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README: add Table of Contents
README: remove console commands
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README.md
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README.md
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[Donate](https://ko-fi.com/Jbleezy)
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[Donate](https://ko-fi.com/Jbleezy)
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## Change Notes
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# Change Notes
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## Table of Contents
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* [General](#general)
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* [HUD](#hud)
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* [Players](#players)
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* [Zombies](#zombies)
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* [Denizens](#denizens)
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* [Avogadro](#avogadro)
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* [Leapers](#leapers)
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* [Brutus](#brutus)
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* [Panzersoldat](#panzersoldat)
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* [Weapons](#weapons)
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* [Pistols](#pistols)
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* [B23R](#b23r)
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* [Executioner](#executioner)
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* [Five-seven Dual Wield](#five-seven-dual-wield)
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* [KAP-40](#kap-40)
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* [M1911](#m1911)
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* [Mauser C96](#mauser-c96)
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* [Python](#python)
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* [Tac-45](#tac-45)
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* [Assault Rifles](#assault-rifles)
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* [AN-94](#an-94)
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* [FAL OSW](#fal-osw)
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* [Galil](#galil)
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* [M27](#m27)
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* [M8A1](#m8a1)
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* [MTAR](#mtar)
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* [SCAR-H](#scar-h)
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* [SMR](#smr)
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* [STG-44](#stg-44)
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* [SWAT-556](#swat-556)
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* [Type 25](#type-25)
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* [Submachine Guns](#submachine-guns)
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* [Chicom CQB](#chicom-cqb)
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* [M1927](#m1927)
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* [MP40](#mp40)
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* [MSMC](#msmc)
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* [Skorpion EVO](#skorpion-evo)
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* [Vector K10](#vector-k10)
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* [Light Machine Guns](#light-machine-guns)
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* [HAMR](#hamr)
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* [MG08/15](#mg0815)
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* [Sniper Rifles](#sniper-rifles)
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* [Ballista](#ballista)
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* [Shotguns](#shotguns)
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* [Remington 870 MCS](#remington-870-mcs)
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* [Launchers](#launchers)
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* [War Machine](#war-machine)
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* [Specials](#specials)
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* [Ballistic Knife](#ballistic-knife)
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* [Wonder Weapons](#wonder-weapons)
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* [Ray Gun](#ray-gun)
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* [Ray Gun Mark 2](#ray-gun-mark-2)
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* [Jet Gun](#jet-gun)
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* [Sliquifier](#sliquifier)
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* [Paralyzer](#paralyzer)
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* [Blundergat](#blundergat)
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* [Acid Gat](#acid-gat)
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* [Staffs](#staffs)
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* [Tactical Grenades](#tactical-grenades)
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* [Monkey Bomb](#monkey-bomb)
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* [EMP Grenade](#emp-grenade)
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* [Smoke Grenade](#smoke-grenade)
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* [Hell's Retriever](#hells-retriever)
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* [G-Strike Beacon](#g-strike-beacon)
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* [Equipment](#equipment)
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* [Combat Knife](#combat-knife)
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* [Claymore](#claymore)
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* [Time Bomb](#time-bomb)
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* [One Inch Punch](#one-inch-punch)
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* [Wallbuys](#wallbuys)
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* [Mystery Box](#mystery-box)
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* [Perks](#perks)
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* [Jugger-Nog](#jugger-nog)
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* [Quick Revive](#quick-revive)
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* [Speed Cola](#speed-cola)
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* [Double Tap](#double-tap)
