mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Pad empty lines around blocks
This commit is contained in:
@ -19,6 +19,7 @@ struct_class_init()
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level.struct_class_names[ "script_noteworthy" ] = [];
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level.struct_class_names[ "script_linkname" ] = [];
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level.struct_class_names[ "script_unitrigger_type" ] = [];
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foreach ( s_struct in level.struct )
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{
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if ( isDefined( s_struct.targetname ) )
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@ -27,43 +28,53 @@ struct_class_init()
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{
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level.struct_class_names[ "targetname" ][ s_struct.targetname ] = [];
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}
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size = level.struct_class_names[ "targetname" ][ s_struct.targetname ].size;
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level.struct_class_names[ "targetname" ][ s_struct.targetname ][ size ] = s_struct;
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}
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if ( isDefined( s_struct.target ) )
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{
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if ( !isDefined( level.struct_class_names[ "target" ][ s_struct.target ] ) )
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{
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level.struct_class_names[ "target" ][ s_struct.target ] = [];
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}
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size = level.struct_class_names[ "target" ][ s_struct.target ].size;
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level.struct_class_names[ "target" ][ s_struct.target ][ size ] = s_struct;
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}
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if ( isDefined( s_struct.script_noteworthy ) )
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{
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if ( !isDefined( level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] ) )
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{
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level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] = [];
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}
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size = level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ].size;
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level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ][ size ] = s_struct;
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}
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if ( isDefined( s_struct.script_linkname ) )
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{
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level.struct_class_names[ "script_linkname" ][ s_struct.script_linkname ][ 0 ] = s_struct;
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}
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if ( isDefined( s_struct.script_unitrigger_type ) )
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{
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if ( !isDefined( level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] ) )
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{
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level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] = [];
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}
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size = level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ].size;
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level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ][ size ] = s_struct;
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}
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}
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gametype = getDvar( "g_gametype" );
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location = getDvar( "ui_zm_mapstartlocation" );
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if ( array_validate( level.add_struct_gamemode_location_funcs ) )
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{
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if ( array_validate( level.add_struct_gamemode_location_funcs[ gametype ] ) )
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@ -87,37 +98,45 @@ add_struct( s_struct )
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{
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level.struct_class_names[ "targetname" ][ s_struct.targetname ] = [];
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}
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size = level.struct_class_names[ "targetname" ][ s_struct.targetname ].size;
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level.struct_class_names[ "targetname" ][ s_struct.targetname ][ size ] = s_struct;
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}
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if ( isDefined( s_struct.script_noteworthy ) )
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{
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if ( !isDefined( level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] ) )
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{
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level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] = [];
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}
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size = level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ].size;
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level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ][ size ] = s_struct;
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}
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if ( isDefined( s_struct.target ) )
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{
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if ( !isDefined( level.struct_class_names[ "target" ][ s_struct.target ] ) )
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{
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level.struct_class_names[ "target" ][ s_struct.target ] = [];
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}
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size = level.struct_class_names[ "target" ][ s_struct.target ].size;
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level.struct_class_names[ "target" ][ s_struct.target ][ size ] = s_struct;
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}
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if ( isDefined( s_struct.script_linkname ) )
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{
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level.struct_class_names[ "script_linkname" ][ s_struct.script_linkname ][ 0 ] = s_struct;
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}
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if ( isDefined( s_struct.script_unitrigger_type ) )
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{
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if ( !isDefined( level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] ) )
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{
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level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] = [];
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}
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size = level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ].size;
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level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ][ size ] = s_struct;
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}
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@ -185,6 +204,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
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unitrigger_stub.angles = angles;
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model_name = undefined;
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if ( weapon_name == "sticky_grenade_zm" )
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{
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model_name = "semtex_bag";
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@ -217,6 +237,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
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if ( unitrigger_stub.targetname == "weapon_upgrade" )
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{
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unitrigger_stub.cost = get_weapon_cost( weapon_name );
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if ( !is_true( level.monolingustic_prompt_format ) )
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{
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unitrigger_stub.hint_string = get_weapon_hint( weapon_name );
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@ -225,10 +246,12 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
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else
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{
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unitrigger_stub.hint_parm1 = get_weapon_display_name( weapon_name );
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if ( !isDefined( unitrigger_stub.hint_parm1 ) || unitrigger_stub.hint_parm1 == "" || unitrigger_stub.hint_parm1 == "none" )
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{
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unitrigger_stub.hint_parm1 = "missing weapon name " + weapon_name;
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}
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unitrigger_stub.hint_parm2 = unitrigger_stub.cost;
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unitrigger_stub.hint_string = &"ZOMBIE_WEAPONCOSTONLY";
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}
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@ -244,6 +267,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
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if ( is_melee_weapon( weapon_name ) )
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{
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melee_weapon = undefined;
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foreach(melee_weapon in level._melee_weapons)
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{
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if(melee_weapon.weapon_name == weapon_name)
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@ -330,6 +354,7 @@ playchalkfx( effect, origin, angles )
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wallbuy_grenade_model_fix()
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{
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model = getent(self.target, "targetname");
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if(!isDefined(model))
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{
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return;
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@ -347,13 +372,16 @@ barrier( model, origin, angles, not_solid )
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level.survival_barriers = [];
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level.survival_barriers_index = 0;
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}
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level.survival_barriers[ level.survival_barriers_index ] = spawn( "script_model", origin );
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level.survival_barriers[ level.survival_barriers_index ] setModel( model );
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level.survival_barriers[ level.survival_barriers_index ] rotateTo( angles, 0.1 );
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if ( is_true( not_solid ) )
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{
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level.survival_barriers[ level.survival_barriers_index ] notSolid();
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}
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level.survival_barriers_index++;
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}
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@ -363,13 +391,16 @@ add_struct_location_gamemode_func( gametype, location, func )
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{
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level.add_struct_gamemode_location_funcs = [];
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}
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if ( !isDefined( level.add_struct_gamemode_location_funcs[ gametype ] ) )
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{
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level.add_struct_gamemode_location_funcs[ gametype ] = [];
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}
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if ( !isDefined( level.add_struct_gamemode_location_funcs[ gametype ][ location ] ) )
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{
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level.add_struct_gamemode_location_funcs[ gametype ][ location ] = [];
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}
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level.add_struct_gamemode_location_funcs[ gametype ][ location ][ level.add_struct_gamemode_location_funcs[ gametype ][ location ].size ] = func;
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}
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