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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Tranzit: add collision to Cornfield area that is out of map

This commit is contained in:
Jbleezy
2023-03-22 18:53:38 -07:00
parent 904925b36a
commit 361fe788ef
2 changed files with 9 additions and 0 deletions

View File

@ -404,6 +404,7 @@
* Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
* Survival & Grief: power doors are buyable doors
* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
* Added collision to area at Cornfield that was considered out of the map
* Fixed zombie pathing at Cornfield behind the tower
* Fixed a zombie riser spawn point at Outside Power Station being too high above ground
* Fixed a zombie pathing exploit at Town in Bookstore

View File

@ -55,6 +55,7 @@ init()
screecher_spawner_changes();
zombie_spawn_location_changes();
cornfield_add_collision();
cornfield_spawn_path_nodes();
path_exploit_fixes();
@ -244,6 +245,13 @@ zombie_spawn_location_changes()
}
}
cornfield_add_collision()
{
model = spawn( "script_model", (10536, -595, -145));
model.angles = (0, -35, 0);
model setmodel("collision_clip_wall_128x128x10");
}
cornfield_spawn_path_nodes()
{
new_origins = array((7040, -256, -196), (7040, -384, -196), (7040, -512, -196), (7040, -640, -196), (7040, -768, -196), (7168, -256, -196), (7168, -384, -196), (7168, -512, -196), (7168, -640, -196), (7168, -768, -196));