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* [Stamin-Up](#stamin-up)
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* [PHD Flopper](#phd-flopper)
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* [Deadshot Daiquiri](#deadshot-daiquiri)
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* [Mule Kick](#mule-kick)
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* [Tombstone Soda](#tombstone-soda)
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* [Who's Who](#whos-who)
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* [Electric Cherry](#electric-cherry)
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* [Vulture-Aid](#vulture-aid)
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* [Pack-a-Punch](#pack-a-punch)
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* [Powerups](#powerups)
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* [Nuke](#nuke)
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* [Carpenter](#carpenter)
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* [Zombie Blood](#zombie-blood)
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* [Meat](#meat)
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* [Persistent Upgrades](#persistent-upgrades)
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* [Buildables](#buildables)
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* [Zombie Shield](#zombie-shield)
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* [Turret](#turret)
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* [Electric Trap](#electric-trap)
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* [Subsurface Resonator](#subsurface-resonator)
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* [Trample Steam](#trample-steam)
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* [Head Chopper](#head-chopper)
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* [Acid Gat Kit](#acid-gat-kit)
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* [Maxis Drone](#maxis-drone)
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* [Bank](#bank)
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* [Weapon Locker](#weapon-locker)
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* [NAV Table](#nav-table)
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* [Maps](#maps)
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* [Nuketown](#nuketown)
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* [Tranzit](#tranzit)
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* [Bus Depot](#bus-depot)
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* [Diner](#diner)
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* [Farm](#farm)
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* [Power Station](#power-station)
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* [Town](#town)
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* [Tunnel](#tunnel)
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* [Cornfield](#cornfield)
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* [Die Rise](#die-rise)
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* [Buried](#buried)
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* [Borough](#borough)
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* [Maze](#maze)
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* [Mob of the Dead](#mob-of-the-dead)
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* [Cell Block](#cell-block)
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* [Docks](#docks)
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* [Origins](#origins)
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* [Game Modes](#game-modes)
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* [Encounter](#encounter)
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* [Grief](#grief)
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* [Search & Rezurrect](#search--rezurrect)
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* [Race](#race)
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* [Containment](#containment)
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* [Meat](#meat)
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* [Encounter Pro](#encounter-pro)
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## General
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## General
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* Removed 5 second wait before match start
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* Removed 5 second wait before match start
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* Dual wield last stand weapon is switched to when ammo is only in left clip
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* Dual wield last stand weapon is switched to when ammo is only in left clip
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* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
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* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
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* Removed enemy player name fade in time
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* Removed enemy player name fade in time
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* Added option to disable character dialog
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## Zombies
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## Zombies
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* Health capped at 100,000
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* Health capped at 100,000
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* 4 round and 5 round special rounds happen more equally
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* 4 round and 5 round special rounds happen more equally
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* Fixed not being able to drop powerups after doing certain traversals
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* Fixed not being able to drop powerups after doing certain traversals
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### Avogadro
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* Drops a random powerup when killed
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* Decreased minimum distance away from players to be able to attack
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* Respawns on the same round if exited due to being too far away from players (normally respawns on the next round)
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### Denizens
