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https://github.com/JezuzLizard/BO2-Reimagined.git
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Tranzit: add collision to Cornfield area that is out of map
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@ -404,6 +404,7 @@
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* Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
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* Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
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* Survival & Grief: power doors are buyable doors
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* Survival & Grief: power doors are buyable doors
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* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
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* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
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* Added collision to area at Cornfield that was considered out of the map
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* Fixed zombie pathing at Cornfield behind the tower
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* Fixed zombie pathing at Cornfield behind the tower
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* Fixed a zombie riser spawn point at Outside Power Station being too high above ground
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* Fixed a zombie riser spawn point at Outside Power Station being too high above ground
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* Fixed a zombie pathing exploit at Town in Bookstore
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* Fixed a zombie pathing exploit at Town in Bookstore
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@ -55,6 +55,7 @@ init()
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screecher_spawner_changes();
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screecher_spawner_changes();
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zombie_spawn_location_changes();
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zombie_spawn_location_changes();
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cornfield_add_collision();
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cornfield_spawn_path_nodes();
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cornfield_spawn_path_nodes();
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path_exploit_fixes();
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path_exploit_fixes();
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@ -244,6 +245,13 @@ zombie_spawn_location_changes()
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}
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}
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}
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}
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cornfield_add_collision()
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{
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model = spawn( "script_model", (10536, -595, -145));
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model.angles = (0, -35, 0);
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model setmodel("collision_clip_wall_128x128x10");
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}
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cornfield_spawn_path_nodes()
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cornfield_spawn_path_nodes()
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{
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{
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new_origins = array((7040, -256, -196), (7040, -384, -196), (7040, -512, -196), (7040, -640, -196), (7040, -768, -196), (7168, -256, -196), (7168, -384, -196), (7168, -512, -196), (7168, -640, -196), (7168, -768, -196));
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new_origins = array((7040, -256, -196), (7040, -384, -196), (7040, -512, -196), (7040, -640, -196), (7040, -768, -196), (7168, -256, -196), (7168, -384, -196), (7168, -512, -196), (7168, -640, -196), (7168, -768, -196));
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