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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Avogadro: drops a random powerup when killed

This commit is contained in:
Jbleezy
2023-04-13 20:56:14 -07:00
parent 7c78e238c9
commit 4639e1bfe1
3 changed files with 80 additions and 0 deletions

View File

@ -81,6 +81,7 @@
* 4 round and 5 round special rounds happen more equally
### Avogadro
* Drops a random powerup when killed
* Decreased minimum distance away from players to be able to attack
### Denizens

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@ -43,4 +43,82 @@ check_range_attack()
}
return false;
}
avogadro_exit( from )
{
self.state = "exiting";
self notify( "stop_find_flesh" );
self notify( "zombie_acquire_enemy" );
self setfreecameralockonallowed( 0 );
self.audio_loop_ent stoploopsound( 0.5 );
self notify( "stop_health" );
powerup_origin = self.origin;
if ( isdefined( self.health_fx ) )
{
self.health_fx unlink();
self.health_fx delete();
}
if ( isdefined( from ) )
{
if ( from == "bus" )
{
self playsound( "zmb_avogadro_death_short" );
playfx( level._effect["avogadro_ascend_aerial"], self.origin );
self animscripted( self.origin, self.angles, "zm_bus_win" );
maps\mp\animscripts\zm_shared::donotetracks( "bus_win_anim" );
}
else if ( from == "chamber" )
{
self playsound( "zmb_avogadro_death_short" );
playfx( level._effect["avogadro_ascend"], self.origin );
self animscripted( self.origin, self.angles, "zm_chamber_out" );
wait 0.4;
self ghost();
stop_exploder( 500 );
}
else
{
self playsound( "zmb_avogadro_death" );
playfx( level._effect["avogadro_ascend"], self.origin );
self animscripted( self.origin, self.angles, "zm_exit" );
maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
}
}
else
{
self playsound( "zmb_avogadro_death" );
playfx( level._effect["avogadro_ascend"], self.origin );
self animscripted( self.origin, self.angles, "zm_exit" );
maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
}
if ( !isdefined( from ) || from != "chamber" )
level thread do_avogadro_flee_vo( self );
self ghost();
self.hit_by_melee = 0;
self.anchor.origin = self.origin;
self.anchor.angles = self.angles;
self linkto( self.anchor );
if ( isdefined( from ) && from == "exit_idle" )
self.return_round = level.round_number + 1;
else
self.return_round = level.round_number + randomintrange( 2, 5 );
level.next_avogadro_round = self.return_round;
self.state = "cloud";
self thread cloud_update_fx();
if ( !isdefined( from ) )
{
if ( level.powerup_drop_count >= level.zombie_vars["zombie_powerup_drop_max_per_round"] )
level.powerup_drop_count = level.zombie_vars["zombie_powerup_drop_max_per_round"] - 1;
level.zombie_vars["zombie_drop_item"] = 1;
level thread maps\mp\zombies\_zm_powerups::powerup_drop( powerup_origin );
}
}

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@ -37,6 +37,7 @@ main()
replaceFunc(maps\mp\zm_transit_bus::bussetup, scripts\zm\replaced\zm_transit_bus::bussetup);
replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd);
replaceFunc(maps\mp\zombies\_zm_ai_avogadro::check_range_attack, scripts\zm\replaced\_zm_ai_avogadro::check_range_attack);
replaceFunc(maps\mp\zombies\_zm_ai_avogadro::avogadro_exit, scripts\zm\replaced\_zm_ai_avogadro::avogadro_exit);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_spawning_logic, scripts\zm\replaced\_zm_ai_screecher::screecher_spawning_logic);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_melee_damage, scripts\zm\replaced\_zm_ai_screecher::screecher_melee_damage);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);