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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: fix stun fx position for projectiles
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@ -288,6 +288,7 @@
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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* Meleeing enemy players that are already stunned will push them
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* Meleeing enemy players that are already stunned will push them
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* Stun fx shows in the correct position for projectiles
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* Stunning enemy players steals 10 points from them
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* Stunning enemy players steals 10 points from them
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* Downing enemy players awards 5% of their current points
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* Downing enemy players awards 5% of their current points
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* Bleeding out enemy players awards 10% of your current points to all teammates
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* Bleeding out enemy players awards 10% of your current points to all teammates
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@ -963,7 +963,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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if ( isDefined( level._effect[ "butterflies" ] ) )
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if ( isDefined( level._effect[ "butterflies" ] ) )
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{
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{
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if ( isDefined( sweapon ) && weapontype( sweapon ) == "grenade" )
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if ( (isDefined( sweapon ) && weapontype( sweapon ) == "grenade") || (isDefined( sweapon ) && weapontype( sweapon ) == "projectile") )
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{
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{
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playfx( level._effect[ "butterflies" ], self.origin + vectorScale( ( 1, 1, 1 ), 40 ) );
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playfx( level._effect[ "butterflies" ], self.origin + vectorScale( ( 1, 1, 1 ), 40 ) );
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}
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}
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