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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Containment: award players grenades and mines on respawn
Fix mines and equipment not being given on respawn
This commit is contained in:
@ -1754,6 +1754,16 @@ grief_laststand_weapons_return()
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if ( isDefined( self.grief_savedweapon_grenades_clip ) )
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{
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if(level.scr_zm_ui_gametype_obj == "zcontainment")
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{
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self.grief_savedweapon_grenades_clip += 2;
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if(self.grief_savedweapon_grenades_clip > weaponClipSize(self.grief_savedweapon_grenades))
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{
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self.grief_savedweapon_grenades_clip = weaponClipSize(self.grief_savedweapon_grenades);
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}
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}
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self setweaponammoclip( self.grief_savedweapon_grenades, self.grief_savedweapon_grenades_clip );
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}
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}
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@ -1769,33 +1779,9 @@ grief_laststand_weapons_return()
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}
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}
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if ( isDefined( self.grief_savedweapon_mine ) )
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{
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self giveweapon( self.grief_savedweapon_mine );
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self set_player_placeable_mine( self.grief_savedweapon_mine );
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self setactionslot( 4, "weapon", self.grief_savedweapon_mine );
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self setweaponammoclip( self.grief_savedweapon_mine, self.grief_savedweapon_mine_clip );
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}
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if ( isDefined( self.current_equipment ) )
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{
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self maps/mp/zombies/_zm_equipment::equipment_take( self.current_equipment );
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}
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if ( isDefined( self.grief_savedweapon_equipment ) )
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{
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self.do_not_display_equipment_pickup_hint = 1;
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self maps/mp/zombies/_zm_equipment::equipment_give( self.grief_savedweapon_equipment );
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self.do_not_display_equipment_pickup_hint = undefined;
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}
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if ( isDefined( self.grief_hasriotshield ) && self.grief_hasriotshield )
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{
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if ( isDefined( self.player_shield_reset_health ) )
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{
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self [[ self.player_shield_reset_health ]]();
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}
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}
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// mines and equipment get taken away if given too early
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self thread wait_and_return_mine();
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self thread wait_and_return_equipment();
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if(level.scr_zm_ui_gametype_obj == "zcontainment")
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{
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@ -1830,6 +1816,54 @@ grief_laststand_weapons_return()
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return 0;
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}
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wait_and_return_mine()
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{
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wait 0.05;
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if ( isDefined( self.grief_savedweapon_mine ) )
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{
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if(level.scr_zm_ui_gametype_obj == "zcontainment")
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{
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self.grief_savedweapon_mine_clip += 2;
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if(self.grief_savedweapon_mine_clip > weaponClipSize(self.grief_savedweapon_mine))
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{
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self.grief_savedweapon_mine_clip = weaponClipSize(self.grief_savedweapon_mine);
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}
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}
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self giveweapon( self.grief_savedweapon_mine );
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self set_player_placeable_mine( self.grief_savedweapon_mine );
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self setactionslot( 4, "weapon", self.grief_savedweapon_mine );
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self setweaponammoclip( self.grief_savedweapon_mine, self.grief_savedweapon_mine_clip );
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}
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}
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wait_and_return_equipment()
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{
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wait 0.05;
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if ( isDefined( self.current_equipment ) )
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{
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self maps/mp/zombies/_zm_equipment::equipment_take( self.current_equipment );
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}
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if ( isDefined( self.grief_savedweapon_equipment ) )
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{
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self.do_not_display_equipment_pickup_hint = 1;
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self maps/mp/zombies/_zm_equipment::equipment_give( self.grief_savedweapon_equipment );
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self.do_not_display_equipment_pickup_hint = undefined;
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}
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if ( isDefined( self.grief_hasriotshield ) && self.grief_hasriotshield )
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{
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if ( isDefined( self.player_shield_reset_health ) )
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{
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self [[ self.player_shield_reset_health ]]();
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}
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}
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}
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sudden_death()
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{
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level endon("end_game");
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