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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Encounter: add pregame lobby for dedis
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@ -133,6 +133,7 @@ init()
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level.navcards = undefined; // removes navcards on HUD
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level.player_too_many_players_check = 0;
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level.player_too_many_weapons_monitor_func = scripts\zm\replaced\_zm::player_too_many_weapons_monitor;
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level.pregame_minplayers = getDvarInt("party_minplayers");
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if(getDvar("g_gametype") == "zgrief" && is_true(level.scr_zm_ui_gametype_pro))
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{
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@ -517,6 +517,102 @@ onallplayersready()
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fade_out_intro_screen_zm( 5.0, 1.5, 1 );
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}
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fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
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{
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if ( !isdefined( level.introscreen ) )
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{
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level.introscreen = newhudelem();
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level.introscreen.x = 0;
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level.introscreen.y = 0;
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level.introscreen.horzalign = "fullscreen";
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level.introscreen.vertalign = "fullscreen";
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level.introscreen.foreground = 0;
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level.introscreen setshader( "black", 640, 480 );
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level.introscreen.immunetodemogamehudsettings = 1;
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level.introscreen.immunetodemofreecamera = 1;
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wait 0.05;
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}
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level.introscreen.alpha = 1;
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if ( isdefined( hold_black_time ) )
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wait( hold_black_time );
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else
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wait 0.2;
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if ( !isdefined( fade_out_time ) )
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fade_out_time = 1.5;
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level.introscreen fadeovertime( fade_out_time );
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level.introscreen.alpha = 0;
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wait 1.6;
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level.passed_introscreen = 1;
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players = get_players();
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foreach (player in players)
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{
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player setclientuivisibilityflag( "hud_visible", 1 );
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}
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if ( isDedicated() && isDefined( level.pregame_minplayers ) )
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{
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pregame_hud = createServerFontString( "objective", 1.5 );
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pregame_hud setPoint( "CENTER", "CENTER", 0, -40 );
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pregame_hud.foreground = 1;
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pregame_hud.color = ( 1, 1, 1 );
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pregame_hud.hidewheninmenu = true;
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num_players = get_number_of_valid_players();
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while ( num_players < level.pregame_minplayers )
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{
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num_waiting_for = level.pregame_minplayers - num_players;
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if (level.intermission)
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{
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pregame_hud.alpha = 0;
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}
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else if (num_waiting_for == 1)
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{
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pregame_hud setText("WAITING FOR " + num_waiting_for + " MORE PLAYER [" + num_players + "/" + level.pregame_minplayers + "]");
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}
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else
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{
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pregame_hud setText("WAITING FOR " + num_waiting_for + " MORE PLAYERS [" + num_players + "/" + level.pregame_minplayers + "]");
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}
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wait 0.05;
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num_players = get_number_of_valid_players();
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}
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pregame_hud destroy();
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}
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players = get_players();
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for ( i = 0; i < players.size; i++ )
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{
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if ( !( isdefined( level.host_ended_game ) && level.host_ended_game ) )
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{
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if ( isdefined( level.player_movement_suppressed ) )
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{
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players[i] freezecontrols( level.player_movement_suppressed );
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continue;
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}
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if ( !( isdefined( players[i].hostmigrationcontrolsfrozen ) && players[i].hostmigrationcontrolsfrozen ) )
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{
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players[i] freezecontrols( 0 );
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}
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}
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}
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if ( destroyed_afterwards == 1 )
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level.introscreen destroy();
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flag_set( "initial_blackscreen_passed" );
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}
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last_stand_pistol_rank_init()
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{
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level.pistol_values = [];
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@ -313,6 +313,13 @@ set_grief_vars()
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level.allow_teamchange = getDvarInt("ui_gametype_team_change");
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if(getDvarInt("party_minplayers") < 2)
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{
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setDvar("party_minplayers", 2);
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}
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level.pregame_minplayers = getDvarInt("party_minplayers");
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level.noroundnumber = 1;
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level.zombie_powerups["meat_stink"].solo = 1;
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level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat;
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