mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-02 10:00:27 -05:00
Adjust revive and bleedout bar HUD sort
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@ -1666,6 +1666,9 @@ wait_and_revive()
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self.beingrevivedprogressbar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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self.beingrevivedprogressbar.sort = 1;
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self.beingrevivedprogressbar.bar.sort = 2;
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self.beingrevivedprogressbar.barframe.sort = 3;
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}
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self.beingrevivedprogressbar updatebar( 0.01, 1 / solo_revive_time );
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flag_wait_or_timeout( "instant_revive", solo_revive_time );
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@ -302,6 +302,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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@ -309,6 +312,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
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{
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar.sort = 1;
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self.reviveprogressbar.bar.sort = 2;
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self.reviveprogressbar.barframe.sort = 3;
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self.reviveprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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@ -258,6 +258,9 @@ chugabud_bleed_timeout_hud_create( delay )
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hud.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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hud.sort = 1;
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hud.bar.sort = 2;
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hud.barframe.sort = 3;
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hud thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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hud updatebar(1);
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@ -58,6 +58,9 @@ revive_do_revive( playerbeingrevived, revivergun )
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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@ -65,6 +68,9 @@ revive_do_revive( playerbeingrevived, revivergun )
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{
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar.sort = 1;
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self.reviveprogressbar.bar.sort = 2;
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self.reviveprogressbar.barframe.sort = 3;
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self.reviveprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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@ -428,7 +428,6 @@ final_showdown_create_icon( player, enemy )
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hud_elem = newclienthudelem( player );
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hud_elem.alpha = 1;
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hud_elem.archived = 1;
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hud_elem.foreground = 1;
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hud_elem.hidewheninmenu = 1;
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hud_elem.color = (1, 0, 0);
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hud_elem setwaypoint( 1, "waypoint_kill_red" );
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