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README: add Table of Contents

README: remove console commands
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Jbleezy 2024-01-30 19:08:27 -08:00
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README.md
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[Donate](https://ko-fi.com/Jbleezy)
## Change Notes
# Change Notes
## Table of Contents
* [General](#general)
* [HUD](#hud)
* [Players](#players)
* [Zombies](#zombies)
* [Denizens](#denizens)
* [Avogadro](#avogadro)
* [Leapers](#leapers)
* [Brutus](#brutus)
* [Panzersoldat](#panzersoldat)
* [Weapons](#weapons)
* [Pistols](#pistols)
* [B23R](#b23r)
* [Executioner](#executioner)
* [Five-seven Dual Wield](#five-seven-dual-wield)
* [KAP-40](#kap-40)
* [M1911](#m1911)
* [Mauser C96](#mauser-c96)
* [Python](#python)
* [Tac-45](#tac-45)
* [Assault Rifles](#assault-rifles)
* [AN-94](#an-94)
* [FAL OSW](#fal-osw)
* [Galil](#galil)
* [M27](#m27)
* [M8A1](#m8a1)
* [MTAR](#mtar)
* [SCAR-H](#scar-h)
* [SMR](#smr)
* [STG-44](#stg-44)
* [SWAT-556](#swat-556)
* [Type 25](#type-25)
* [Submachine Guns](#submachine-guns)
* [Chicom CQB](#chicom-cqb)
* [M1927](#m1927)
* [MP40](#mp40)
* [MSMC](#msmc)
* [Skorpion EVO](#skorpion-evo)
* [Vector K10](#vector-k10)
* [Light Machine Guns](#light-machine-guns)
* [HAMR](#hamr)
* [MG08/15](#mg0815)
* [Sniper Rifles](#sniper-rifles)
* [Ballista](#ballista)
* [Shotguns](#shotguns)
* [Remington 870 MCS](#remington-870-mcs)
* [Launchers](#launchers)
* [War Machine](#war-machine)
* [Specials](#specials)
* [Ballistic Knife](#ballistic-knife)
* [Wonder Weapons](#wonder-weapons)
* [Ray Gun](#ray-gun)
* [Ray Gun Mark 2](#ray-gun-mark-2)
* [Jet Gun](#jet-gun)
* [Sliquifier](#sliquifier)
* [Paralyzer](#paralyzer)
* [Blundergat](#blundergat)
* [Acid Gat](#acid-gat)
* [Staffs](#staffs)
* [Tactical Grenades](#tactical-grenades)
* [Monkey Bomb](#monkey-bomb)
* [EMP Grenade](#emp-grenade)
* [Smoke Grenade](#smoke-grenade)
* [Hell's Retriever](#hells-retriever)
* [G-Strike Beacon](#g-strike-beacon)
* [Equipment](#equipment)
* [Combat Knife](#combat-knife)
* [Claymore](#claymore)
* [Time Bomb](#time-bomb)
* [One Inch Punch](#one-inch-punch)
* [Wallbuys](#wallbuys)
* [Mystery Box](#mystery-box)
* [Perks](#perks)
* [Jugger-Nog](#jugger-nog)
* [Quick Revive](#quick-revive)
* [Speed Cola](#speed-cola)
* [Double Tap](#double-tap)
* [Stamin-Up](#stamin-up)
* [PHD Flopper](#phd-flopper)
* [Deadshot Daiquiri](#deadshot-daiquiri)
* [Mule Kick](#mule-kick)
* [Tombstone Soda](#tombstone-soda)
* [Who's Who](#whos-who)
* [Electric Cherry](#electric-cherry)
* [Vulture-Aid](#vulture-aid)
* [Pack-a-Punch](#pack-a-punch)
* [Powerups](#powerups)
* [Nuke](#nuke)
* [Carpenter](#carpenter)
* [Zombie Blood](#zombie-blood)
* [Meat](#meat)
* [Persistent Upgrades](#persistent-upgrades)
* [Buildables](#buildables)
* [Zombie Shield](#zombie-shield)
* [Turret](#turret)
* [Electric Trap](#electric-trap)
* [Subsurface Resonator](#subsurface-resonator)
* [Trample Steam](#trample-steam)
* [Head Chopper](#head-chopper)
* [Acid Gat Kit](#acid-gat-kit)
* [Maxis Drone](#maxis-drone)
* [Bank](#bank)
* [Weapon Locker](#weapon-locker)
* [NAV Table](#nav-table)
* [Maps](#maps)
* [Nuketown](#nuketown)
* [Tranzit](#tranzit)
* [Bus Depot](#bus-depot)
* [Diner](#diner)
* [Farm](#farm)
* [Power Station](#power-station)
* [Town](#town)
* [Tunnel](#tunnel)
* [Cornfield](#cornfield)
* [Die Rise](#die-rise)
* [Buried](#buried)
* [Borough](#borough)
* [Maze](#maze)
* [Mob of the Dead](#mob-of-the-dead)
* [Cell Block](#cell-block)
* [Docks](#docks)
* [Origins](#origins)
* [Game Modes](#game-modes)
* [Encounter](#encounter)
* [Grief](#grief)
* [Search & Rezurrect](#search--rezurrect)
* [Race](#race)
* [Containment](#containment)
* [Meat](#meat)
* [Encounter Pro](#encounter-pro)
## General
* Removed 5 second wait before match start
@ -88,7 +219,6 @@
* Dual wield last stand weapon is switched to when ammo is only in left clip
* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
