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README.md
89
README.md
@ -23,17 +23,19 @@
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* In-game menu no longer disabled instantly when the game ends
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## HUD
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* Enemy counter displayed on top left of screen (`hud_enemy_counter`)
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* Timer displayed on top right of screen (`hud_timer`)
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* Health bar displayed on bottom left of screen (`hud_health_bar`)
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* Zone name displayed on bottom left of screen (`hud_zone_name`)
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* Enemy counter displayed on top left of screen - `hud_enemy_counter`
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* Timer displayed on top right of screen - `hud_timer`
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* Health bar displayed on bottom left of screen - `hud_health_bar`
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* Zone name displayed on bottom left of screen - `hud_zone_name`
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* Increased waypoint offset from top of screen
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* Changed player waypoint location to be center of player instead of top of player
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* Increased distance between revive waypoint arrow and icon
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* Bleed out bar displayed when downed
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* Revive bar displayed for downed player
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* Changed revive bar color to blue
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* Player is reviving you text gets removed instantly when player drops the revive
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* Player needs to be revived text updates to new player instantly
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* Removed NAV cards
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## Players
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* Unlimited sprint
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@ -58,7 +60,7 @@
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* Ignored by zombies for 1 second after being revived
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* Weapon is no longer switched after reviving if player switched weapons during revive
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* No longer gain points back on self revives
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* Respawn near random player (normally respawns near the same player every time)
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* Respawn near random player (normally respawn near the same player every time)
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* Can shoot while looking at other players
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* Increased mantle speed
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* Increased ladder climb speed
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@ -69,7 +71,7 @@
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* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
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* Removed enemy player name fade in time
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* Added icons on scoreboard when player is downed, bled out, in Who's Who mode, or in afterlife
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* Added option to disable character dialog (`disable_character_dialog`)
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* Added option to disable character dialog - `disable_character_dialog`
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## Zombies
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* Health capped at 100,000
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@ -182,8 +184,8 @@
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### Monkey Bomb
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* Zombies killed can drop powerups
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* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
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* Added HUD icon from Buried and Origins to all maps
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* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
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### EMP Grenade
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* No longer disables HUD
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@ -247,7 +249,7 @@
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* Kills on any round (normally stops killing after round 100)
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* Decreased stock ammo from 40 to 20
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* Removed additional goo created by chain kills
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* Continues to chain while put away
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* Continues to chain while not holding weapon
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* Removed player damage
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* Upgraded: increases slippery spot duration by 50%
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* Upgraded: increases chain explosion radius by 50%
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@ -342,13 +344,13 @@
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### Mule Kick
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* Added additional weapon indicator
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* Additional weapon is given back when perk is reacquired
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* Stowed weapons refill ammo from stock over time
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* Stowed weapons automatically reload over time
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### Tombstone Soda
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* Added in solo
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* Added powerup waypoint
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* Powerup no longer removed when revived
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* Powerup removed when downed
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* Powerup removed when downed again after being revived or respawning
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* Unlimited time to pick up powerup
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* Changed powerup fx color to blue
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* Powerup gets destroyed by EMP Grenades
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@ -385,7 +387,7 @@
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## Powerups
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* Increased chance to drop from 3% to 4%
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* Grabbing time based powerups that are already active add to timer instead of resetting timer
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* An fx plays when a powerup drops if it is the last powerup of a cycle
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* Fx plays when a powerup drops if it is the last powerup of a cycle
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### Nuke
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* Kills all zombies instantly
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@ -408,11 +410,10 @@
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* Bounces off walls when thrown
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* Changed powerup fx color to blue
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* Able to drop when players are down
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* Fixed being able to drop when another meat powerup was already dropped
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* Message shows when the meat is grabbed and thrown on a player
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* No longer able to drop when another meat powerup is already dropped
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* Message shows when the meat is grabbed, thrown, and landed on a player
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* Meleeing while the meat is moving no longer grabs the meat
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* Meleeing while the meat is moving throws the meat
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* Meleeing while the meat is moving activates more consistently
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* Removed pick up trigger
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## Persistent Upgrades
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@ -462,7 +463,7 @@
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### Trample Steam
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* No longer gets destroyed from kills
