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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-07 12:29:04 -05:00

Grief: round reset weapon restore fixes

This commit is contained in:
Jbleezy
2021-12-13 21:48:43 -08:00
parent e76470d916
commit 49387b1d30
2 changed files with 29 additions and 1 deletions

View File

@ -263,4 +263,5 @@
* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
* Enemies remaining text is removed when new text is displayed
* Added new audio when enemy players bleed out
* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
* 20000 health Brutus

View File

@ -1132,8 +1132,11 @@ remove_player_damage_info()
grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
{
self.grief_savedweapon_weapons = self getweaponslist();
self.grief_savedweapon_weaponsammo_stock = [];
self.grief_savedweapon_weaponsammo_clip = [];
self.grief_savedweapon_weaponsammo_clip_dualwield = [];
self.grief_savedweapon_weaponsammo_stock = [];
self.grief_savedweapon_weaponsammo_clip_alt = [];
self.grief_savedweapon_weaponsammo_stock_alt = [];
self.grief_savedweapon_currentweapon = self getcurrentweapon();
self.grief_savedweapon_grenades = self get_player_lethal_grenade();
self.grief_savedweapon_tactical = self get_player_tactical_grenade();
@ -1141,6 +1144,12 @@ grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweap
self.grief_savedweapon_claymore = undefined;
self.grief_savedweapon_equipment = undefined;
// can't switch to alt weapon
if(is_alt_weapon(self.grief_savedweapon_currentweapon))
{
self.grief_savedweapon_currentweapon = maps/mp/zombies/_zm_weapons::get_nonalternate_weapon(self.grief_savedweapon_currentweapon);
}
if ( isDefined( self.grief_savedweapon_grenades ) )
{
self.grief_savedweapon_grenades_clip = self getweaponammoclip( self.grief_savedweapon_grenades );
@ -1154,7 +1163,10 @@ grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweap
for ( i = 0; i < self.grief_savedweapon_weapons.size; i++ )
{
self.grief_savedweapon_weaponsammo_clip[ i ] = self getweaponammoclip( self.grief_savedweapon_weapons[ i ] );
self.grief_savedweapon_weaponsammo_clip_dualwield[ i ] = self getweaponammoclip(weaponDualWieldWeaponName( self.grief_savedweapon_weapons[ i ] ) );
self.grief_savedweapon_weaponsammo_stock[ i ] = self getweaponammostock( self.grief_savedweapon_weapons[ i ] );
self.grief_savedweapon_weaponsammo_clip_alt[i] = self getweaponammoclip(weaponAltWeaponName(self.grief_savedweapon_weapons[i]));
self.grief_savedweapon_weaponsammo_stock_alt[i] = self getweaponammostock(weaponAltWeaponName(self.grief_savedweapon_weapons[i]));
}
if ( isDefined( self.hasriotshield ) && self.hasriotshield )
@ -1220,11 +1232,26 @@ grief_laststand_weapons_return()
self setweaponammoclip( self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_clip[ i ] );
}
if ( isdefined( self.grief_savedweapon_weaponsammo_clip_dualwield[ i ] ) )
{
self setweaponammoclip( weaponDualWieldWeaponName( self.grief_savedweapon_weapons[ i ] ), self.grief_savedweapon_weaponsammo_clip_dualwield[ i ] );
}
if ( isdefined( self.grief_savedweapon_weaponsammo_stock[ i ] ) )
{
self setweaponammostock( self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_stock[ i ] );
}
if ( isdefined( self.grief_savedweapon_weaponsammo_clip_alt[ i ] ) )
{
self setweaponammoclip( weaponAltWeaponName( self.grief_savedweapon_weapons[ i ] ), self.grief_savedweapon_weaponsammo_clip_alt[ i ] );
}
if ( isdefined( self.grief_savedweapon_weaponsammo_stock_alt[ i ] ) )
{
self setweaponammostock( weaponAltWeaponName( self.grief_savedweapon_weapons[ i ] ), self.grief_savedweapon_weaponsammo_stock_alt[ i ] );
}
i++;
}