mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Solo lives uses separate variable instead of .lives
Makes solo lives work on MOTD
This commit is contained in:
@ -98,13 +98,12 @@ onplayerspawned()
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{
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self.initial_spawn = false;
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self.solo_lives_given = 0;
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self.screecher_seen_hint = 1;
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self bank_clear_account_value();
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self weapon_locker_clear_stored_weapondata();
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self thread give_solo_lives();
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self thread health_bar_hud();
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self thread bleedout_bar_hud();
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self thread zone_hud();
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@ -139,7 +138,7 @@ onplayerspawned()
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//self thread test();
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//self.score = 1000000;
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self.score = 1000000;
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//maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest", 0 );
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//self GiveWeapon("dsr50_zm");
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//self GiveMaxAmmo("dsr50_zm");
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@ -261,16 +260,6 @@ set_perks()
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self setperk( "specialty_fastmantle" );
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}
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give_solo_lives()
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{
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flag_wait( "initial_players_connected" );
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if(flag("solo_game"))
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{
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self.lives = 3;
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}
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}
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health_bar_hud()
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{
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self endon("disconnect");
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@ -610,7 +610,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
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}
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if ( count < players.size || isDefined( level._game_module_game_end_check ) && ![[ level._game_module_game_end_check ]]() )
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{
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if ( isDefined( self.lives ) && self.lives > 0 && is_true( level.force_solo_quick_revive ) && self hasperk( "specialty_quickrevive" ) )
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if ( isDefined( self.solo_lives_given ) && self.solo_lives_given < 3 && is_true( level.force_solo_quick_revive ) && self hasperk( "specialty_quickrevive" ) )
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{
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self thread maps/mp/zombies/_zm::wait_and_revive();
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}
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@ -679,7 +679,7 @@ is_solo_death( self, players )
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{
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if ( players.size == 1 && flag( "solo_game" ) )
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{
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if(self.lives == 0)
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if(self.solo_lives_given >= 3)
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{
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return 1;
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}
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@ -737,7 +737,7 @@ player_laststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, s
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players = get_players();
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if ( players.size == 1 && flag( "solo_game" ) )
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{
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if ( self.lives > 0 )
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if ( self.solo_lives_given < 3 )
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{
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active_perks = 0;
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if(isDefined(self.perks_active))
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@ -862,7 +862,7 @@ wait_and_revive()
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}
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flag_clear( "wait_and_revive" );
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self maps/mp/zombies/_zm_laststand::auto_revive( self );
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self.lives--;
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self.solo_lives_given++;
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self.waiting_to_revive = 0;
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if ( is_true( self.pers_upgrades_awarded[ "perk_lose" ] ) )
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@ -19,9 +19,9 @@ chugabud_bleed_timeout( delay, corpse )
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}
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}
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if ( flag( "solo_game" ) && self.lives > 0 && isDefined( self.loadout.perks ) && self.loadout.perks.size > 0 )
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if ( flag( "solo_game" ) && self.solo_lives_given < 3 )
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{
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self.lives--;
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self.solo_lives_given++;
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corpse notify( "player_revived" );
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return;
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}
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@ -53,7 +53,7 @@ insta_kill_player( perks_can_respawn_player, kill_if_falling )
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self thread blood_splat();
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if ( getnumconnectedplayers() == 1 )
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{
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if ( isDefined( self.lives ) && self.lives > 0 )
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if ( isDefined( self.solo_lives_given ) && self.solo_lives_given < 3 )
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{
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self.waiting_to_revive = 1;
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points = getstruct( "zone_green_start", "script_noteworthy" );
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