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* Gets destroyed after activating 15 times
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* Uses fast cooldown when player activates
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* Does fast cooldown when player activates
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### Head Chopper
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* No longer gets destroyed from kills
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@ -476,9 +477,9 @@
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* Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
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### Blundergat Upgrade
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* Does knuckle crack animation on conversion
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* Player does knuckle crack animation during conversion
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* Requires player's current weapon to be the Blundergat to convert
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* Requires player to be looking at the table to use
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* Requires player to be looking at the table to convert
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### Maxis Drone
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* Kills on any round in 1-4 shots (normally does 12000 damage max)
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@ -494,44 +495,43 @@
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* Gain 10% interest on deposited points at the end of each round
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* No longer costs 100 points to withdraw
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* Players can deposit and withdraw less than 1000 points
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* Account balance is shown
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* Account balance displayed on HUD
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* Disabled trading points
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## Weapon Locker
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* Stored weapon resets each game
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* Stored weapon gains max ammo at the end of each round
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* Stored weapon is shown
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* Placed weapon resets each game
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* Placed weapon gains max ammo at the end of each round
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* Placed weapon displayed on HUD
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## NAV Table
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* Automatically crafted
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* Costs 100000 points
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* Costs 100,000 points
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* Ends the game
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* Removed NAV cards on HUD
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## Maps
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* All quests can be completed with any amount of players
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* All quests give players all perks on completion
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### Tranzit
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* Power switch and Pack-a-Punch automatically crafted
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Increased bus speed by 100%
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* Added bus depart timer on HUD when player is on bus
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* Powerups dropped within the bus are linked to the bus
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* Players can sprint and go prone on the bus
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* Bus wallbuy trigger functions the same as other wallbuy triggers
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* Lamp post portals stay active after activating once
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* Players can be revived in the fog easier
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* Lava in starting area activates after the power is on
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* Lava destroys grenades instantly
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* Players can be revived in the fog easier
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* Lamp post portals stay active after activating once
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* Decreased brightness at Power Station
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* Power switch and Pack-a-Punch automatically crafted
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* Zombies killed by the bus no longer respawn
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* Zombies no longer spawn in the Prototype zone when in the Cornfield zone
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* Zombies no longer spawn in the Cornfield zone when in the Prototype zone
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* Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
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* Zombies spawn in the Outside Power Station zone when in the Fog After Power Station zone
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* Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
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* Quest: increased pylon powerup spawn rate from 4-12 minutes to 2-6 minutes
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* Quest: increased pylon powerup drop rate from 4-12 minutes to 2-6 minutes
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* Quest (Maxis): Avogadro step only requires 1 Turbine under the pylon
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* Quest (Maxis): Turbine can get destroyed by the EMP during the Avogadro step and it will still count as completed
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* Quest (Maxis): lamp posts step requires all 8 lamp posts to get powered by a Turbine
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@ -542,7 +542,7 @@
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* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
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* Added collision to area at Cornfield that was considered out of the map
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* Fixed zombie riser spawn points that were too high above ground
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* Fixed zombie pathing at Cornfield behind the tower
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* Fixed zombie pathing at Cornfield behind the pylon
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* Fixed zombie pathing at Town in Bookstore
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#### Bus Depot
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@ -591,7 +591,7 @@
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* Initial perk is no longer always Quick Revive in solo
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* Initial perk no longer always spawns in the starting area in solo
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* Initial perk spawns at round 1 in coop
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* Perks spawn every 5th round
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* Perks spawn every 5 rounds
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### Die Rise
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* Removed key
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@ -624,13 +624,13 @@
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* 1 afterlife max in solo
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* Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry
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* Afterlife player model has collision
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* Key no longer shows on HUD
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* Plane parts are shared in coop
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* Plane parts must be all acquired to craft
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* Plane no longer has to be refueled after first use
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* Plane no longer has to be refueled
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* Plane reappears immediately after coming back from the Golden Gate Bridge
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* Electric chairs appear immediately after crashing at the Golden Gate Bridge
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* Zombies spawn sooner after crashing at the Golden Gate Bridge
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* Key no longer shows on HUD
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* Decreased starting room doors cost from 1000 to 750
