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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Containment: Meat on player functions correctly

This commit is contained in:
Jbleezy
2022-01-30 18:32:15 -08:00
parent bd378fb8d1
commit 41b8ae3744
2 changed files with 20 additions and 5 deletions

View File

@ -479,6 +479,7 @@
### Containment
* Gain score by being the team with the most alive players in the containment zone
* First team to gain 250 score wins the game
* Both teams gain score if both teams have the same amount of alive players in the containment zone
* Zombies only go after players in the containment zone
* Players respawn after being down for 10 seconds
* Players retain perks

View File

@ -2222,11 +2222,21 @@ containment_think()
start_time = getTime();
while((getTime() - start_time) <= (level.containment_time * 1000))
{
players = get_players();
in_containment_zone = [];
in_containment_zone["axis"] = 0;
in_containment_zone["allies"] = 0;
players = get_players();
meat_stink_player = 0;
foreach(player in players)
{
if(isDefined(player.meat_stink_3p))
{
meat_stink_player = 1;
break;
}
}
foreach(player in players)
{
if(!isDefined(player.containment_waypoint))
@ -2238,7 +2248,7 @@ containment_think()
{
if(is_player_valid(player))
{
if(!is_true(player.spawn_protection) && !is_true(player.revive_protection))
if(!meat_stink_player && !is_true(player.spawn_protection) && !is_true(player.revive_protection))
{
player.ignoreme = 0;
}
@ -2269,7 +2279,11 @@ containment_think()
{
if(is_player_valid(player))
{
player.ignoreme = 1;
if(!meat_stink_player)
{
player.ignoreme = 1;
}
player.containment_waypoint.alpha = 0.5;
}
else
@ -2352,7 +2366,7 @@ containment_think()
{
if(is_player_valid(player))
{
if(!is_true(player.spawn_protection) && !is_true(player.revive_protection))
if(!meat_stink_player && !is_true(player.spawn_protection) && !is_true(player.revive_protection))
{
player.ignoreme = 0;
}
@ -2406,7 +2420,7 @@ containment_think()
{
if(is_player_valid(player))
{
if(!is_true(player.spawn_protection) && !is_true(player.revive_protection))
if(!meat_stink_player && !is_true(player.spawn_protection) && !is_true(player.revive_protection))
{
player.ignoreme = 0;
}