1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Edit README

This commit is contained in:
Jbleezy
2023-05-01 02:39:10 -07:00
parent 6d6f272223
commit 414acf0e98
2 changed files with 46 additions and 45 deletions

View File

@ -23,17 +23,19 @@
* In-game menu no longer disabled instantly when the game ends
## HUD
* Enemy counter displayed on top left of screen (`hud_enemy_counter`)
* Timer displayed on top right of screen (`hud_timer`)
* Health bar displayed on bottom left of screen (`hud_health_bar`)
* Zone name displayed on bottom left of screen (`hud_zone_name`)
* Enemy counter displayed on top left of screen - `hud_enemy_counter`
* Timer displayed on top right of screen - `hud_timer`
* Health bar displayed on bottom left of screen - `hud_health_bar`
* Zone name displayed on bottom left of screen - `hud_zone_name`
* Increased waypoint offset from top of screen
* Changed player waypoint location to be center of player instead of top of player
* Increased distance between revive waypoint arrow and icon
* Bleed out bar displayed when downed
* Revive bar displayed for downed player
* Changed revive bar color to blue
* Player is reviving you text gets removed instantly when player drops the revive
* Player needs to be revived text updates to new player instantly
* Removed NAV cards
## Players
* Unlimited sprint
@ -58,7 +60,7 @@
* Ignored by zombies for 1 second after being revived
* Weapon is no longer switched after reviving if player switched weapons during revive
* No longer gain points back on self revives
* Respawn near random player (normally respawns near the same player every time)
* Respawn near random player (normally respawn near the same player every time)
* Can shoot while looking at other players
* Increased mantle speed
* Increased ladder climb speed
@ -69,7 +71,7 @@
* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
* Removed enemy player name fade in time
* Added icons on scoreboard when player is downed, bled out, in Who's Who mode, or in afterlife
* Added option to disable character dialog (`disable_character_dialog`)
* Added option to disable character dialog - `disable_character_dialog`
## Zombies
* Health capped at 100,000
@ -182,8 +184,8 @@
### Monkey Bomb
* Zombies killed can drop powerups
* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
* Added HUD icon from Buried and Origins to all maps
* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
### EMP Grenade
* No longer disables HUD
@ -247,7 +249,7 @@
* Kills on any round (normally stops killing after round 100)
* Decreased stock ammo from 40 to 20
* Removed additional goo created by chain kills
* Continues to chain while put away
* Continues to chain while not holding weapon
* Removed player damage
* Upgraded: increases slippery spot duration by 50%
* Upgraded: increases chain explosion radius by 50%
@ -342,13 +344,13 @@
### Mule Kick
* Added additional weapon indicator
* Additional weapon is given back when perk is reacquired
* Stowed weapons refill ammo from stock over time
* Stowed weapons automatically reload over time
### Tombstone Soda
* Added in solo
* Added powerup waypoint
* Powerup no longer removed when revived
* Powerup removed when downed
* Powerup removed when downed again after being revived or respawning
* Unlimited time to pick up powerup
* Changed powerup fx color to blue
* Powerup gets destroyed by EMP Grenades
@ -385,7 +387,7 @@
## Powerups
* Increased chance to drop from 3% to 4%
* Grabbing time based powerups that are already active add to timer instead of resetting timer
* An fx plays when a powerup drops if it is the last powerup of a cycle
* Fx plays when a powerup drops if it is the last powerup of a cycle
### Nuke
* Kills all zombies instantly
@ -408,11 +410,10 @@
* Bounces off walls when thrown
* Changed powerup fx color to blue
* Able to drop when players are down
* Fixed being able to drop when another meat powerup was already dropped
* Message shows when the meat is grabbed and thrown on a player
* No longer able to drop when another meat powerup is already dropped
* Message shows when the meat is grabbed, thrown, and landed on a player
* Meleeing while the meat is moving no longer grabs the meat
* Meleeing while the meat is moving throws the meat
* Meleeing while the meat is moving activates more consistently
* Removed pick up trigger
## Persistent Upgrades
@ -462,7 +463,7 @@
### Trample Steam
* No longer gets destroyed from kills
* Gets destroyed after activating 15 times
