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https://github.com/JezuzLizard/BO2-Reimagined.git
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Zombies: change height to 60 in playable area
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@ -75,7 +75,7 @@
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* Health capped at 100,000
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* Amount of zombies scales linearly with the amount of players
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* Zombies that are deleted due to being too far away always respawn
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* Changed height to 48 on all maps (normally either 48 or 72)
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* Changed height to 60 (normally either 48 or 72)
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* Attracted towards points of interest immediately
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* Removed walkers in high rounds
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* Removed headless zombies
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@ -107,6 +107,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_spawner::zombie_gib_on_damage, scripts\zm\replaced\_zm_spawner::zombie_gib_on_damage);
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replaceFunc(maps\mp\zombies\_zm_spawner::head_should_gib, scripts\zm\replaced\_zm_spawner::head_should_gib);
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replaceFunc(maps\mp\zombies\_zm_spawner::zombie_can_drop_powerups, scripts\zm\replaced\_zm_spawner::zombie_can_drop_powerups);
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replaceFunc(maps\mp\zombies\_zm_spawner::zombie_complete_emerging_into_playable_area, scripts\zm\replaced\_zm_spawner::zombie_complete_emerging_into_playable_area);
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replaceFunc(maps\mp\zombies\_zm_ai_basic::inert_wakeup, scripts\zm\replaced\_zm_ai_basic::inert_wakeup);
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replaceFunc(maps\mp\zombies\_zm_melee_weapon::change_melee_weapon, scripts\zm\replaced\_zm_melee_weapon::change_melee_weapon);
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replaceFunc(maps\mp\zombies\_zm_melee_weapon::give_melee_weapon, scripts\zm\replaced\_zm_melee_weapon::give_melee_weapon);
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@ -414,4 +414,13 @@ zombie_can_drop_powerups( zombie )
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return false;
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return true;
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}
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zombie_complete_emerging_into_playable_area()
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{
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self setphysparams( 15, 0, 60 );
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self.completed_emerging_into_playable_area = 1;
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self notify( "completed_emerging_into_playable_area" );
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self.no_powerups = 0;
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self thread zombie_free_cam_allowed();
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}
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@ -25,11 +25,11 @@ jail_traversal_fix()
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{
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if ( node.animscript == "zm_jump_down_48" && node.type == "Begin" )
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{
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self setphysparams( 25, 0, 48 );
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self setphysparams( 25, 0, 60 );
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wait 1;
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if ( is_true( self.has_legs ) )
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self setphysparams( 15, 0, 48 );
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self setphysparams( 15, 0, 60 );
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else
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self setphysparams( 15, 0, 24 );
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}
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