* Removed enemy player name fade in time
* Added option to disable character dialog
## Zombies
* Health capped at 100,000
@ -105,11 +235,6 @@
* 4 round and 5 round special rounds happen more equally
* Fixed not being able to drop powerups after doing certain traversals
### Avogadro
* Drops a random powerup when killed
* Decreased minimum distance away from players to be able to attack
* Respawns on the same round if exited due to being too far away from players (normally respawns on the next round)
### Denizens
* Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
* Changed spawn rate to 5 seconds (normally same spawn rate as zombies)
@ -120,6 +245,11 @@
* No longer automatically runs away when player is first attacked in solo
* Removed hint when player is first attacked in solo
### Avogadro
* Drops a random powerup when killed
* Decreased minimum distance away from players to be able to attack
* Respawns on the same round if exited due to being too far away from players (normally respawns on the next round)
### Leapers
* No longer give each player 2000 points when rewarded a free perk powerup
* Initial leaper round always happens on round 5 or 6
@ -148,70 +278,70 @@
* Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
* Placeable mines: capped damage scalar at 9000
## Pistols
### Pistols
* Increased move speed from 100% to 110%
* Decreased aim FOV from 65 to 60 on all pistols
### B23R
#### B23R
* Decreased weapon cost from 1000 to 900 on all maps
### Executioner
#### Executioner
* Removed on Buried
### Five-seven Dual Wield
#### Five-seven Dual Wield
* Unupgraded: decreased stock ammo from 225 to 210 on all maps
* Upgraded: decreased stock ammo from 295 to 280 on all maps
### KAP-40
#### KAP-40
* Removed delay between last shot and reload
* Unupgraded: increased clip ammo from 12 to 15
* Unupgraded: increased stock ammo from 96 to 180
* Upgraded: increased stock ammo from 180 to 270
### M1911
#### M1911
* Upgraded: decreased stock ammo from 50 to 48
* Upgraded: decreased last stand ammo from 2 clips to 1 clip
### Mauser C96
#### Mauser C96
* Ammo gets added to the clip at the same time that it gets added in the reload anim
* Upgraded: fixed not being able to melee while aiming
* Upgraded: decreased last stand ammo from 2 clips to 1 clip
### Python
#### Python
* Removed
### Tac-45
#### Tac-45
* Replaces M1911 (except on Mob of the Dead)
## Assault Rifles
### Assault Rifles
### AN-94
#### AN-94
* Increased weapon cost from 1200 to 1500
* Unupgraded: decreased stock ammo from 300 to 240
* Upgraded: decreased stock ammo from 600 to 450
### FAL OSW
#### FAL OSW
* Replaces FAL
### Galil
#### Galil
* Removed
### M27
#### M27
* Added to the Mystery Box on all maps
* Upgraded: changed default attachment from Reflex Sight to None
### M8A1
#### M8A1
* Decreased recoil
### MTAR
#### MTAR
* Decreased recoil
* Upgraded: changed default attachment from Reflex Sight to EOTech Sight
### SCAR-H
#### SCAR-H
* Added to the Mystery Box on all maps
* Upgraded: changed default attachment from Reflex Sight to None
### SMR
#### SMR
* Replaces M14
* Removed aim spread
* Unupgraded: increased damage from 80 to 100
@ -222,60 +352,60 @@
* Upgraded: decreased clip ammo from 30 to 20
* Upgraded: decreased stock ammo from 420 to 200
### STG-44
#### STG-44
* Ammo gets added to the clip at the same time that it gets added in the reload anim
* Upgraded: decreased stock ammo from 330 to 300
### SWAT-556
#### SWAT-556
* Replaces M16A1
### Type 25
#### Type 25
* Decreased recoil
* Unupgraded: increased stock ammo from 150 to 300
* Upgraded: increased stock ammo from 270 to 450
* Upgraded: changed default attachment from Reflex Sight to Millimeter Scanner
## Submachine Guns
### Submachine Guns
* Changed move speed from 100% or 110% to 105%
### Chicom CQB
#### Chicom CQB
* Unupgraded: decreased clip ammo from 40 to 36
* Unupgraded: increased stock ammo from 120 to 252
* Upgraded: increased clip ammo from 40 to 48
* Upgraded: increased stock ammo from 200 to 336
* Upgraded: changed default attachment from None to Select Fire