* Uses fast cooldown when player activates
* Does fast cooldown when player activates
### Head Chopper
* No longer gets destroyed from kills
@ -476,9 +477,9 @@
* Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
### Blundergat Upgrade
* Does knuckle crack animation on conversion
* Player does knuckle crack animation during conversion
* Requires player's current weapon to be the Blundergat to convert
* Requires player to be looking at the table to use
* Requires player to be looking at the table to convert
### Maxis Drone
* Kills on any round in 1-4 shots (normally does 12000 damage max)
@ -494,44 +495,43 @@
* Gain 10% interest on deposited points at the end of each round
* No longer costs 100 points to withdraw
* Players can deposit and withdraw less than 1000 points
* Account balance is shown
* Account balance displayed on HUD
* Disabled trading points
## Weapon Locker
* Stored weapon resets each game
* Stored weapon gains max ammo at the end of each round
* Stored weapon is shown
* Placed weapon resets each game
* Placed weapon gains max ammo at the end of each round
* Placed weapon displayed on HUD
## NAV Table
* Automatically crafted
* Costs 100000 points
* Costs 100,000 points
* Ends the game
* Removed NAV cards on HUD
## Maps
* All quests can be completed with any amount of players
* All quests give players all perks on completion
### Tranzit
* Power switch and Pack-a-Punch automatically crafted
* Any door that requires a Turbine to open is automatically open whenever the power is on
* Increased bus speed by 100%
* Added bus depart timer on HUD when player is on bus
* Powerups dropped within the bus are linked to the bus
* Players can sprint and go prone on the bus
* Bus wallbuy trigger functions the same as other wallbuy triggers
* Lamp post portals stay active after activating once
* Players can be revived in the fog easier
* Lava in starting area activates after the power is on
* Lava destroys grenades instantly
* Players can be revived in the fog easier
* Lamp post portals stay active after activating once
* Decreased brightness at Power Station
* Power switch and Pack-a-Punch automatically crafted
* Zombies killed by the bus no longer respawn
* Zombies no longer spawn in the Prototype zone when in the Cornfield zone
* Zombies no longer spawn in the Cornfield zone when in the Prototype zone
* Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
* Zombies spawn in the Outside Power Station zone when in the Fog After Power Station zone
* Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
* Quest: increased pylon powerup spawn rate from 4-12 minutes to 2-6 minutes
* Quest: increased pylon powerup drop rate from 4-12 minutes to 2-6 minutes
* Quest (Maxis): Avogadro step only requires 1 Turbine under the pylon
* Quest (Maxis): Turbine can get destroyed by the EMP during the Avogadro step and it will still count as completed
* Quest (Maxis): lamp posts step requires all 8 lamp posts to get powered by a Turbine
@ -542,7 +542,7 @@
* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
* Added collision to area at Cornfield that was considered out of the map
* Fixed zombie riser spawn points that were too high above ground
* Fixed zombie pathing at Cornfield behind the tower
* Fixed zombie pathing at Cornfield behind the pylon
* Fixed zombie pathing at Town in Bookstore
#### Bus Depot
@ -591,7 +591,7 @@
* Initial perk is no longer always Quick Revive in solo
* Initial perk no longer always spawns in the starting area in solo
* Initial perk spawns at round 1 in coop
* Perks spawn every 5th round
* Perks spawn every 5 rounds
### Die Rise
* Removed key
@ -624,13 +624,13 @@
* 1 afterlife max in solo
* Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry
* Afterlife player model has collision
* Key no longer shows on HUD
* Plane parts are shared in coop
* Plane parts must be all acquired to craft
* Plane no longer has to be refueled after first use
* Plane no longer has to be refueled
* Plane reappears immediately after coming back from the Golden Gate Bridge
* Electric chairs appear immediately after crashing at the Golden Gate Bridge
* Zombies spawn sooner after crashing at the Golden Gate Bridge
* Key no longer shows on HUD
* Decreased starting room doors cost from 1000 to 750
* Opening one of the starting room doors no longer opens the other
* Brutus no longer spawns if no doors have been opened
@ -654,7 +654,6 @@
* Quest: showdown target waypoint shows offscreen
