1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Add back loading screen movie

This commit is contained in:
Jbleezy 2024-06-01 22:11:03 -07:00
parent 2e803aa62a
commit 442b1ffeed

View File

@ -226,7 +226,7 @@ LUI.createMenu.Loading = function(LocalClientIndex)
local Gametype = Dvar.ui_gametype:get() local Gametype = Dvar.ui_gametype:get()
local LoadscreenName = "loadscreen_" .. Mapname local LoadscreenName = "loadscreen_" .. Mapname
if CoD.isZombie == true then if CoD.isZombie == true then
if Engine.GameModeIsMode(CoD.GAMEMODE_THEATER) == false and Dvar.party_maxplayers:get() == 1 and (Mapname == CoD.Zombie.MAP_ZM_HIGHRISE or Mapname == CoD.Zombie.MAP_ZM_PRISON or Mapname == CoD.Zombie.MAP_ZM_BURIED or Mapname == CoD.Zombie.MAP_ZM_TOMB) and Gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then if Engine.GameModeIsMode(CoD.GAMEMODE_THEATER) == false and UIExpression.DvarInt(nil, "party_playerCount") == 1 and (Mapname == CoD.Zombie.MAP_ZM_HIGHRISE or Mapname == CoD.Zombie.MAP_ZM_PRISON or Mapname == CoD.Zombie.MAP_ZM_BURIED or Mapname == CoD.Zombie.MAP_ZM_TOMB) and Gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then
LoadscreenName = "black" LoadscreenName = "black"
UseLoadingMovie = true UseLoadingMovie = true
else else