1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-27 23:50:41 -05:00

Buried: remove fall damage from fountain teleporter

This commit is contained in:
Jbleezy
2023-04-02 02:36:12 -07:00
parent 69f97acc43
commit 34b860a60e
3 changed files with 65 additions and 0 deletions

View File

@ -554,6 +554,7 @@
* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
* Fountain portal automatically active
* Navcard table automatically crafted
* Players no longer take fall damage after using the fountain teleporter
* Players can no longer get into the corner next to Juggernog
* Removed buildable table hint icons
* Added buildable table hint strings on buildable purchase

View File

@ -0,0 +1,62 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_buried_classic;
#include maps\mp\zombies\_zm_ai_ghost;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zm_buried_fountain;
transport_player_to_start_zone()
{
self endon( "death_or_disconnect" );
fountain_debug_print( "transport player!" );
if ( !isdefined( level._fountain_transporter ) )
{
level._fountain_transporter = spawnstruct();
level._fountain_transporter.index = 0;
level._fountain_transporter.end_points = getstructarray( "fountain_transport_end_location", "targetname" );
}
self playsoundtoplayer( "zmb_buried_teleport", self );
self play_teleport_fx();
self flash_screen_white();
wait_network_frame();
if ( level._fountain_transporter.index >= level._fountain_transporter.end_points.size )
level._fountain_transporter.index = 0;
tries = 0;
while ( positionwouldtelefrag( level._fountain_transporter.end_points[level._fountain_transporter.index].origin ) )
{
tries++;
if ( tries >= 4 )
{
tries = 0;
wait 0.05;
}
level._fountain_transporter.index++;
if ( level._fountain_transporter.index >= level._fountain_transporter.end_points.size )
level._fountain_transporter.index = 0;
}
self setorigin( level._fountain_transporter.end_points[level._fountain_transporter.index].origin );
self setplayerangles( level._fountain_transporter.end_points[level._fountain_transporter.index].angles );
self setvelocity( ( 0, 0, 0 ) );
level._fountain_transporter.index++;
wait_network_frame();
self play_teleport_fx();
self thread flash_screen_fade_out();
self maps\mp\zm_buried_classic::buried_set_start_area_lighting();
self thread maps\mp\zombies\_zm_ai_ghost::behave_after_fountain_transport( self );
self maps\mp\zombies\_zm_stats::increment_client_stat( "buried_fountain_transporter_used", 0 );
self maps\mp\zombies\_zm_stats::increment_player_stat( "buried_fountain_transporter_used" );
self notify( "player_used_fountain_teleporter" );
wait_network_frame();
wait_network_frame();
self.is_in_fountain_transport_trigger = 0;
}

View File

@ -4,6 +4,7 @@
#include scripts\zm\replaced\zm_buried_gamemodes;
#include scripts\zm\replaced\zm_buried_ffotd;
#include scripts\zm\replaced\zm_buried_fountain;
#include scripts\zm\replaced\_zm_buildables_pooled;
#include scripts\zm\replaced\_zm_equip_subwoofer;
#include scripts\zm\replaced\_zm_equip_springpad;
@ -20,6 +21,7 @@ main()
replaceFunc(maps\mp\zm_buried_gamemodes::init, scripts\zm\replaced\zm_buried_gamemodes::init);
replaceFunc(maps\mp\zm_buried_gamemodes::buildbuildable, scripts\zm\replaced\zm_buried_gamemodes::buildbuildable);
replaceFunc(maps\mp\zm_buried_ffotd::spawned_life_triggers, scripts\zm\replaced\zm_buried_ffotd::spawned_life_triggers);
replaceFunc(maps\mp\zm_buried_fountain::transport_player_to_start_zone, scripts\zm\replaced\zm_buried_fountain::transport_player_to_start_zone);
replaceFunc(maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool, scripts\zm\replaced\_zm_buildables_pooled::add_buildable_to_pool);
replaceFunc(maps\mp\zombies\_zm_buildables_pooled::randomize_pooled_buildables, scripts\zm\replaced\_zm_buildables_pooled::randomize_pooled_buildables);
replaceFunc(maps\mp\zombies\_zm_equip_subwoofer::startsubwooferdecay, scripts\zm\replaced\_zm_equip_subwoofer::startsubwooferdecay);