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Meat powerup: fix stationary damage over time happening when player no longer has Meat
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@ -256,8 +256,12 @@ meat_damage_over_time()
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{
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level endon("end_game");
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level endon("meat_thrown");
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level endon("meat_grabbed");
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self endon("disconnect");
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self endon("player_downed");
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self endon("bled_out");
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self endon("spawned_player");
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self endon("meat_stink_player_end");
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time_zero_speed = 0;
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