mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 15:48:05 -05:00
Adjust revive and bleedout bar HUD sort
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@ -530,9 +530,9 @@ health_bar_hud()
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hud.foreground = 1;
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hud.bar.foreground = 1;
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hud.barframe.foreground = 1;
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hud.sort = 0;
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hud.bar.sort = 1;
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hud.barframe.sort = 2;
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hud.sort = 1;
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hud.bar.sort = 2;
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hud.barframe.sort = 3;
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hud_text = createfontstring("objective", 1.2);
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hud_text.alignx = "left";
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@ -1854,16 +1854,14 @@ bleedout_bar_hud()
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flag_wait( "initial_blackscreen_passed" );
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if(flag("solo_game"))
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{
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return;
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}
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hud = self createbar((1, 0, 0), level.secondaryprogressbarwidth * 2, level.secondaryprogressbarheight);
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hud setpoint("CENTER", undefined, level.secondaryprogressbarx, -1 * level.secondaryprogressbary);
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hud.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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hud.sort = 1;
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hud.bar.sort = 2;
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hud.barframe.sort = 3;
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hud hideelem();
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hud thread destroy_on_intermission();
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@ -1878,6 +1876,11 @@ bleedout_bar_hud()
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continue;
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}
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if(flag("solo_game"))
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{
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continue;
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}
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self thread bleedout_bar_hud_updatebar(hud);
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hud showelem();
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@ -1666,6 +1666,9 @@ wait_and_revive()
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self.beingrevivedprogressbar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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self.beingrevivedprogressbar.sort = 1;
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self.beingrevivedprogressbar.bar.sort = 2;
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self.beingrevivedprogressbar.barframe.sort = 3;
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}
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self.beingrevivedprogressbar updatebar( 0.01, 1 / solo_revive_time );
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flag_wait_or_timeout( "instant_revive", solo_revive_time );
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@ -302,6 +302,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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@ -309,6 +312,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
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{
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar.sort = 1;
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self.reviveprogressbar.bar.sort = 2;
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self.reviveprogressbar.barframe.sort = 3;
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self.reviveprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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@ -258,6 +258,9 @@ chugabud_bleed_timeout_hud_create( delay )
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hud.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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hud.sort = 1;
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hud.bar.sort = 2;
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hud.barframe.sort = 3;
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hud thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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hud updatebar(1);
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@ -58,6 +58,9 @@ revive_do_revive( playerbeingrevived, revivergun )
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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@ -65,6 +68,9 @@ revive_do_revive( playerbeingrevived, revivergun )
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{
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar.sort = 1;
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self.reviveprogressbar.bar.sort = 2;
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self.reviveprogressbar.barframe.sort = 3;
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self.reviveprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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@ -428,7 +428,6 @@ final_showdown_create_icon( player, enemy )
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hud_elem = newclienthudelem( player );
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hud_elem.alpha = 1;
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hud_elem.archived = 1;
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hud_elem.foreground = 1;
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hud_elem.hidewheninmenu = 1;
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hud_elem.color = (1, 0, 0);
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hud_elem setwaypoint( 1, "waypoint_kill_red" );
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@ -1080,7 +1080,6 @@ obj_waypoint()
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self.obj_waypoint.vertalign = "user_center";
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self.obj_waypoint.alpha = 0;
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self.obj_waypoint.hidewheninmenu = 1;
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self.obj_waypoint.foreground = 1;
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self.obj_waypoint setWaypoint(1, level.obj_waypoint_icon);
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self thread obj_waypoint_destroy_on_end_game();
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