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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Fix various syntax issues

This commit is contained in:
Jbleezy
2023-12-16 17:18:01 -08:00
parent 51a53928e7
commit 4202d3bbd8
4 changed files with 6 additions and 6 deletions

View File

@ -4026,11 +4026,11 @@ refill_after_time(primary)
{
vars["ammo_clip"] = self getWeaponAmmoClip(vars["alt_primary"]);
vars["ammo_stock"] = self getWeaponAmmoStock(vars["alt_primary"]);
vars["missing_clip"]= weaponClipSize(vars["alt_primary"]) - vars["ammo_clip"];
vars["missing_clip"] = weaponClipSize(vars["alt_primary"]) - vars["ammo_clip"];
if(vars["missing_clip"]> vars["ammo_stock"])
if(vars["missing_clip"] > vars["ammo_stock"])
{
vars["missing_clip"]= vars["ammo_stock"];
vars["missing_clip"] = vars["ammo_stock"];
}
self setWeaponAmmoClip(vars["alt_primary"], vars["ammo_clip"] + vars["missing_clip"]);

View File

@ -1191,7 +1191,7 @@ turn_movefaster_on()
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "marathon" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "marathon_light" );
machine[ i ] thread play_loop_on_machine();

View File

@ -239,7 +239,7 @@ updatecraftables()
foreach (stub in level._unitriggers.trigger_stubs)
{
if(IsDefined(stub.equipname) && (stub.equipname == "open_table"|| stub.equipname == "tomb_shield_zm" || stub.equipname == "equip_dieseldrone_zm"))
if(IsDefined(stub.equipname) && (stub.equipname == "open_table" || stub.equipname == "tomb_shield_zm" || stub.equipname == "equip_dieseldrone_zm"))
{
stub.cost = stub scripts\zm\_zm_reimagined::get_equipment_cost();
stub.trigger_func = ::craftable_place_think;

View File

@ -954,6 +954,6 @@ transit_zone_init()
add_adjacent_zone( "zone_pcr", "zone_pow_warehouse", "OnPowDoorWH" );
add_adjacent_zone( "zone_pow", "zone_pow_warehouse", "always_on" );
add_adjacent_zone( "zone_tbu", "zone_tow", "vault_opened", 1 );
add_adjacent_zone( "zone_trans_8","zone_pow", "always_on", 1 );
add_adjacent_zone( "zone_trans_8", "zone_pow", "always_on", 1 );
add_adjacent_zone( "zone_trans_8", "zone_pow_warehouse", "always_on", 1 );
}