* Grief: added Smoke Grenades to the Mystery Box
* Grief: added Richtofen's Head meat powerup model
* Grief: Tower Trap targets and stuns players
* Fixed initial weapon raise animation happening after exiting afterlife
* Fixed being able to hit a death barrier when jumping off the Docks Bridge zone
* Fixed locked hint string not showing on Blundergat Upgrade buildable table
@ -664,22 +663,23 @@
* Wallbuys: M14, Olympia, MP5, Uzi, M1927
* Perks: Juggernog
* Pack-a-Punch
* Grief: Tower Trap targets and stuns players
### Buried
* Removed Turbine, key, booze, and candy
* Power automatically on
* Noose and Guillotine parts automatically picked up
* Removed Turbine, key, booze, and candy
* Drawing weapons no longer gives points
* Arthur barricades are buyable debris
* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
* Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts
* Fountain portal automatically active
* Players no longer take fall damage after using the fountain teleporter
* Players can no longer get into the corner next to Juggernog
* Removed buildable table hint icons
* Added buildable table hint strings on buildable purchase
* Quest: all 5 signs must be meleed for wisp to spawn
* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of player
* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players
* Quest: perks given on completion are no longer permament
* Quest: completion button always activatable after completing the quest
* Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp
@ -742,7 +742,7 @@
* Quest (ascend from darkness step): fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
* Quest (rain fire step): button no longer deactivates after activating
* Quest (raise hell step): all staffs must be fully charged for souls to be collected
* Quest (raise hell step): zombies in The Crazy Place get knocked down during the screen flash after collecting all souls
* Quest (raise hell step): zombies in The Crazy Place get knocked down during the screen flash after collecting all of the souls
* Quest (freedom step): teleport trigger can be triggered without looking at it
* Fixed being able to hit a death barrier when jumping off the Above Generator 3 Bunker zone
@ -787,12 +787,13 @@
* Nuke: enemy players lose 400 points
* Nuke: deals 80 damage to all alive enemy players
* Nuke: makes all downed enemy players bleed out
* Added teammate waypoint icons
* Added teammate head icons
* Added kill feed (includes downs, revives, and bleed outs)
* Added player kills on scoreboard (replaces headshots)
* Last player alive audio only plays for the player who is alive instead of every player on the team
* Added new audio when enemy players bleed out
* Spawn points are assigned to a team
* Properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment on respawn
* Can only spectate own team
* Added map and game mode voting on servers
#### Grief
* Gain score by making enemy players bleed out
@ -801,15 +802,13 @@
* Players retain perks
#### Search & Rezurrect
* Win rounds by getting all enemy players down
* Win a round by getting all enemy players down
* Win 3 rounds to win the game
* Tie round if both teams die within 5 seconds of eachother
* Players start each round with at least 10000 points
* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
* Added new audio when enemy players bleed out
* Players do not get their weapons back on round reset if they bled out
* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
* Spawn points are assigned to a team
* Last player alive audio only plays for the player who is alive instead of every player on the team
* Players do not get their weapons back on the next round if they bled out
* Teams switch spawn points each round
* Players respawn at initial spawn points
@ -836,7 +835,7 @@
#### Meat
* Gain score by being the team holding the meat
* Gain 200 score to win the game
* Meat powerup always spawns from the first zombie killed
* Meat powerup always drops from the first zombie killed
* Player holding the meat gains 100 points when their team gains score
* Downing while holding the meat drops it as a powerup
* Throwing the meat on the ground drops it as a powerup

View File

@ -485,6 +485,8 @@ set_client_dvars()
self setClientDvar( "cg_drawBreathHint", 0 );
self setClientDvar( "g_friendlyfireDist", 0 );
self setClientDvar( "cg_friendlyNameFadeIn", 0 );
self setClientDvar( "cg_friendlyNameFadeOut", 250 );
self setClientDvar( "cg_enemyNameFadeIn", 0 );