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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-28 08:00:14 -05:00
Replace player_out_of_playable_area_monitor
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@ -36,6 +36,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm::player_spawn_protection, scripts\zm\replaced\_zm::player_spawn_protection);
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replaceFunc(maps\mp\zombies\_zm::wait_and_revive, scripts\zm\replaced\_zm::wait_and_revive);
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replaceFunc(maps\mp\zombies\_zm::player_revive_monitor, scripts\zm\replaced\_zm::player_revive_monitor);
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replaceFunc(maps\mp\zombies\_zm::player_out_of_playable_area_monitor, scripts\zm\replaced\_zm::player_out_of_playable_area_monitor);
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replaceFunc(maps\mp\zombies\_zm::end_game, scripts\zm\replaced\_zm::end_game);
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replaceFunc(maps\mp\zombies\_zm_playerhealth::playerhealthregen, scripts\zm\replaced\_zm_playerhealth::playerhealthregen);
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replaceFunc(maps\mp\zombies\_zm_utility::track_players_intersection_tracker, scripts\zm\replaced\_zm_utility::track_players_intersection_tracker);
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@ -1182,6 +1182,58 @@ player_revive_monitor()
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}
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}
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player_out_of_playable_area_monitor()
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{
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self notify( "stop_player_out_of_playable_area_monitor" );
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self endon( "stop_player_out_of_playable_area_monitor" );
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self endon( "disconnect" );
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level endon( "end_game" );
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while ( !isdefined( self.characterindex ) )
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wait 0.05;
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wait( 0.15 * self.characterindex );
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while ( true )
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{
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if ( self.sessionstate == "spectator" )
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{
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wait( get_player_out_of_playable_area_monitor_wait_time() );
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continue;
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}
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if ( is_true( level.hostmigration_occured ) )
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{
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wait( get_player_out_of_playable_area_monitor_wait_time() );
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continue;
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}
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if ( !self in_life_brush() && ( self in_kill_brush() || !self in_enabled_playable_area() ) )
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{
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if ( !isdefined( level.player_out_of_playable_area_monitor_callback ) || self [[ level.player_out_of_playable_area_monitor_callback ]]() )
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{
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self maps\mp\zombies\_zm_stats::increment_map_cheat_stat( "cheat_out_of_playable" );
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self maps\mp\zombies\_zm_stats::increment_client_stat( "cheat_out_of_playable", 0 );
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self maps\mp\zombies\_zm_stats::increment_client_stat( "cheat_total", 0 );
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self playlocalsound( level.zmb_laugh_alias );
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wait 0.5;
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if ( get_players().size == 1 && flag( "solo_game" ) && ( isdefined( self.waiting_to_revive ) && self.waiting_to_revive ) )
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level notify( "end_game" );
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else
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{
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//self disableinvulnerability();
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self.lives = 0;
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self dodamage( self.health + 1000, self.origin );
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self.bleedout_time = 0;
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}
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}
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}
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wait( get_player_out_of_playable_area_monitor_wait_time() );
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}
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}
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end_game()
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{
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level waittill( "end_game" );
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