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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 23:57:59 -05:00

Rename vars

This commit is contained in:
Jbleezy
2023-03-01 23:41:06 -08:00
parent bccb0388f3
commit 377b132ef3
7 changed files with 96 additions and 108 deletions

View File

@ -4653,17 +4653,17 @@ vulture_disable_stink_while_standing()
self.perk_vulture.is_in_zombie_stink = 1; self.perk_vulture.is_in_zombie_stink = 1;
self.perk_vulture.stink_time_entered = undefined; self.perk_vulture.stink_time_entered = undefined;
b_player_in_zombie_stink = 0; player_in_zombie_stink = 0;
a_close_points = arraysort( level.perk_vulture.zombie_stink_array, self.origin, 1, 300 ); close_points = arraysort( level.perk_vulture.zombie_stink_array, self.origin, 1, 300 );
if ( a_close_points.size > 0 ) if ( close_points.size > 0 )
{ {
if(isDefined(level._is_player_in_zombie_stink)) if(isDefined(level._is_player_in_zombie_stink))
{ {
b_player_in_zombie_stink = self [[level._is_player_in_zombie_stink]]( a_close_points ); player_in_zombie_stink = self [[level._is_player_in_zombie_stink]]( close_points );
} }
} }
if (b_player_in_zombie_stink) if (player_in_zombie_stink)
{ {
vel = self GetVelocity(); vel = self GetVelocity();
magnitude = sqrt((vel[0] * vel[0]) + (vel[1] * vel[1]) + (vel[2] * vel[2])); magnitude = sqrt((vel[0] * vel[0]) + (vel[1] * vel[1]) + (vel[2] * vel[2]));

View File

@ -30,16 +30,16 @@ afterlife_start_zombie_logic()
{ {
flag_wait( "start_zombie_round_logic" ); flag_wait( "start_zombie_round_logic" );
wait 0.5; wait 0.5;
b_everyone_alive = 0; everyone_alive = 0;
while ( isDefined( b_everyone_alive ) && !b_everyone_alive ) while ( isDefined( everyone_alive ) && !everyone_alive )
{ {
b_everyone_alive = 1; everyone_alive = 1;
players = getplayers(); players = getplayers();
foreach (player in players) foreach (player in players)
{ {
if ( isDefined( player.afterlife ) && player.afterlife ) if ( isDefined( player.afterlife ) && player.afterlife )
{ {
b_everyone_alive = 0; everyone_alive = 0;
wait 0.05; wait 0.05;
break; break;
} }

View File

@ -248,11 +248,11 @@ brutus_health_increases()
if ( level.round_number > level.brutus_last_spawn_round ) if ( level.round_number > level.brutus_last_spawn_round )
{ {
a_players = getplayers(); players = getplayers();
n_player_modifier = 1; n_player_modifier = 1;
if ( a_players.size > 1 ) if ( players.size > 1 )
{ {
n_player_modifier = a_players.size * 0.75; n_player_modifier = players.size * 0.75;
} }
level.brutus_round_count++; level.brutus_round_count++;
level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count ); level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count );

View File

@ -245,9 +245,9 @@ perk_set_max_health_if_jugg( perk, set_premaxhealth, clamp_health_to_max_health
max_total_health += level.pers_jugg_upgrade_health_bonus; max_total_health += level.pers_jugg_upgrade_health_bonus;
} }
if ( is_true( level.sudden_death ) && isDefined( level.sudden_death_health_loss ) ) if ( is_true( level.sudden_death ) )
{ {
max_total_health -= level.sudden_death_health_loss; max_total_health -= 100;
} }
missinghealth = self.maxhealth - self.health; missinghealth = self.maxhealth - self.health;

View File

@ -202,9 +202,8 @@ wallbuy( weapon_name, target, targetname, origin, angles )
unitrigger_stub.cursor_hint = "HINT_NOICON"; unitrigger_stub.cursor_hint = "HINT_NOICON";
// move model forward so it always shows in front of chalk // move model forward so it always shows in front of chalk
move_amount = anglesToRight( wallmodel.angles ) * -0.3; wallmodel.origin += anglesToRight( wallmodel.angles ) * -0.3;
wallmodel.origin += move_amount; unitrigger_stub.origin += anglesToRight( wallmodel.angles ) * -0.3;
unitrigger_stub.origin += move_amount;
if ( unitrigger_stub.targetname == "weapon_upgrade" ) if ( unitrigger_stub.targetname == "weapon_upgrade" )
{ {

