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Die Rise: add escape pod call sound
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@ -383,6 +383,8 @@ escape_pod_call_think()
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who maps\mp\zombies\_zm_score::minus_to_player_score( self.cost );
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play_sound_at_pos( "purchase", self.origin );
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self playsound( "zmb_buildable_complete" );
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self trigger_off();
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self maps\mp\zm_highrise_buildables::onuseplantobject_escapepodkey( who );
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