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### Denizens
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* Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
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* Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
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* Changed spawn rate to 5 seconds (normally same spawn rate as zombies)
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* Changed spawn rate to 5 seconds (normally same spawn rate as zombies)
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* No longer automatically runs away when player is first attacked in solo
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* No longer automatically runs away when player is first attacked in solo
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* Removed hint when player is first attacked in solo
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* Removed hint when player is first attacked in solo
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### Avogadro
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* Drops a random powerup when killed
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* Decreased minimum distance away from players to be able to attack
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* Respawns on the same round if exited due to being too far away from players (normally respawns on the next round)
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### Leapers
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### Leapers
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* No longer give each player 2000 points when rewarded a free perk powerup
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* No longer give each player 2000 points when rewarded a free perk powerup
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* Initial leaper round always happens on round 5 or 6
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* Initial leaper round always happens on round 5 or 6
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* Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
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* Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
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* Placeable mines: capped damage scalar at 9000
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* Placeable mines: capped damage scalar at 9000
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## Pistols
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### Pistols
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* Increased move speed from 100% to 110%
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* Increased move speed from 100% to 110%
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* Decreased aim FOV from 65 to 60 on all pistols
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* Decreased aim FOV from 65 to 60 on all pistols
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### B23R
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#### B23R
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* Decreased weapon cost from 1000 to 900 on all maps
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* Decreased weapon cost from 1000 to 900 on all maps
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### Executioner
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#### Executioner
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* Removed on Buried
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* Removed on Buried
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### Five-seven Dual Wield
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#### Five-seven Dual Wield
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* Unupgraded: decreased stock ammo from 225 to 210 on all maps
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* Unupgraded: decreased stock ammo from 225 to 210 on all maps
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* Upgraded: decreased stock ammo from 295 to 280 on all maps
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* Upgraded: decreased stock ammo from 295 to 280 on all maps
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### KAP-40
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#### KAP-40
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* Removed delay between last shot and reload
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* Removed delay between last shot and reload
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* Unupgraded: increased clip ammo from 12 to 15
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* Unupgraded: increased clip ammo from 12 to 15
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* Unupgraded: increased stock ammo from 96 to 180
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* Unupgraded: increased stock ammo from 96 to 180
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* Upgraded: increased stock ammo from 180 to 270
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* Upgraded: increased stock ammo from 180 to 270
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### M1911
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#### M1911
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* Upgraded: decreased stock ammo from 50 to 48
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* Upgraded: decreased stock ammo from 50 to 48
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* Upgraded: decreased last stand ammo from 2 clips to 1 clip
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* Upgraded: decreased last stand ammo from 2 clips to 1 clip
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### Mauser C96
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#### Mauser C96
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* Ammo gets added to the clip at the same time that it gets added in the reload anim
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* Ammo gets added to the clip at the same time that it gets added in the reload anim
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* Upgraded: fixed not being able to melee while aiming
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* Upgraded: fixed not being able to melee while aiming
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* Upgraded: decreased last stand ammo from 2 clips to 1 clip
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* Upgraded: decreased last stand ammo from 2 clips to 1 clip