View File

@ -10,14 +10,14 @@ give_afterlife()
onplayerconnect_callback( scripts\zm\replaced\_zm_afterlife::init_player ); onplayerconnect_callback( scripts\zm\replaced\_zm_afterlife::init_player );
flag_wait( "initial_players_connected" ); flag_wait( "initial_players_connected" );
wait 0.5; wait 0.5;
n_start_pos = 1; start_pos = 1;
a_players = getplayers(); players = getplayers();
foreach ( player in a_players ) foreach ( player in players )
{ {
if ( isDefined( player.afterlife ) && !player.afterlife ) if ( isDefined( player.afterlife ) && !player.afterlife )
{ {
player thread fake_kill_player( n_start_pos ); player thread fake_kill_player( start_pos );
n_start_pos++; start_pos++;
} }
} }
} }

View File

@ -131,8 +131,6 @@ set_team()
grief_gamemode_hud() grief_gamemode_hud()
{ {
gamemode_display_name = get_gamemode_display_name();
level.grief_gamemode_hud = newHudElem(); level.grief_gamemode_hud = newHudElem();
level.grief_gamemode_hud.alignx = "center"; level.grief_gamemode_hud.alignx = "center";
level.grief_gamemode_hud.aligny = "top"; level.grief_gamemode_hud.aligny = "top";
@ -143,7 +141,7 @@ grief_gamemode_hud()
level.grief_gamemode_hud.hideWhenInMenu = 1; level.grief_gamemode_hud.hideWhenInMenu = 1;
level.grief_gamemode_hud.foreground = 1; level.grief_gamemode_hud.foreground = 1;
level.grief_gamemode_hud.alpha = 0; level.grief_gamemode_hud.alpha = 0;
level.grief_gamemode_hud setText(gamemode_display_name); level.grief_gamemode_hud setText(get_gamemode_display_name());
level thread grief_gamemode_hud_wait_and_show(); level thread grief_gamemode_hud_wait_and_show();
level thread grief_gamemode_hud_destroy_on_intermission(); level thread grief_gamemode_hud_destroy_on_intermission();
@ -499,9 +497,7 @@ powerup_hud_think()
powerup_hud_move() powerup_hud_move()
{ {
dist = 37; offset_x = 37;
offset_x = dist;
if((level.active_powerup_hud_array[self.team].size % 2) == 0) if((level.active_powerup_hud_array[self.team].size % 2) == 0)
{ {
offset_x /= 2; offset_x /= 2;
@ -512,7 +508,7 @@ powerup_hud_move()
for(i = 0; i < level.active_powerup_hud_array[self.team].size; i++) for(i = 0; i < level.active_powerup_hud_array[self.team].size; i++)
{ {
level.active_powerup_hud_array[self.team][i] moveOverTime(0.5); level.active_powerup_hud_array[self.team][i] moveOverTime(0.5);
level.active_powerup_hud_array[self.team][i].x = start_x + (i * dist); level.active_powerup_hud_array[self.team][i].x = start_x + (i * 37);
} }
} }
@ -1267,12 +1263,9 @@ update_players_on_bleedout(excluded_player)
other_team = undefined; other_team = undefined;
team_bledout = 0; team_bledout = 0;
players = get_players(); players = get_players();
i = 0;
while(i < players.size) foreach(player in players)
{ {
player = players[i];
if(player.team == excluded_player.team) if(player.team == excluded_player.team)
{ {
if(player == excluded_player || player.sessionstate != "playing" || is_true(player.playersuicided)) if(player == excluded_player || player.sessionstate != "playing" || is_true(player.playersuicided))
@ -1284,8 +1277,6 @@ update_players_on_bleedout(excluded_player)
{ {
other_team = player.team; other_team = player.team;
} }
i++;
} }
if(!isDefined(other_team)) if(!isDefined(other_team))
@ -2113,8 +2104,6 @@ sudden_death()
} }
level.sudden_death = 0; level.sudden_death = 0;
level.sudden_death_time = 300;
level.sudden_death_health_loss = 100;
while(1) while(1)
{ {
@ -2122,7 +2111,7 @@ sudden_death()
level.sudden_death = 0; level.sudden_death = 0;
time = level waittill_notify_or_timeout("restart_round", level.sudden_death_time); time = level waittill_notify_or_timeout("restart_round", 300);
if(!isDefined(time)) if(!isDefined(time))
{ {
@ -2135,17 +2124,17 @@ sudden_death()
foreach(player in players) foreach(player in players)
