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Die Rise: elevators can be locked at their current floor

Die Rise: escape pod can be called up or down
Die Rise: elevators and escape pod triggers require look at
This commit is contained in:
Jbleezy
2023-04-20 07:06:43 -07:00
parent d18d0bebdf
commit 34b3bcc05d
4 changed files with 160 additions and 56 deletions

View File

@ -159,37 +159,55 @@ custom_faller_entrance_logic()
elevator_call()
{
trigs = getentarray( "elevator_key_console_trigger", "targetname" );
foreach (trig in trigs)
{
elevatorname = trig.script_noteworthy;
if ( isdefined( elevatorname ) && isdefined( trig.script_parameters ) )
{
elevator = level.elevators[elevatorname];
floor = int( trig.script_parameters );
flevel = elevator maps\mp\zm_highrise_elevators::elevator_level_for_floor( floor );
trig.elevator = elevator;
trig.floor = flevel;
}
trig usetriggerrequirelookat();
trig sethintstring( &"ZOMBIE_NEED_POWER" );
}
flag_wait( "power_on" );
foreach (trig in trigs)
{
trig thread elevator_call_think();
trig thread watch_elevator_prompt();
trig thread watch_elevator_body_prompt();
}
}
elevator_call_think()
{
self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
self trigger_off();
elevatorname = self.script_noteworthy;
if ( isdefined( elevatorname ) && isdefined( self.script_parameters ) )
{
elevator = level.elevators[elevatorname];
floor = int( self.script_parameters );
flevel = elevator maps\mp\zm_highrise_elevators::elevator_level_for_floor( floor );
self.elevator = elevator;
self.floor = flevel;
}
flag_wait( "power_on" );
self thread watch_elevator_prompt();
self notify( "elevator_call_think" );
self endon( "elevator_call_think" );
while ( 1 )
{
while ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
if ( !self.elevator.body.is_moving && self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
self.elevator waittill( "floor_changed" );
if ( !is_true( self.elevator.body.elevator_stop ) )
{
self sethintstring( "Hold ^3[{+activate}]^7 to lock the elevator" );
}
else
{
self sethintstring( "Hold ^3[{+activate}]^7 to unlock the elevator" );
}
}
else
{
self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
}
self trigger_on();
@ -201,14 +219,31 @@ elevator_call_think()
continue;
}
self playsound( "zmb_elevator_ding" );
if ( !self.elevator.body.is_moving && self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
if ( !is_true( self.elevator.body.elevator_stop ) )
{
self.elevator.body setanim( level.perk_elevators_anims[self.elevator.body.perk_type][1] );
self.elevator.body.elevator_stop = 1;
}
else
{
self.elevator.body.elevator_stop = 0;
}
continue;
}
self sethintstring( "" );
self trigger_off();
self.elevator.body.elevator_stop = 0;
self.elevator.body.elevator_force_go = 1;
self maps\mp\zm_highrise_buildables::onuseplantobject_elevatorkey( who );
while ( !self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
self.elevator waittill( "floor_changed" );
}
return;
}
}
@ -218,13 +253,40 @@ watch_elevator_prompt()
{
self.elevator waittill( "floor_changed" );
if ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
if ( !is_true( self.elevator.body.elevator_force_go ) )
{
self trigger_off();
self thread elevator_call_think();
}
}
}
watch_elevator_body_prompt()
{
while ( 1 )
{
msg = self.elevator.body waittill_any_return( "movedone", "forcego" );
if ( msg == "movedone" )
{
while ( is_true( self.elevator.body.is_moving ) )
{
wait 0.05;
}
self.elevator.body.elevator_force_go = 0;
self thread elevator_call_think();
}
else
{
self trigger_on();
while ( !is_true( self.elevator.body.is_moving ) )
{
wait 0.05;
}
if ( !self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
self thread elevator_call_think();
}
}
}
}
@ -232,14 +294,16 @@ watch_elevator_prompt()
escape_pod_call()
{
trig = getent( "escape_pod_key_console_trigger", "targetname" );
trig usetriggerrequirelookat();
trig sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
trig trigger_off();
trig thread escape_pod_call_think();
}
escape_pod_call_think()
{
self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
self trigger_off();
while ( 1 )
{
flag_wait( "escape_pod_needs_reset" );