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### Python
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#### Python
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* Removed
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* Removed
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### Tac-45
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#### Tac-45
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* Replaces M1911 (except on Mob of the Dead)
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* Replaces M1911 (except on Mob of the Dead)
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## Assault Rifles
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### Assault Rifles
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### AN-94
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#### AN-94
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* Increased weapon cost from 1200 to 1500
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* Increased weapon cost from 1200 to 1500
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* Unupgraded: decreased stock ammo from 300 to 240
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* Unupgraded: decreased stock ammo from 300 to 240
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* Upgraded: decreased stock ammo from 600 to 450
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* Upgraded: decreased stock ammo from 600 to 450
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### FAL OSW
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#### FAL OSW
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* Replaces FAL
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* Replaces FAL
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### Galil
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#### Galil
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* Removed
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* Removed
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### M27
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#### M27
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* Added to the Mystery Box on all maps
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* Added to the Mystery Box on all maps
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* Upgraded: changed default attachment from Reflex Sight to None
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* Upgraded: changed default attachment from Reflex Sight to None
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### M8A1
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#### M8A1
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* Decreased recoil
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* Decreased recoil
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### MTAR
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#### MTAR
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* Decreased recoil
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* Decreased recoil
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* Upgraded: changed default attachment from Reflex Sight to EOTech Sight
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* Upgraded: changed default attachment from Reflex Sight to EOTech Sight
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### SCAR-H
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#### SCAR-H
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* Added to the Mystery Box on all maps
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* Added to the Mystery Box on all maps
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* Upgraded: changed default attachment from Reflex Sight to None
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* Upgraded: changed default attachment from Reflex Sight to None
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### SMR
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#### SMR
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* Replaces M14
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* Replaces M14
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* Removed aim spread
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* Removed aim spread
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* Unupgraded: increased damage from 80 to 100
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* Unupgraded: increased damage from 80 to 100
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* Upgraded: decreased clip ammo from 30 to 20
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* Upgraded: decreased clip ammo from 30 to 20
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* Upgraded: decreased stock ammo from 420 to 200
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* Upgraded: decreased stock ammo from 420 to 200
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### STG-44
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#### STG-44
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* Ammo gets added to the clip at the same time that it gets added in the reload anim
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* Ammo gets added to the clip at the same time that it gets added in the reload anim
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* Upgraded: decreased stock ammo from 330 to 300
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* Upgraded: decreased stock ammo from 330 to 300
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### SWAT-556
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#### SWAT-556
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* Replaces M16A1
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* Replaces M16A1
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### Type 25
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#### Type 25
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* Decreased recoil
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* Decreased recoil
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* Unupgraded: increased stock ammo from 150 to 300
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* Unupgraded: increased stock ammo from 150 to 300
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* Upgraded: increased stock ammo from 270 to 450
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* Upgraded: increased stock ammo from 270 to 450
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* Upgraded: changed default attachment from Reflex Sight to Millimeter Scanner
