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https://github.com/JezuzLizard/BO2-Reimagined.git
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Leapers: no longer give each player 2000 points when rewarded a free perk powerup
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@ -100,6 +100,7 @@
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* Removed hint when player is first attacked in solo
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### Leapers
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* No longer give each player 2000 points when rewarded a free perk powerup
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* Initial leaper round always happens on round 5 or 6
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### Brutus
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@ -70,4 +70,39 @@ leaper_round_tracker()
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level.leaper_round_count += 1;
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}
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}
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}
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leaper_round_accuracy_tracking()
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{
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players = getplayers();
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level.leaper_round_accurate_players = 0;
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for ( i = 0; i < players.size; i++ )
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{
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players[i].total_shots_start_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "total_shots" );
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players[i].total_hits_start_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "hits" );
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}
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level waittill( "last_leaper_down" );
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players = getplayers();
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for ( i = 0; i < players.size; i++ )
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{
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total_shots_end_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "total_shots" ) - players[i].total_shots_start_leaper_round;
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total_hits_end_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "hits" ) - players[i].total_hits_start_leaper_round;
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if ( total_shots_end_leaper_round == total_hits_end_leaper_round )
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level.leaper_round_accurate_players++;
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}
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if ( level.leaper_round_accurate_players == players.size )
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{
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if ( isdefined( level.last_leaper_origin ) )
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{
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trace = groundtrace( level.last_leaper_origin + vectorscale( ( 0, 0, 1 ), 10.0 ), level.last_leaper_origin + vectorscale( ( 0, 0, -1 ), 150.0 ), 0, undefined, 1 );
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power_up_origin = trace["position"];
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level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop( "free_perk", power_up_origin + vectorscale( ( 1, 1, 0 ), 30.0 ) );
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}
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}
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}
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@ -39,6 +39,7 @@ main()
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replaceFunc(maps\mp\zm_highrise_distance_tracking::zombie_tracking_init, scripts\zm\replaced\zm_highrise_distance_tracking::zombie_tracking_init);
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replaceFunc(maps\mp\zm_highrise_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_highrise_distance_tracking::delete_zombie_noone_looking);
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replaceFunc(maps\mp\zombies\_zm_ai_leaper::leaper_round_tracker, scripts\zm\replaced\_zm_ai_leaper::leaper_round_tracker);
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replaceFunc(maps\mp\zombies\_zm_ai_leaper::leaper_round_accuracy_tracking, scripts\zm\replaced\_zm_ai_leaper::leaper_round_accuracy_tracking);
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replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
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replaceFunc(maps\mp\zombies\_zm_weap_slipgun::init, scripts\zm\replaced\_zm_weap_slipgun::init);
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replaceFunc(maps\mp\zombies\_zm_weap_slipgun::slipgun_zombie_1st_hit_response, scripts\zm\replaced\_zm_weap_slipgun::slipgun_zombie_1st_hit_response);
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