{ {
player thread show_grief_hud_msg( "Sudden Death!" ); player thread show_grief_hud_msg( "Sudden Death!" );
player thread show_grief_hud_msg( "Lose " + level.sudden_death_health_loss + " Health!", undefined, 30, 1 ); player thread show_grief_hud_msg( "Lose 100 Health!", undefined, 30, 1 );
player thread red_flashing_overlay_loop(); player thread red_flashing_overlay_loop();
health = player.health; health = player.health;
player setMaxHealth(player.maxhealth - level.sudden_death_health_loss); player setMaxHealth(player.maxhealth - 100);
if(player.health > health) if(player.health > health)
{ {
player.health = health; player.health = health;
} }
player.premaxhealth -= level.sudden_death_health_loss; player.premaxhealth -= 100;
} }
} }
} }
@ -2417,9 +2406,9 @@ containment_hud_destroy_on_end_game()
players = get_players(); players = get_players();
foreach(player in players) foreach(player in players)
{ {
if(isDefined(player.containment_waypoint)) if(isDefined(player.obj_waypoint))
{ {
player.containment_waypoint destroy(); player.obj_waypoint destroy();
} }
} }
@ -2494,9 +2483,9 @@ containment_think()
foreach(player in players) foreach(player in players)
{ {
if(!isDefined(player.containment_waypoint)) if(!isDefined(player.obj_waypoint))
{ {
player.containment_waypoint = player containment_waypoint_init(); player.obj_waypoint = player containment_waypoint_init();
} }
if(player get_current_zone() == zone_name) if(player get_current_zone() == zone_name)
@ -2512,23 +2501,23 @@ containment_think()
if(isads(player)) if(isads(player))
{ {
player.containment_waypoint fadeOverTime(0.25); player.obj_waypoint fadeOverTime(0.25);
player.containment_waypoint.alpha = 0.25; player.obj_waypoint.alpha = 0.25;
} }
else else
{ {
player.containment_waypoint.alpha = 0.5; player.obj_waypoint.alpha = 0.5;
} }
} }
else else
{ {
player.containment_waypoint.alpha = 0; player.obj_waypoint.alpha = 0;
} }
player.containment_waypoint.x = 0; player.obj_waypoint.x = 0;
player.containment_waypoint.y = -100; player.obj_waypoint.y = -100;
player.containment_waypoint.z = 0; player.obj_waypoint.z = 0;
player.containment_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight")); player.obj_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight"));
} }
else else
{ {
@ -2539,28 +2528,28 @@ containment_think()
player.ignoreme = 1; player.ignoreme = 1;
} }
player.containment_waypoint.alpha = 0.5; player.obj_waypoint.alpha = 0.5;
} }
else else
{ {
player.containment_waypoint.alpha = 0; player.obj_waypoint.alpha = 0;
} }
if(level.script == "zm_transit" && level.scr_zm_map_start_location == "power" && zone_name == "zone_trans_8") if(level.script == "zm_transit" && level.scr_zm_map_start_location == "power" && zone_name == "zone_trans_8")
{ {
other_zone = level.zones["zone_pow_warehouse"]; other_zone = level.zones["zone_pow_warehouse"];
player.containment_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2; player.obj_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2;
player.containment_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2; player.obj_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2;
player.containment_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2; player.obj_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2;
} }
else else
{ {
player.containment_waypoint.x = zone.volumes[0].origin[0]; player.obj_waypoint.x = zone.volumes[0].origin[0];
player.containment_waypoint.y = zone.volumes[0].origin[1]; player.obj_waypoint.y = zone.volumes[0].origin[1];
player.containment_waypoint.z = zone.volumes[0].origin[2]; player.obj_waypoint.z = zone.volumes[0].origin[2];
} }
player.containment_waypoint setWaypoint(1, "waypoint_revive"); player.obj_waypoint setWaypoint(1, "waypoint_revive");
