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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 23:02:53 -05:00
Acidgat: add scripted force weapon switch after last shot
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@ -38,7 +38,7 @@ wait_for_blundersplat_fired()
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if (str_weapon == "blundersplat_zm")
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{
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self setweaponammoclip(str_weapon, 0);
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self remove_clip_ammo(str_weapon);
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for (i = 0; i < weaponclipsize(str_weapon); i++)
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{
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@ -60,7 +60,7 @@ wait_for_blundersplat_upgraded_fired()
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if (str_weapon == "blundersplat_upgraded_zm")
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{
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self setweaponammoclip(str_weapon, 0);
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self remove_clip_ammo(str_weapon);
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for (i = 0; i < weaponclipsize(str_weapon); i++)
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{
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@ -70,6 +70,43 @@ wait_for_blundersplat_upgraded_fired()
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}
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}
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remove_clip_ammo(str_weapon)
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{
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self setweaponammoclip(str_weapon, 0);
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if (self getammocount(str_weapon) == 0)
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{
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self thread force_weapon_switch(str_weapon);
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}
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}
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force_weapon_switch(str_weapon)
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{
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self endon("disconnect");
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wait weaponfiretime(str_weapon);
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if (self getcurrentweapon() != str_weapon)
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{
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return;
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}
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primary_weapons = self getweaponslistprimaries();
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str_weapon_ind = 0;
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foreach (primary_weapon_ind, primary_weapon in primary_weapons)
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{
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if (primary_weapon == str_weapon)
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{
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str_weapon_ind = primary_weapon_ind;
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break;
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}
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}
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switch_to_weapon_ind = (str_weapon_ind + 1) % primary_weapons.size;
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self switchtoweapon(primary_weapons[switch_to_weapon_ind]);
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}
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_titus_locate_target(is_not_upgraded = 1, count)
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{
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fire_angles = self getplayerangles();
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