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* Upgraded: changed default attachment from Reflex Sight to Millimeter Scanner
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## Submachine Guns
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### Submachine Guns
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* Changed move speed from 100% or 110% to 105%
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* Changed move speed from 100% or 110% to 105%
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### Chicom CQB
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#### Chicom CQB
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* Unupgraded: decreased clip ammo from 40 to 36
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* Unupgraded: decreased clip ammo from 40 to 36
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* Unupgraded: increased stock ammo from 120 to 252
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* Unupgraded: increased stock ammo from 120 to 252
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* Upgraded: increased clip ammo from 40 to 48
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* Upgraded: increased clip ammo from 40 to 48
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* Upgraded: increased stock ammo from 200 to 336
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* Upgraded: increased stock ammo from 200 to 336
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* Upgraded: changed default attachment from None to Select Fire
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* Upgraded: changed default attachment from None to Select Fire
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### M1927
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#### M1927
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* Decreased ammo cost from 800 to 750
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* Decreased ammo cost from 800 to 750
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### MP40
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#### MP40
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* Ammo gets added to the clip at the same time that it gets added in the reload anim
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* Ammo gets added to the clip at the same time that it gets added in the reload anim
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### MSMC
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#### MSMC
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* Replaces MP5
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* Replaces MP5
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### Skorpion EVO
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#### Skorpion EVO
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* Upgraded: changed default attachment from Reflex Sight to Fast Mag
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* Upgraded: changed default attachment from Reflex Sight to Fast Mag
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### Vector K10
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#### Vector K10
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* Replaces Ak74u
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* Replaces Ak74u
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## Light Machine Guns
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### Light Machine Guns
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* Decreased move speed from 87.5% to 85%
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* Decreased move speed from 87.5% to 85%
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### HAMR
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#### HAMR
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* Decreased recoil
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* Decreased recoil
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* Upgraded: changed default attachment from None to Grip
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* Upgraded: changed default attachment from None to Grip
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### MG08/15
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#### MG08/15
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* Ammo gets added to the clip at the same time that it gets added in the reload anim
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* Ammo gets added to the clip at the same time that it gets added in the reload anim
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## Sniper Rifles
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### Sniper Rifles
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* Decreased move speed from 95% to 90%
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* Decreased move speed from 95% to 90%
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* Disabled scope sway
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* Disabled scope sway
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* Unupgraded: increased scope FOV from 15 or 20 to 25
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* Unupgraded: increased scope FOV from 15 or 20 to 25
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### Ballista
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#### Ballista
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* Replaces Olympia
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* Replaces Olympia
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* Unupgraded: increased damage from 150 to 250
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* Unupgraded: increased damage from 150 to 250
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* Unupgraded: decreased clip ammo from 8 to 6
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* Unupgraded: decreased clip ammo from 8 to 6
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@ -284,20 +414,20 @@
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* Upgraded: decreased headshot multiplier from 10 to 8
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* Upgraded: decreased headshot multiplier from 10 to 8
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* Upgraded: decreased stock ammo from 120 to 100
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* Upgraded: decreased stock ammo from 120 to 100
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## Shotguns
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### Shotguns
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* Increased penetration