### M1927
#### M1927
* Decreased ammo cost from 800 to 750
### MP40
#### MP40
* Ammo gets added to the clip at the same time that it gets added in the reload anim
### MSMC
#### MSMC
* Replaces MP5
### Skorpion EVO
#### Skorpion EVO
* Upgraded: changed default attachment from Reflex Sight to Fast Mag
### Vector K10
#### Vector K10
* Replaces Ak74u
## Light Machine Guns
### Light Machine Guns
* Decreased move speed from 87.5% to 85%
### HAMR
#### HAMR
* Decreased recoil
* Upgraded: changed default attachment from None to Grip
### MG08/15
#### MG08/15
* Ammo gets added to the clip at the same time that it gets added in the reload anim
## Sniper Rifles
### Sniper Rifles
* Decreased move speed from 95% to 90%
* Disabled scope sway
* Unupgraded: increased scope FOV from 15 or 20 to 25
### Ballista
#### Ballista
* Replaces Olympia
* Unupgraded: increased damage from 150 to 250
* Unupgraded: decreased clip ammo from 8 to 6
@ -284,20 +414,20 @@
* Upgraded: decreased headshot multiplier from 10 to 8
* Upgraded: decreased stock ammo from 120 to 100
## Shotguns
### Shotguns
* Increased penetration
### Remington 870 MCS
#### Remington 870 MCS
* Changed weapon cost from 900 or 1500 to 1200 on all maps
## Launchers
### Launchers
### War Machine
#### War Machine
* Unupgraded: grenades explode on impact
## Specials
### Specials
### Ballistic Knife
#### Ballistic Knife
* Added model and anims from Black Ops 2 Multiplayer
* Increased melee time from 0.5 seconds to 0.7 seconds
* Projectiles are no longer destroyed when other players walk over them
@ -306,9 +436,9 @@
* Projectiles can be picked up while the weapon is not reloaded
* Projectiles can be picked up while the player is not on the ground
## Wonder Weapons
### Wonder Weapons
### Ray Gun
#### Ray Gun
* Added weapon model from Buried to all maps
* Increased move speed from 100% to 105%
* Ammo gets added to the clip at the same time that it gets added in the reload anim
@ -316,7 +446,7 @@
* Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
* Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
### Ray Gun Mark 2
#### Ray Gun Mark 2
* Same probability to obtain as other weapons
* Can be obtained if player has Ray Gun
* Increased move speed from 100% to 105%
@ -324,7 +454,7 @@
* Limited to 1 player on all maps
* Decreased last stand ammo from 3 clips to 1 clip
### Jet Gun
#### Jet Gun
* Kills multiple zombies significantly faster
* Kills zombies that are in the ground, traversing, or behind barriers
* Awards points for kills
@ -341,7 +471,7 @@
* Changed weapon name on HUD from "Thrustodyne Aeronautics Model 23" to "Jet Gun"
* Fixed HUD icon fading after firing
### Sliquifier
#### Sliquifier
* Added upgraded version
* Kills on any round (normally stops killing after round 100)
* Decreased stock ammo from 40 to 20
@ -354,17 +484,17 @@
* Teddy bear standing up means weapon is not available from Mystery Box
* Teddy bear lying down means weapon is available from Mystery Box
### Paralyzer
#### Paralyzer
* Kills on any round
* Decreased player fly height
* Added heat percentage on HUD
### Blundergat
#### Blundergat
* Kills on any round in 1-2 shots
* Increased pellet count from 7 to 8
* Increased pellet size
### Acid Gat
#### Acid Gat
* Kills on any round in 1-2 bursts
* Changed fire type from 3 round burst to 4 round burst
* Increased player damage from 10 to 15
@ -374,7 +504,7 @@
* Stuck zombie counts as a kill
* Upgraded: fixed fire sound
### Staffs
#### Staffs
* Upgrade only requires collecting souls in The Crazy Place
* Can no longer collect souls in The Crazy Place from staff kills
* Can collect souls in The Crazy Place after upgrading to fill 5% of max ammo per soul
@ -390,14 +520,14 @@
* Fire upgraded: charged shots no longer deal additional damage to Panzersoldat
* Ice upgraded: fixed melee sound
## Tactical Grenades
### Tactical Grenades
### Monkey Bomb
#### Monkey Bomb
* Added model and HUD icon from Buried to all maps
* Zombies killed can drop powerups
* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