} }
} }
@ -2568,7 +2557,7 @@ containment_think()
{ {
foreach(player in players) foreach(player in players)
{ {
player.containment_waypoint.color = (1, 1, 0); player.obj_waypoint.color = (1, 1, 0);
} }
if(held_prev != "cont") if(held_prev != "cont")
@ -2602,11 +2591,11 @@ containment_think()
{ {
if(player.team == "axis") if(player.team == "axis")
{ {
player.containment_waypoint.color = (0, 1, 0); player.obj_waypoint.color = (0, 1, 0);
} }
else else
{ {
player.containment_waypoint.color = (1, 0, 0); player.obj_waypoint.color = (1, 0, 0);
} }
} }
@ -2639,11 +2628,11 @@ containment_think()
{ {
if(player.team == "axis") if(player.team == "axis")
{ {
player.containment_waypoint.color = (1, 0, 0); player.obj_waypoint.color = (1, 0, 0);
} }
else else
{ {
player.containment_waypoint.color = (0, 1, 0); player.obj_waypoint.color = (0, 1, 0);
} }
} }
@ -2682,7 +2671,7 @@ containment_think()
} }
} }
player.containment_waypoint.color = (1, 1, 1); player.obj_waypoint.color = (1, 1, 1);
} }
if(held_prev != "none") if(held_prev != "none")
@ -2753,9 +2742,9 @@ containment_think()
} }
} }
if(isDefined(player.containment_waypoint)) if(isDefined(player.obj_waypoint))
{ {
player.containment_waypoint.alpha = 0; player.obj_waypoint.alpha = 0;
} }
} }
@ -2887,27 +2876,27 @@ meat_powerup_drop_think()
{ {
meat_active = true; meat_active = true;
if (!isDefined(level.item_meat.meat_waypoint_origin)) if (!isDefined(level.item_meat.obj_waypoint_origin))
{ {
level.item_meat.meat_waypoint_origin = spawn( "script_model", level.item_meat.origin ); level.item_meat.obj_waypoint_origin = spawn( "script_model", level.item_meat.origin );
level.item_meat.meat_waypoint_origin setmodel( "tag_origin" ); level.item_meat.obj_waypoint_origin setmodel( "tag_origin" );
level.item_meat thread meat_waypoint_origin_destroy_on_death(); level.item_meat thread meat_waypoint_origin_destroy_on_death();
} }
level.item_meat.meat_waypoint_origin.origin = level.item_meat.origin + (0, 0, 32); level.item_meat.obj_waypoint_origin.origin = level.item_meat.origin + (0, 0, 32);
players = get_players(); players = get_players();
foreach (player in players) foreach (player in players)
{ {
if (!isDefined(player.meat_waypoint)) if (!isDefined(player.obj_waypoint))
{ {
player.meat_waypoint = player meat_waypoint_init(); player.obj_waypoint = player meat_waypoint_init();
} }
player.meat_waypoint.alpha = 1; player.obj_waypoint.alpha = 1;
player.meat_waypoint.color = (1, 1, 1); player.obj_waypoint.color = (1, 1, 1);
player.meat_waypoint setTargetEnt(level.item_meat.meat_waypoint_origin); player.obj_waypoint setTargetEnt(level.item_meat.obj_waypoint_origin);
} }
} }
} }
@ -2930,10 +2919,10 @@ meat_powerup_drop_think()
{ {
meat_active = true; meat_active = true;
if (!isDefined(level.meat_powerup.meat_waypoint_origin)) if (!isDefined(level.meat_powerup.obj_waypoint_origin))
{ {
level.meat_powerup.meat_waypoint_origin = spawn( "script_model", level.meat_powerup.origin + (0, 0, 32) ); level.meat_powerup.obj_waypoint_origin = spawn( "script_model", level.meat_powerup.origin + (0, 0, 32) );
level.meat_powerup.meat_waypoint_origin setmodel( "tag_origin" ); level.meat_powerup.obj_waypoint_origin setmodel( "tag_origin" );
level.meat_powerup thread meat_waypoint_origin_destroy_on_death(); level.meat_powerup thread meat_waypoint_origin_destroy_on_death();
} }
@ -2941,14 +2930,14 @@ meat_powerup_drop_think()
players = get_players(); players = get_players();
foreach (player in players) foreach (player in players)
{ {
if (!isDefined(player.meat_waypoint)) if (!isDefined(player.obj_waypoint))
{ {
player.meat_waypoint = player meat_waypoint_init(); player.obj_waypoint = player meat_waypoint_init();
} }
