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Encounter: choose random game mode from dvar
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@ -465,13 +465,13 @@
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#### Grief
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* Gain score by making enemy players bleed out
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* First team to make 25 enemy players bleed out wins the game
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* Make 25 enemy players bleed out to win the game
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* Players respawn after being down for 10 seconds
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* Players retain perks
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#### Search & Rezurrect
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* Win rounds by getting all enemy players down
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* First team to win 3 rounds wins the game
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* Win 3 rounds to win the game
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* Tie round if both teams die within 5 seconds of eachother
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* Sudden death after 5 minute round (all players lose 100 health)
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* Players start each round with at least 10000 points
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@ -486,7 +486,7 @@
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#### Containment
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* Gain score by being the team with the most players alive in the containment zone
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* First team to gain 250 score wins the game
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* Gain 250 score to win the game
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* Contested if both teams have the same amount of players alive in the containment zone
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* Both teams gain score at half-rate when contested
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* Zombies only go after players in the containment zone
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@ -313,10 +313,11 @@ set_grief_vars()
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{
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if(getDvar("ui_gametype_obj") == "")
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{
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setDvar("ui_gametype_obj", "zsnr");
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setDvar("ui_gametype_obj", "zgrief zsnr zrace zmeat zcontainment");
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}
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level.scr_zm_ui_gametype_obj = getDvar("ui_gametype_obj");
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gamemodes = strTok(getDvar("ui_gametype_obj"), " ");
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level.scr_zm_ui_gametype_obj = random(gamemodes);
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level.noroundnumber = 1;
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level.zombie_powerups["meat_stink"].solo = 1;
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