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* Increased penetration
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### Remington 870 MCS
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#### Remington 870 MCS
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* Changed weapon cost from 900 or 1500 to 1200 on all maps
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* Changed weapon cost from 900 or 1500 to 1200 on all maps
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|
|
||||||
## Launchers
|
### Launchers
|
||||||
|
|
||||||
### War Machine
|
#### War Machine
|
||||||
* Unupgraded: grenades explode on impact
|
* Unupgraded: grenades explode on impact
|
||||||
|
|
||||||
## Specials
|
### Specials
|
||||||
|
|
||||||
### Ballistic Knife
|
#### Ballistic Knife
|
||||||
* Added model and anims from Black Ops 2 Multiplayer
|
* Added model and anims from Black Ops 2 Multiplayer
|
||||||
* Increased melee time from 0.5 seconds to 0.7 seconds
|
* Increased melee time from 0.5 seconds to 0.7 seconds
|
||||||
* Projectiles are no longer destroyed when other players walk over them
|
* Projectiles are no longer destroyed when other players walk over them
|
||||||
@ -306,9 +436,9 @@
|
|||||||
* Projectiles can be picked up while the weapon is not reloaded
|
* Projectiles can be picked up while the weapon is not reloaded
|
||||||
* Projectiles can be picked up while the player is not on the ground
|
* Projectiles can be picked up while the player is not on the ground
|
||||||
|
|
||||||
## Wonder Weapons
|
### Wonder Weapons
|
||||||
|
|
||||||
### Ray Gun
|
#### Ray Gun
|
||||||
* Added weapon model from Buried to all maps
|
* Added weapon model from Buried to all maps
|
||||||
* Increased move speed from 100% to 105%
|
* Increased move speed from 100% to 105%
|
||||||
* Ammo gets added to the clip at the same time that it gets added in the reload anim
|
* Ammo gets added to the clip at the same time that it gets added in the reload anim
|
||||||
@ -316,7 +446,7 @@
|
|||||||
* Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
|
* Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
|
||||||
* Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
|
* Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
|
||||||
|
|
||||||
### Ray Gun Mark 2
|
#### Ray Gun Mark 2
|
||||||
* Same probability to obtain as other weapons
|
* Same probability to obtain as other weapons
|
||||||
* Can be obtained if player has Ray Gun
|
* Can be obtained if player has Ray Gun
|
||||||
* Increased move speed from 100% to 105%
|
* Increased move speed from 100% to 105%
|
||||||
@ -324,7 +454,7 @@
|
|||||||
* Limited to 1 player on all maps
|
* Limited to 1 player on all maps
|
||||||
* Decreased last stand ammo from 3 clips to 1 clip
|
* Decreased last stand ammo from 3 clips to 1 clip
|
||||||
|
|
||||||
### Jet Gun
|
#### Jet Gun
|
||||||
* Kills multiple zombies significantly faster
|
* Kills multiple zombies significantly faster
|
||||||
* Kills zombies that are in the ground, traversing, or behind barriers
|
* Kills zombies that are in the ground, traversing, or behind barriers
|
||||||
* Awards points for kills
|
* Awards points for kills
|
||||||
@ -341,7 +471,7 @@
|
|||||||
* Changed weapon name on HUD from "Thrustodyne Aeronautics Model 23" to "Jet Gun"
|
* Changed weapon name on HUD from "Thrustodyne Aeronautics Model 23" to "Jet Gun"
|
||||||
* Fixed HUD icon fading after firing
|
* Fixed HUD icon fading after firing
|
||||||
|
|
||||||
### Sliquifier
|
#### Sliquifier
|
||||||
* Added upgraded version
|
* Added upgraded version
|
||||||
* Kills on any round (normally stops killing after round 100)
|
* Kills on any round (normally stops killing after round 100)
|
||||||
* Decreased stock ammo from 40 to 20
|
* Decreased stock ammo from 40 to 20
|
||||||
@ -354,17 +484,17 @@
|
|||||||
* Teddy bear standing up means weapon is not available from Mystery Box
|
* Teddy bear standing up means weapon is not available from Mystery Box
|
||||||
* Teddy bear lying down means weapon is available from Mystery Box
|
* Teddy bear lying down means weapon is available from Mystery Box
|
||||||
|
|
||||||
### Paralyzer
|
#### Paralyzer
|
||||||
* Kills on any round
|
* Kills on any round
|
||||||
* Decreased player fly height
|
* Decreased player fly height
|
||||||
* Added heat percentage on HUD
|
* Added heat percentage on HUD
|
||||||
|
|
||||||
### Blundergat
|
#### Blundergat
|
||||||
* Kills on any round in 1-2 shots
|
* Kills on any round in 1-2 shots
|
||||||
* Increased pellet count from 7 to 8
|
* Increased pellet count from 7 to 8
|
||||||
* Increased pellet size
|
* Increased pellet size
|
||||||
|
|
||||||
### Acid Gat
|
#### Acid Gat
|
||||||
* Kills on any round in 1-2 bursts
|
* Kills on any round in 1-2 bursts
|
||||||
* Changed fire type from 3 round burst to 4 round burst
|
* Changed fire type from 3 round burst to 4 round burst
|
||||||
* Increased player damage from 10 to 15
|
* Increased player damage from 10 to 15
|
||||||
@ -374,7 +504,7 @@
|
|||||||
* Stuck zombie counts as a kill
|
* Stuck zombie counts as a kill
|
||||||
* Upgraded: fixed fire sound
|
* Upgraded: fixed fire sound
|
||||||
|
|
||||||
### Staffs
|
#### Staffs
|
||||||
* Upgrade only requires collecting souls in The Crazy Place
|
* Upgrade only requires collecting souls in The Crazy Place
|
||||||
* Can no longer collect souls in The Crazy Place from staff kills
|
* Can no longer collect souls in The Crazy Place from staff kills
|
||||||
* Can collect souls in The Crazy Place after upgrading to fill 5% of max ammo per soul
|
* Can collect souls in The Crazy Place after upgrading to fill 5% of max ammo per soul
|
||||||
@ -390,14 +520,14 @@
|
|||||||
* Fire upgraded: charged shots no longer deal additional damage to Panzersoldat
|
* Fire upgraded: charged shots no longer deal additional damage to Panzersoldat
|
||||||
* Ice upgraded: fixed melee sound
|
* Ice upgraded: fixed melee sound
|
||||||
|
|
||||||
## Tactical Grenades
|
### Tactical Grenades
|
||||||
|
|
||||||
### Monkey Bomb
|
#### Monkey Bomb
|
||||||
* Added model and HUD icon from Buried to all maps
|
* Added model and HUD icon from Buried to all maps
|
||||||
* Zombies killed can drop powerups
|
* Zombies killed can drop powerups
|
||||||
* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
|
* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
|
||||||
|
|
||||||
### EMP Grenade
|
#### EMP Grenade
|
||||||
* No longer disables HUD
|
* No longer disables HUD
|
||||||
* Disables player's perks for 12 seconds
|
* Disables player's perks for 12 seconds
