mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-27 23:50:41 -05:00
Buried: remove fall damage from fountain teleporter
This commit is contained in:
@ -554,6 +554,7 @@
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* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
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* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
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* Fountain portal automatically active
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* Fountain portal automatically active
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* Navcard table automatically crafted
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* Navcard table automatically crafted
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* Players no longer take fall damage after using the fountain teleporter
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* Players can no longer get into the corner next to Juggernog
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* Players can no longer get into the corner next to Juggernog
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* Removed buildable table hint icons
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* Removed buildable table hint icons
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* Added buildable table hint strings on buildable purchase
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* Added buildable table hint strings on buildable purchase
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62
scripts/zm/replaced/zm_buried_fountain.gsc
Normal file
62
scripts/zm/replaced/zm_buried_fountain.gsc
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@ -0,0 +1,62 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zm_buried_classic;
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#include maps\mp\zombies\_zm_ai_ghost;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zm_buried_fountain;
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transport_player_to_start_zone()
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{
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self endon( "death_or_disconnect" );
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fountain_debug_print( "transport player!" );
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if ( !isdefined( level._fountain_transporter ) )
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{
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level._fountain_transporter = spawnstruct();
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level._fountain_transporter.index = 0;
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level._fountain_transporter.end_points = getstructarray( "fountain_transport_end_location", "targetname" );
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}
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self playsoundtoplayer( "zmb_buried_teleport", self );
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self play_teleport_fx();
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self flash_screen_white();
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wait_network_frame();
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if ( level._fountain_transporter.index >= level._fountain_transporter.end_points.size )
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level._fountain_transporter.index = 0;
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tries = 0;
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while ( positionwouldtelefrag( level._fountain_transporter.end_points[level._fountain_transporter.index].origin ) )
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{
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tries++;
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if ( tries >= 4 )
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{
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tries = 0;
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wait 0.05;
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}
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level._fountain_transporter.index++;
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if ( level._fountain_transporter.index >= level._fountain_transporter.end_points.size )
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level._fountain_transporter.index = 0;
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}
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self setorigin( level._fountain_transporter.end_points[level._fountain_transporter.index].origin );
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self setplayerangles( level._fountain_transporter.end_points[level._fountain_transporter.index].angles );
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self setvelocity( ( 0, 0, 0 ) );
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level._fountain_transporter.index++;
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wait_network_frame();
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self play_teleport_fx();
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self thread flash_screen_fade_out();
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self maps\mp\zm_buried_classic::buried_set_start_area_lighting();
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self thread maps\mp\zombies\_zm_ai_ghost::behave_after_fountain_transport( self );
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self maps\mp\zombies\_zm_stats::increment_client_stat( "buried_fountain_transporter_used", 0 );
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self maps\mp\zombies\_zm_stats::increment_player_stat( "buried_fountain_transporter_used" );
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self notify( "player_used_fountain_teleporter" );
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wait_network_frame();
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wait_network_frame();
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self.is_in_fountain_transport_trigger = 0;
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}
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@ -4,6 +4,7 @@
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#include scripts\zm\replaced\zm_buried_gamemodes;
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#include scripts\zm\replaced\zm_buried_gamemodes;
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#include scripts\zm\replaced\zm_buried_ffotd;
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#include scripts\zm\replaced\zm_buried_ffotd;
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#include scripts\zm\replaced\zm_buried_fountain;
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#include scripts\zm\replaced\_zm_buildables_pooled;
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#include scripts\zm\replaced\_zm_buildables_pooled;
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#include scripts\zm\replaced\_zm_equip_subwoofer;
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#include scripts\zm\replaced\_zm_equip_subwoofer;
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#include scripts\zm\replaced\_zm_equip_springpad;
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#include scripts\zm\replaced\_zm_equip_springpad;
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@ -20,6 +21,7 @@ main()
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replaceFunc(maps\mp\zm_buried_gamemodes::init, scripts\zm\replaced\zm_buried_gamemodes::init);
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replaceFunc(maps\mp\zm_buried_gamemodes::init, scripts\zm\replaced\zm_buried_gamemodes::init);
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replaceFunc(maps\mp\zm_buried_gamemodes::buildbuildable, scripts\zm\replaced\zm_buried_gamemodes::buildbuildable);
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replaceFunc(maps\mp\zm_buried_gamemodes::buildbuildable, scripts\zm\replaced\zm_buried_gamemodes::buildbuildable);
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replaceFunc(maps\mp\zm_buried_ffotd::spawned_life_triggers, scripts\zm\replaced\zm_buried_ffotd::spawned_life_triggers);
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replaceFunc(maps\mp\zm_buried_ffotd::spawned_life_triggers, scripts\zm\replaced\zm_buried_ffotd::spawned_life_triggers);
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replaceFunc(maps\mp\zm_buried_fountain::transport_player_to_start_zone, scripts\zm\replaced\zm_buried_fountain::transport_player_to_start_zone);
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replaceFunc(maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool, scripts\zm\replaced\_zm_buildables_pooled::add_buildable_to_pool);
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replaceFunc(maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool, scripts\zm\replaced\_zm_buildables_pooled::add_buildable_to_pool);
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replaceFunc(maps\mp\zombies\_zm_buildables_pooled::randomize_pooled_buildables, scripts\zm\replaced\_zm_buildables_pooled::randomize_pooled_buildables);
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replaceFunc(maps\mp\zombies\_zm_buildables_pooled::randomize_pooled_buildables, scripts\zm\replaced\_zm_buildables_pooled::randomize_pooled_buildables);
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replaceFunc(maps\mp\zombies\_zm_equip_subwoofer::startsubwooferdecay, scripts\zm\replaced\_zm_equip_subwoofer::startsubwooferdecay);
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replaceFunc(maps\mp\zombies\_zm_equip_subwoofer::startsubwooferdecay, scripts\zm\replaced\_zm_equip_subwoofer::startsubwooferdecay);
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