mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Player functions only called once
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@ -21,6 +21,8 @@ onplayerspawned()
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{
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level endon( "game_ended" );
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self endon( "disconnect" );
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self.initial_spawn = true;
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for(;;)
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{
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@ -33,40 +35,45 @@ onplayerspawned()
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level thread post_all_players_spawned();
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}
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if (self.initial_spawn)
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{
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self.initial_spawn = false;
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self screecher_remove_hint();
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self bank_clear_account_value();
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self weapon_locker_clear_stored_weapondata();
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self disable_player_pers_upgrades();
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self tomb_give_shovel();
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self thread on_equipment_placed();
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self thread give_additional_perks();
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self thread disable_sniper_scope_sway();
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self thread jetgun_fast_cooldown();
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self thread jetgun_fast_spinlerp();
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self thread jetgun_overheated_fix();
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self thread electric_cherry_unlimited();
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self thread vulture_disable_stink_while_standing();
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//self thread test();
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//self.score = 1000000;
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//maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest", 0 );
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//self GiveWeapon("dsr50_zm");
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//self GiveMaxAmmo("dsr50_zm");
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}
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self set_movement_dvars();
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self set_player_lethal_grenade_semtex();
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self disable_player_pers_upgrades();
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self bank_clear_account_value();
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self weapon_locker_clear_stored_weapondata();
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self setperk( "specialty_unlimitedsprint" );
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self thread disable_sniper_scope_sway();
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self thread on_equipment_placed();
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self thread give_additional_perks();
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self thread electric_cherry_unlimited();
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self thread screecher_remove_hint();
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self thread jetgun_fast_cooldown();
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self thread jetgun_fast_spinlerp();
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self thread jetgun_overheated_fix();
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self thread vulture_disable_stink_while_standing();
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self thread tomb_give_shovel();
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//self thread test();
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//self.score = 1000000;
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//maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest", 0 );
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//self GiveWeapon("ray_gun_zm");
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//self GiveMaxAmmo("ray_gun_zm");
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}
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}
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@ -809,7 +816,7 @@ jetgun_increase_grind_range()
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jetgun_fast_cooldown()
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{
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self endon( "death_or_disconnect" );
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self endon( "disconnect" );
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if ( !maps/mp/zombies/_zm_weapons::is_weapon_included( "jetgun_zm" ) )
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{
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@ -868,7 +875,7 @@ jetgun_fast_cooldown()
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jetgun_fast_spinlerp()
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{
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self endon( "death_or_disconnect" );
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self endon( "disconnect" );
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if ( !maps/mp/zombies/_zm_weapons::is_weapon_included( "jetgun_zm" ) )
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{
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@ -977,7 +984,6 @@ slipgun_disable_reslip()
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on_equipment_placed()
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{
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self endon( "death" );
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self endon( "disconnect" );
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//level.equipment_etrap_needs_power = 0;
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@ -1184,7 +1190,6 @@ cleanupoldtrap()
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give_additional_perks()
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{
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self endon( "death" );
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self endon( "disconnect" );
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for ( ;; )
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@ -1262,7 +1267,6 @@ disable_sniper_scope_sway()
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electric_cherry_unlimited()
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{
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self endon( "death" );
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self endon( "disconnect" );
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for ( ;; )
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@ -2282,7 +2286,6 @@ tomb_zombie_blood_dig_changes()
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}
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ent.e_unique_player.initial_zombie_blood_dig++;
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iprintln(ent.e_unique_player.initial_zombie_blood_dig);
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if (ent.e_unique_player.initial_zombie_blood_dig <= 2)
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{
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ent setvisibletoplayer(ent.e_unique_player);
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