1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 15:48:05 -05:00

Encounter Pro: enable Power Station door

This commit is contained in:
Jbleezy
2022-08-15 12:51:20 -07:00
parent 74972f72c4
commit 468a68d873
2 changed files with 2 additions and 24 deletions

View File

@ -14,16 +14,7 @@ struct_init()
scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10952, 8055, -565 ), ( 0, 270, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 11855, 7308, -758 ), ( 0, 220, 0 ) );
if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
{
scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11030, 7410, -573 ), ( 0, 215, 0 ) );
}
else
{
scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) );
}
scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11414, 8930, -352 ), ( 0, 0, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) );
@ -88,18 +79,6 @@ init_barriers()
scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * -128) + (anglesToUp(angles) * 256), angles );
scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * 64) + (anglesToUp(angles) * 256), angles );
scripts/zm/replaced/utility::barrier( "p6_zm_rocks_large_cluster_01", origin + (anglesToForward(angles) * -176) + (anglesToRight(angles) * -368) + (anglesToUp(angles) * 256), angles + (0, -15, 0) );
if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
{
door_trigs = getentarray( "zombie_door", "targetname" );
foreach ( door_trig in door_trigs )
{
if ( door_trig.target == "pow_door_rr" )
{
door_trig delete();
}
}
}
}
show_powerswitch()