### EMP Grenade
#### EMP Grenade
* No longer disables HUD
* Disables player's perks for 12 seconds
* Increased ammo from 2 to 3
@ -411,41 +541,41 @@
* Sprinting no longer wakes up EMP'd zombies
* Zombies that are in the ground can no longer get EMP'd
### Smoke Grenade
#### Smoke Grenade
* Added on Mob of the Dead
* Kills on any round
### Hell's Retriever
#### Hell's Retriever
* No longer ricochets to other zombies when not charged
* Every charge increases total zombies attacked by 3
* Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges)
* Upgraded: kills on any round when not charged
### G-Strike Beacon
#### G-Strike Beacon
* Kills on any round
* Increased ammo from 2 to 3
## Equipment
### Equipment
* Increased move speed from 100% to 110%
### Combat Knife
#### Combat Knife
* Added model from Black Ops 2 Multiplayer
### Claymore
#### Claymore
* Can be repurchased
* Can be placed while in the air
* Increased max amount that can be placed from 12 to 20
* Added weapon name on HUD
* Removed initial weapon raise anim
### Time Bomb
#### Time Bomb
* No longer sends players back in time
* Kills all zombies
* Can have with Monkey Bombs
* Switches to detonator at correct time after throwing
* Fixed detonator raise and drop anims
### One Inch Punch
#### One Inch Punch
* Upgraded: elemental punch changes based on which staff the player currently has
* Upgraded: uses melee lunge anim as normal melee anim
* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
@ -1009,8 +1139,9 @@
* Added kill feed (includes downs, revives, and bleed outs)
* Added player kills on scoreboard (replaces headshots)
* Spawn points are assigned to a team
* Properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment on respawn
* Properly restores dual wield weapon left clip ammo, alt weapon ammo, and equipment on respawn
* Can only spectate own team
* Added option to change teams in game
#### Grief
* Gain score by making enemy players bleed out
@ -1075,68 +1206,3 @@
* No Mystery Box
* No Pack-a-Punch
* Limited sprint
## Launching New Maps
* Go to any lobby of the correct map
* Copy and paste the following commands into the console to launch a map
### Survival on Diner
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation diner; xpartygo```
### Survival on Power Station
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation power; xpartygo```
### Survival on Tunnel
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation tunnel; xpartygo```
### Survival on Cornfield
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation cornfield; xpartygo```
### Grief on Bus Depot
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation transit; xpartygo```
### Grief on Diner
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation diner; xpartygo```
### Grief on Power Station
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power; xpartygo```
### Grief on Tunnel
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; xpartygo```
### Grief on Cornfield
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cornfield; xpartygo```
### Grief on Docks
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cellblock; set ui_zm_mapstartlocation_fake docks; xpartygo```
### Grief on Maze
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation street; set ui_zm_mapstartlocation_fake maze; xpartygo```
## Launching New Game Modes
* By default, a random game mode will be chosen when launching Grief
* Copy and paste the following commands into the console to choose a specific game mode
### Grief
* ```set ui_gametype_obj zgrief```
### Search & Rezurrect
* ```set ui_gametype_obj zsnr```
### Race
* ```set ui_gametype_obj zrace```
### Containment
* ```set ui_gametype_obj zcontainment```
### Meat
* ```set ui_gametype_obj zmeat```
## Changing Teams (Grief)
* By default, teams are random on Grief
* Copy and paste the following commands into the console to add the option to change teams in the in-game menu
* ```gts allowInGameTeamChange 1; set ui_gametype_team_change 1```