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* Opening one of the starting room doors no longer opens the other
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* Brutus no longer spawns if no doors have been opened
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@ -654,7 +654,6 @@
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* Quest: showdown target waypoint shows offscreen
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* Grief: added Smoke Grenades to the Mystery Box
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* Grief: added Richtofen's Head meat powerup model
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* Grief: Tower Trap targets and stuns players
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* Fixed initial weapon raise animation happening after exiting afterlife
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* Fixed being able to hit a death barrier when jumping off the Docks Bridge zone
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* Fixed locked hint string not showing on Blundergat Upgrade buildable table
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@ -664,22 +663,23 @@
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* Wallbuys: M14, Olympia, MP5, Uzi, M1927
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* Perks: Juggernog
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* Pack-a-Punch
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* Grief: Tower Trap targets and stuns players
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### Buried
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* Removed Turbine, key, booze, and candy
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* Power automatically on
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* Noose and Guillotine parts automatically picked up
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* Removed Turbine, key, booze, and candy
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* Drawing weapons no longer gives points
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* Arthur barricades are buyable debris
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* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
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* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
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* Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts
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* Fountain portal automatically active
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* Players no longer take fall damage after using the fountain teleporter
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* Players can no longer get into the corner next to Juggernog
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* Removed buildable table hint icons
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* Added buildable table hint strings on buildable purchase
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* Quest: all 5 signs must be meleed for wisp to spawn
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* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of player
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* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players
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* Quest: perks given on completion are no longer permament
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* Quest: completion button always activatable after completing the quest
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* Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp
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@ -742,7 +742,7 @@
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* Quest (ascend from darkness step): fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
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* Quest (rain fire step): button no longer deactivates after activating
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* Quest (raise hell step): all staffs must be fully charged for souls to be collected
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* Quest (raise hell step): zombies in The Crazy Place get knocked down during the screen flash after collecting all souls
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* Quest (raise hell step): zombies in The Crazy Place get knocked down during the screen flash after collecting all of the souls
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* Quest (freedom step): teleport trigger can be triggered without looking at it
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* Fixed being able to hit a death barrier when jumping off the Above Generator 3 Bunker zone
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@ -787,12 +787,13 @@
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* Nuke: enemy players lose 400 points
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* Nuke: deals 80 damage to all alive enemy players
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* Nuke: makes all downed enemy players bleed out
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* Added teammate waypoint icons
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* Added teammate head icons
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added player kills on scoreboard (replaces headshots)
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Added new audio when enemy players bleed out
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* Spawn points are assigned to a team
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* Properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment on respawn
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* Can only spectate own team
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* Added map and game mode voting on servers
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#### Grief
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* Gain score by making enemy players bleed out
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@ -801,15 +802,13 @@
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* Players retain perks
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#### Search & Rezurrect
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* Win rounds by getting all enemy players down
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* Win a round by getting all enemy players down
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* Win 3 rounds to win the game
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* Tie round if both teams die within 5 seconds of eachother
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* Players start each round with at least 10000 points
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* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
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* Added new audio when enemy players bleed out
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* Players do not get their weapons back on round reset if they bled out
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* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
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* Spawn points are assigned to a team
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Players do not get their weapons back on the next round if they bled out
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* Teams switch spawn points each round
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* Players respawn at initial spawn points
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@ -836,7 +835,7 @@
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#### Meat
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* Gain score by being the team holding the meat
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* Gain 200 score to win the game
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* Meat powerup always spawns from the first zombie killed
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* Meat powerup always drops from the first zombie killed
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* Player holding the meat gains 100 points when their team gains score
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* Downing while holding the meat drops it as a powerup
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* Throwing the meat on the ground drops it as a powerup
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@ -485,6 +485,8 @@ set_client_dvars()
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self setClientDvar( "cg_drawBreathHint", 0 );
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self setClientDvar( "g_friendlyfireDist", 0 );
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self setClientDvar( "cg_friendlyNameFadeIn", 0 );
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self setClientDvar( "cg_friendlyNameFadeOut", 250 );
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self setClientDvar( "cg_enemyNameFadeIn", 0 );
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