player.meat_waypoint.alpha = 1; player.obj_waypoint.alpha = 1;
player.meat_waypoint.color = (1, 1, 1); player.obj_waypoint.color = (1, 1, 1);
player.meat_waypoint setTargetEnt(level.meat_powerup.meat_waypoint_origin); player.obj_waypoint setTargetEnt(level.meat_powerup.obj_waypoint_origin);
} }
} }
} }
@ -2976,10 +2965,10 @@ meat_waypoint_origin_destroy_on_death()
{ {
self waittill("death"); self waittill("death");
if (isDefined(self.meat_waypoint_origin)) if (isDefined(self.obj_waypoint_origin))
{ {
self.meat_waypoint_origin unlink(); self.obj_waypoint_origin unlink();
self.meat_waypoint_origin delete(); self.obj_waypoint_origin delete();
} }
} }
@ -3057,11 +3046,11 @@ meat_think()
meat_stink_player(meat_player) meat_stink_player(meat_player)
{ {
if (!isDefined(meat_player.meat_waypoint_origin)) if (!isDefined(meat_player.obj_waypoint_origin))
{ {
meat_player.meat_waypoint_origin = spawn( "script_model", meat_player.origin + (0, 0, 72) ); meat_player.obj_waypoint_origin = spawn( "script_model", meat_player.origin + (0, 0, 72) );
meat_player.meat_waypoint_origin setmodel( "tag_origin" ); meat_player.obj_waypoint_origin setmodel( "tag_origin" );
meat_player.meat_waypoint_origin linkto( meat_player ); meat_player.obj_waypoint_origin linkto( meat_player );
} }
meat_player setMoveSpeedScale(0.6); meat_player setMoveSpeedScale(0.6);
@ -3069,9 +3058,9 @@ meat_stink_player(meat_player)
players = get_players(); players = get_players();
foreach (player in players) foreach (player in players)
{ {
if (!isDefined(player.meat_waypoint)) if (!isDefined(player.obj_waypoint))
{ {
player.meat_waypoint = player meat_waypoint_init(); player.obj_waypoint = player meat_waypoint_init();
} }
scripts\zm\replaced\zgrief::print_meat_msg(player, meat_player); scripts\zm\replaced\zgrief::print_meat_msg(player, meat_player);
@ -3087,22 +3076,22 @@ meat_stink_player(meat_player)
if (player == meat_player) if (player == meat_player)
{ {
player.meat_waypoint.alpha = 0; player.obj_waypoint.alpha = 0;
} }
else else
{ {
player.meat_waypoint.alpha = 1; player.obj_waypoint.alpha = 1;
if (player.team == meat_player.team) if (player.team == meat_player.team)
{ {
player.meat_waypoint.color = (0, 1, 0); player.obj_waypoint.color = (0, 1, 0);
} }
else else
{ {
player.meat_waypoint.color = (1, 0, 0); player.obj_waypoint.color = (1, 0, 0);
} }
player.meat_waypoint setTargetEnt(meat_player.meat_waypoint_origin); player.obj_waypoint setTargetEnt(meat_player.obj_waypoint_origin);
} }
player thread meat_stink_player_cleanup(); player thread meat_stink_player_cleanup();
@ -3115,10 +3104,10 @@ meat_stink_player(meat_player)
meat_unstink_player(meat_player) meat_unstink_player(meat_player)
{ {
if (isDefined(meat_player.meat_waypoint_origin)) if (isDefined(meat_player.obj_waypoint_origin))
{ {
meat_player.meat_waypoint_origin unlink(); meat_player.obj_waypoint_origin unlink();
meat_player.meat_waypoint_origin delete(); meat_player.obj_waypoint_origin delete();
} }
meat_player setMoveSpeedScale(1); meat_player setMoveSpeedScale(1);
@ -3126,9 +3115,9 @@ meat_unstink_player(meat_player)
players = get_players(); players = get_players();
foreach (player in players) foreach (player in players)
{ {
if(isDefined(player.meat_waypoint)) if(isDefined(player.obj_waypoint))
{ {
player.meat_waypoint.alpha = 0; player.obj_waypoint.alpha = 0;
} }
player thread meat_stink_player_cleanup(); player thread meat_stink_player_cleanup();
@ -3277,9 +3266,9 @@ meat_hud_destroy_on_end_game()
players = get_players(); players = get_players();
foreach(player in players) foreach(player in players)
{ {
if(isDefined(player.meat_waypoint)) if(isDefined(player.obj_waypoint))
{ {
player.meat_waypoint destroy(); player.obj_waypoint destroy();
} }
} }
} }