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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
Fix projectile angles of projectile weapons with no rotation
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@ -282,6 +282,7 @@
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* Switch to melee weapon by pressing the Melee Weapon button (same button as Time Bomb and Maxis Drone)
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* Added proper melee swing sound to all melee weapons
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* Fixed world model position of certain melee weapons
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* Fixed projectile angles of certain grenades and projectile weapons
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* Grenades: improved projectile upward speed
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* Grenades: can no longer be thrown faster than intended by throwing a grenade right after throwing one
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* Grenades: changed damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
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@ -1904,6 +1904,11 @@ grenade_fire_watcher()
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{
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self thread temp_disable_offhand_weapons();
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}
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if (isdefined(level.headchopper_name) && weapname == level.headchopper_name)
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{
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grenade.angles = (0, grenade.angles[1], 0);
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}
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}
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}
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@ -147,6 +147,7 @@ betty_watch()
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if (weapname == "bouncingbetty_zm")
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{
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betty.angles = (0, betty.angles[1], 0);
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betty.owner = self;
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betty.team = self.team;
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self notify("zmb_enable_betty_prompt");
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@ -9,6 +9,33 @@
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#using_animtree("zombie_beacon");
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player_handle_beacon()
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{
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self notify("starting_beacon_watch");
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self endon("disconnect");
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self endon("starting_beacon_watch");
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attract_dist_diff = level.beacon_attract_dist_diff;
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if (!isdefined(attract_dist_diff))
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attract_dist_diff = 45;
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num_attractors = level.num_beacon_attractors;
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if (!isdefined(num_attractors))
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num_attractors = 96;
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max_attract_dist = level.beacon_attract_dist;
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if (!isdefined(max_attract_dist))
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max_attract_dist = 1536;
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while (true)
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{
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grenade = get_thrown_beacon();
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self thread player_throw_beacon(grenade, num_attractors, max_attract_dist, attract_dist_diff);
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}
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}
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player_throw_beacon(grenade, num_attractors, max_attract_dist, attract_dist_diff)
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{
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self endon("disconnect");
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@ -27,13 +54,14 @@ player_throw_beacon(grenade, num_attractors, max_attract_dist, attract_dist_diff
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return;
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}
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grenade.angles = (0, grenade.angles[1], 0);
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grenade hide();
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model = spawn("script_model", grenade.origin);
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model.angles = grenade.angles;
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model endon("weapon_beacon_timeout");
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model setmodel("t6_wpn_zmb_homing_beacon_world");
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model useanimtree(#animtree);
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model linkto(grenade);
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model.angles = grenade.angles;
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model thread beacon_cleanup(grenade);
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model.owner = self;
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clone = undefined;
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@ -65,12 +65,13 @@ player_throw_cymbal_monkey(grenade, num_attractors, max_attract_dist, attract_di
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return;
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}
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grenade.angles = (0, grenade.angles[1], 0);
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grenade hide();
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model = spawn("script_model", grenade.origin);
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model.angles = grenade.angles;
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model setmodel(level.cymbal_monkey_model);
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model useanimtree(#animtree);
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model linkto(grenade);
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model.angles = grenade.angles;
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model thread monkey_cleanup(grenade);
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clone = undefined;
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@ -59,7 +59,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::init, scripts\zm\replaced\_zm_weap_riotshield_tomb::init);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_tomb::player_damage_shield);
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replaceFunc(maps\mp\zombies\_zm_weap_one_inch_punch::one_inch_punch_melee_attack, scripts\zm\replaced\_zm_weap_one_inch_punch::one_inch_punch_melee_attack);
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replaceFunc(maps\mp\zombies\_zm_weap_beacon::player_throw_beacon, scripts\zm\replaced\_zm_weap_beacon::player_throw_beacon);
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replaceFunc(maps\mp\zombies\_zm_weap_beacon::player_handle_beacon, scripts\zm\replaced\_zm_weap_beacon::player_handle_beacon);
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replaceFunc(maps\mp\zombies\_zm_weap_beacon::wait_and_do_weapon_beacon_damage, scripts\zm\replaced\_zm_weap_beacon::wait_and_do_weapon_beacon_damage);
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replaceFunc(maps\mp\zombies\_zm_weap_staff_air::whirlwind_kill_zombies, scripts\zm\replaced\_zm_weap_staff_air::whirlwind_kill_zombies);
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replaceFunc(maps\mp\zombies\_zm_weap_staff_fire::flame_damage_fx, scripts\zm\replaced\_zm_weap_staff_fire::flame_damage_fx);
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