|
||||||
* Increased ammo from 2 to 3
|
* Increased ammo from 2 to 3
|
||||||
@ -411,41 +541,41 @@
|
|||||||
* Sprinting no longer wakes up EMP'd zombies
|
* Sprinting no longer wakes up EMP'd zombies
|
||||||
* Zombies that are in the ground can no longer get EMP'd
|
* Zombies that are in the ground can no longer get EMP'd
|
||||||
|
|
||||||
### Smoke Grenade
|
#### Smoke Grenade
|
||||||
* Added on Mob of the Dead
|
* Added on Mob of the Dead
|
||||||
* Kills on any round
|
* Kills on any round
|
||||||
|
|
||||||
### Hell's Retriever
|
#### Hell's Retriever
|
||||||
* No longer ricochets to other zombies when not charged
|
* No longer ricochets to other zombies when not charged
|
||||||
* Every charge increases total zombies attacked by 3
|
* Every charge increases total zombies attacked by 3
|
||||||
* Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges)
|
* Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges)
|
||||||
* Upgraded: kills on any round when not charged
|
* Upgraded: kills on any round when not charged
|
||||||
|
|
||||||
### G-Strike Beacon
|
#### G-Strike Beacon
|
||||||
* Kills on any round
|
* Kills on any round
|
||||||
* Increased ammo from 2 to 3
|
* Increased ammo from 2 to 3
|
||||||
|
|
||||||
## Equipment
|
### Equipment
|
||||||
* Increased move speed from 100% to 110%
|
* Increased move speed from 100% to 110%
|
||||||
|
|
||||||
### Combat Knife
|
#### Combat Knife
|
||||||
* Added model from Black Ops 2 Multiplayer
|
* Added model from Black Ops 2 Multiplayer
|
||||||
|
|
||||||
### Claymore
|
#### Claymore
|
||||||
* Can be repurchased
|
* Can be repurchased
|
||||||
* Can be placed while in the air
|
* Can be placed while in the air
|
||||||
* Increased max amount that can be placed from 12 to 20
|
* Increased max amount that can be placed from 12 to 20
|
||||||
* Added weapon name on HUD
|
* Added weapon name on HUD
|
||||||
* Removed initial weapon raise anim
|
* Removed initial weapon raise anim
|
||||||
|
|
||||||
### Time Bomb
|
#### Time Bomb
|
||||||
* No longer sends players back in time
|
* No longer sends players back in time
|
||||||
* Kills all zombies
|
* Kills all zombies
|
||||||
* Can have with Monkey Bombs
|
* Can have with Monkey Bombs
|
||||||
* Switches to detonator at correct time after throwing
|
* Switches to detonator at correct time after throwing
|
||||||
* Fixed detonator raise and drop anims
|
* Fixed detonator raise and drop anims
|
||||||
|
|
||||||
### One Inch Punch
|
#### One Inch Punch
|
||||||
* Upgraded: elemental punch changes based on which staff the player currently has
|
* Upgraded: elemental punch changes based on which staff the player currently has
|
||||||
* Upgraded: uses melee lunge anim as normal melee anim
|
* Upgraded: uses melee lunge anim as normal melee anim
|
||||||
* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
|
* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
|
||||||
@ -1009,8 +1139,9 @@
|
|||||||
* Added kill feed (includes downs, revives, and bleed outs)
|
* Added kill feed (includes downs, revives, and bleed outs)
|
||||||
* Added player kills on scoreboard (replaces headshots)
|
* Added player kills on scoreboard (replaces headshots)
|
||||||
* Spawn points are assigned to a team
|
* Spawn points are assigned to a team
|
||||||
* Properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment on respawn
|
* Properly restores dual wield weapon left clip ammo, alt weapon ammo, and equipment on respawn
|
||||||
* Can only spectate own team
|
* Can only spectate own team
|
||||||
|
* Added option to change teams in game
|
||||||
|
|
||||||
#### Grief
|
#### Grief
|
||||||
* Gain score by making enemy players bleed out
|
* Gain score by making enemy players bleed out
|
||||||
@ -1075,68 +1206,3 @@
|
|||||||
* No Mystery Box
|
* No Mystery Box
|
||||||
* No Pack-a-Punch
|
* No Pack-a-Punch
|
||||||
* Limited sprint
|
* Limited sprint
|
||||||
|
|
||||||
## Launching New Maps
|
|
||||||
|
|
||||||
* Go to any lobby of the correct map
|
|
||||||
* Copy and paste the following commands into the console to launch a map
|
|
||||||
|
|
||||||
### Survival on Diner
|
|
||||||
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation diner; xpartygo```
|
|
||||||
|
|
||||||
### Survival on Power Station
|
|
||||||
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation power; xpartygo```
|
|
||||||
|
|
||||||
### Survival on Tunnel
|
|
||||||
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation tunnel; xpartygo```
|
|
||||||
|
|
||||||
### Survival on Cornfield
|
|
||||||
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation cornfield; xpartygo```
|
|
||||||
|
|
||||||
### Grief on Bus Depot
|
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation transit; xpartygo```
|
|
||||||
|
|
||||||
### Grief on Diner
|
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation diner; xpartygo```
|
|
||||||
|
|
||||||
### Grief on Power Station
|
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power; xpartygo```
|
|
||||||
|
|
||||||
### Grief on Tunnel
|
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; xpartygo```
|
|
||||||
|
|
||||||
### Grief on Cornfield
|
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cornfield; xpartygo```
|
|
||||||
|
|
||||||
### Grief on Docks
|
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cellblock; set ui_zm_mapstartlocation_fake docks; xpartygo```
|
|
||||||
|
|
||||||
### Grief on Maze
|
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation street; set ui_zm_mapstartlocation_fake maze; xpartygo```
|
|
||||||
|
|
||||||
## Launching New Game Modes
|
|
||||||
|
|
||||||
* By default, a random game mode will be chosen when launching Grief
|
|
||||||
* Copy and paste the following commands into the console to choose a specific game mode
|
|
||||||
|
|
||||||
### Grief
|
|
||||||
* ```set ui_gametype_obj zgrief```
|
|
||||||
|
|
||||||
### Search & Rezurrect
|
|
||||||
* ```set ui_gametype_obj zsnr```
|
|
||||||
|
|
||||||
### Race
|
|
||||||
* ```set ui_gametype_obj zrace```
|
|
||||||
|
|
||||||
### Containment
|
|
||||||
* ```set ui_gametype_obj zcontainment```
|
|
||||||
|
|
||||||
### Meat
|
|
||||||
* ```set ui_gametype_obj zmeat```
|
|
||||||
|
|
||||||
## Changing Teams (Grief)
|
|
||||||
|
|
||||||
* By default, teams are random on Grief
|
|
||||||
* Copy and paste the following commands into the console to add the option to change teams in the in-game menu
|
|
||||||
|
|
||||||
* ```gts allowInGameTeamChange 1; set ui_gametype_team_change 1```
|
|
Loading…
x
Reference in New Issue
Block a user