 56 deletions

View File

@ -584,7 +584,9 @@
### Die Rise
* Removed key
* Elevators and escape pod can be called without key
* Elevators can be locked at their current floor
* Escape pod can be used with any amount of players
* Escape pod can be called up or down
* Moved weapon locker to the downstairs fridge
* Quick Revive elevator randomizes with Speed Cola and Who's Who elevators
* Zombies are no longer killed while spawning in a stationary elevator

View File

@ -23,12 +23,12 @@ escape_pod()
used_at_least_once = 0;
escape_pod setanim( level.escape_elevator_1_state );
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 1 );
escape_pod thread escape_pod_state_run();
escape_pod_trigger thread escape_pod_walk_on_off( escape_pod );
while ( true )
{
escape_pod setanim( level.escape_elevator_idle );
flag_clear( "escape_pod_needs_reset" );
if ( isdefined( escape_pod_blocker_door ) )
{
@ -41,38 +41,17 @@ escape_pod()
if ( is_true( used_at_least_once ) )
wait 3;
escape_pod thread escape_pod_state_run();
level thread escape_pod_wait_for_players_inside( escape_pod, escape_pod_trigger );
while ( true )
{
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
flag_set( "escape_pod_needs_reset" );
if ( players_in_escape_pod.size == 0 )
{
escape_pod.escape_pod_state = 1;
wait 0.05;
continue;
}
level waittill( "reset_escape_pod" );
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
if ( players_in_escape_pod.size > 0 )
{
escape_pod.escape_pod_state = 2;
escape_pod thread escape_pod_tell_fx();
wait 3;
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
if ( players_in_escape_pod.size > 0 )
break;
}
wait 0.05;
}
flag_clear( "escape_pod_needs_reset" );
level notify( "escape_pod_falling_begin" );
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
foreach ( player in players_in_escape_pod )
{
player.riding_escape_pod = 1;
@ -154,6 +133,42 @@ escape_pod()
}
}
escape_pod_wait_for_players_inside( escape_pod, escape_pod_trigger )
{
level endon( "reset_escape_pod" );
while ( true )
{
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
if ( players_in_escape_pod.size == 0 )
{
escape_pod.escape_pod_state = 1;
wait 0.05;
continue;
}
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
if ( players_in_escape_pod.size > 0 )
{
escape_pod.escape_pod_state = 2;
escape_pod thread escape_pod_tell_fx();
wait 3;
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
if ( players_in_escape_pod.size > 0 )
break;
}
wait 0.05;
}
level notify( "reset_escape_pod" );
}
escape_pod_get_all_alive_players_inside()
{
players = get_players();

View File

@ -249,6 +249,29 @@ elevator_think( elevator )
}
}
elevator_initial_wait( elevator, minwait, maxwait, delaybeforeleaving )
{
elevator.body endon( "forcego" );
elevator.body waittill_any_or_timeout( randomintrange( minwait, maxwait ), "depart_early" );
if ( !is_true( elevator.body.lock_doors ) && !is_true( elevator.body.elevator_stop ) )
elevator.body setanim( level.perk_elevators_anims[elevator.body.perk_type][0] );
if ( !is_true( elevator.body.departing_early ) )
wait( delaybeforeleaving );
if ( elevator.body.perk_type == "specialty_weapupgrade" )
{
while ( flag( "pack_machine_in_use" ) )
wait 0.5;
wait( randomintrange( 1, 3 ) );
}
while ( isdefined( level.elevators_stop ) && level.elevators_stop || isdefined( elevator.body.elevator_stop ) && elevator.body.elevator_stop )
wait 0.05;
}
faller_location_logic()
{
wait 1;

View File

@ -159,37 +159,55 @@ custom_faller_entrance_logic()
elevator_call()
{
trigs = getentarray( "elevator_key_console_trigger", "targetname" );
foreach (trig in trigs)
{
elevatorname = trig.script_noteworthy;
if ( isdefined( elevatorname ) && isdefined( trig.script_parameters ) )
{
elevator = level.elevators[elevatorname];
floor = int( trig.script_parameters );
flevel = elevator maps\mp\zm_highrise_elevators::elevator_level_for_floor( floor );
trig.elevator = elevator;
trig.floor = flevel;
}
trig usetriggerrequirelookat();
trig sethintstring( &"ZOMBIE_NEED_POWER" );
}
flag_wait( "power_on" );
foreach (trig in trigs)
{
trig thread elevator_call_think();
trig thread watch_elevator_prompt();
trig thread watch_elevator_body_prompt();
}
}
elevator_call_think()
{
self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
self trigger_off();
elevatorname = self.script_noteworthy;
if ( isdefined( elevatorname ) && isdefined( self.script_parameters ) )
{
elevator = level.elevators[elevatorname];
floor = int( self.script_parameters );
flevel = elevator maps\mp\zm_highrise_elevators::elevator_level_for_floor( floor );
self.elevator = elevator;
self.floor = flevel;
}
flag_wait( "power_on" );
self thread watch_elevator_prompt();
self notify( "elevator_call_think" );
self endon( "elevator_call_think" );
while ( 1 )
{
while ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
if ( !self.elevator.body.is_moving && self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
self.elevator waittill( "floor_changed" );
if ( !is_true( self.elevator.body.elevator_stop ) )
{
self sethintstring( "Hold ^3[{+activate}]^7 to lock the elevator" );
}
else
{
self sethintstring( "Hold ^3[{+activate}]^7 to unlock the elevator" );
}
}
else
{
self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
}
self trigger_on();
@ -201,14 +219,31 @@ elevator_call_think()
continue;
}
self playsound( "zmb_elevator_ding" );
if ( !self.elevator.body.is_moving && self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
if ( !is_true( self.elevator.body.elevator_stop ) )
{
self.elevator.body setanim( level.perk_elevators_anims[self.elevator.body.perk_type][1] );
self.elevator.body.elevator_stop = 1;
}
else
{
self.elevator.body.elevator_stop = 0;
}
continue;
}
self sethintstring( "" );
self trigger_off();
self.elevator.body.elevator_stop = 0;
self.elevator.body.elevator_force_go = 1;
self maps\mp\zm_highrise_buildables::onuseplantobject_elevatorkey( who );
while ( !self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
self.elevator waittill( "floor_changed" );
}
return;
}
}
@ -218,13 +253,40 @@ watch_elevator_prompt()
{
self.elevator waittill( "floor_changed" );
if ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
if ( !is_true( self.elevator.body.elevator_force_go ) )
{
self trigger_off();
self thread elevator_call_think();
}
}
}
watch_elevator_body_prompt()
{
while ( 1 )
{
msg = self.elevator.body waittill_any_return( "movedone", "forcego" );
if ( msg == "movedone" )
{
while ( is_true( self.elevator.body.is_moving ) )
{
wait 0.05;
}
self.elevator.body.elevator_force_go = 0;
self thread elevator_call_think();
}
else
{
self trigger_on();
while ( !is_true( self.elevator.body.is_moving ) )
{
wait 0.05;
}
if ( !self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
self thread elevator_call_think();
}
}
}
}
@ -232,14 +294,16 @@ watch_elevator_prompt()
escape_pod_call()
{
trig = getent( "escape_pod_key_console_trigger", "targetname" );
trig usetriggerrequirelookat();
trig sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
trig trigger_off();
trig thread escape_pod_call_think();
}
escape_pod_call_think()
{
self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
self trigger_off();
while ( 1 )
{
flag_wait( "escape_pod_needs_reset" );