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https://github.com/JezuzLizard/BO2-Reimagined.git
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Encounter: upgraded weapons stun longer
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@ -503,7 +503,9 @@
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* Only sprinting zombies
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* Unlimited powerups
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* Unlimited barrier rebuild points
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* Decreased stun time of weapons from 0.75 seconds to 0.375 seconds
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* Unupgraded weapons stun enemy players for 0.375 seconds
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* Upgraded weapons stun enemy players for 0.5 seconds
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* Melee weapons stun enemy players for 0.75 seconds
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* Meleeing enemy players that are crouched pushes 25% less
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* Meleeing enemy players that are prone pushes 50% less
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* Meleeing enemy players that are reviving pushes 50% less
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@ -1864,7 +1864,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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self.stun_fx_ind = (self.stun_fx_ind + 1) % stun_fx_amount;
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}
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self thread do_game_mode_shellshock(is_melee, is_reviving);
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self thread do_game_mode_shellshock(is_melee, is_weapon_upgraded(sweapon));
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self playsound( "zmb_player_hit_ding" );
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score = 50;
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@ -1884,17 +1884,21 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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}
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}
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do_game_mode_shellshock(is_melee, is_reviving)
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do_game_mode_shellshock(is_melee, is_upgraded)
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{
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self notify( "do_game_mode_shellshock" );
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self endon( "do_game_mode_shellshock" );
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self endon( "disconnect" );
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time = 0.375;
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if(is_melee)
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if (is_melee)
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{
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time = 0.75;
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}
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else if (is_upgraded)
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{
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time = 0.5;
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}
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self._being_shellshocked = 1;
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self._being_pushed = is_melee;
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