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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-30 09:00:31 -05:00

Rename vars

This commit is contained in:
Jbleezy
2023-03-01 23:41:06 -08:00
parent bccb0388f3
commit 377b132ef3
7 changed files with 96 additions and 108 deletions

View File

@ -30,16 +30,16 @@ afterlife_start_zombie_logic()
{
flag_wait( "start_zombie_round_logic" );
wait 0.5;
b_everyone_alive = 0;
while ( isDefined( b_everyone_alive ) && !b_everyone_alive )
everyone_alive = 0;
while ( isDefined( everyone_alive ) && !everyone_alive )
{
b_everyone_alive = 1;
everyone_alive = 1;
players = getplayers();
foreach (player in players)
{
if ( isDefined( player.afterlife ) && player.afterlife )
{
b_everyone_alive = 0;
everyone_alive = 0;
wait 0.05;
break;
}

View File

@ -248,11 +248,11 @@ brutus_health_increases()
if ( level.round_number > level.brutus_last_spawn_round )
{
a_players = getplayers();
players = getplayers();
n_player_modifier = 1;
if ( a_players.size > 1 )
if ( players.size > 1 )
{
n_player_modifier = a_players.size * 0.75;
n_player_modifier = players.size * 0.75;
}
level.brutus_round_count++;
level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count );

View File

@ -245,9 +245,9 @@ perk_set_max_health_if_jugg( perk, set_premaxhealth, clamp_health_to_max_health
max_total_health += level.pers_jugg_upgrade_health_bonus;
}
if ( is_true( level.sudden_death ) && isDefined( level.sudden_death_health_loss ) )
if ( is_true( level.sudden_death ) )
{
max_total_health -= level.sudden_death_health_loss;
max_total_health -= 100;
}
missinghealth = self.maxhealth - self.health;

View File

@ -202,9 +202,8 @@ wallbuy( weapon_name, target, targetname, origin, angles )
unitrigger_stub.cursor_hint = "HINT_NOICON";
// move model forward so it always shows in front of chalk
move_amount = anglesToRight( wallmodel.angles ) * -0.3;
wallmodel.origin += move_amount;
unitrigger_stub.origin += move_amount;
wallmodel.origin += anglesToRight( wallmodel.angles ) * -0.3;
unitrigger_stub.origin += anglesToRight( wallmodel.angles ) * -0.3;
if ( unitrigger_stub.targetname == "weapon_upgrade" )
{

View File

@ -10,14 +10,14 @@ give_afterlife()
onplayerconnect_callback( scripts\zm\replaced\_zm_afterlife::init_player );
flag_wait( "initial_players_connected" );
wait 0.5;
n_start_pos = 1;
a_players = getplayers();
foreach ( player in a_players )
start_pos = 1;
players = getplayers();
foreach ( player in players )
{
if ( isDefined( player.afterlife ) && !player.afterlife )
{
player thread fake_kill_player( n_start_pos );
n_start_pos++;
player thread fake_kill_player( start_pos );
start_pos++;
}
}
}