mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Indent switch statements
This commit is contained in:
@ -1079,35 +1079,35 @@ can_track_ammo( weap )
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switch ( weap )
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{
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case "zombie_tazer_flourish":
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case "zombie_sickle_flourish":
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case "zombie_knuckle_crack":
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case "zombie_fists_zm":
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case "zombie_builder_zm":
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case "zombie_bowie_flourish":
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case "time_bomb_zm":
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case "time_bomb_detonator_zm":
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case "tazer_knuckles_zm":
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case "tazer_knuckles_upgraded_zm":
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case "slowgun_zm":
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case "slowgun_upgraded_zm":
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case "screecher_arms_zm":
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case "riotshield_zm":
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case "none":
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case "no_hands_zm":
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case "lower_equip_gasmask_zm":
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case "humangun_zm":
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case "humangun_upgraded_zm":
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case "equip_gasmask_zm":
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case "equip_dieseldrone_zm":
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case "death_throe_zm":
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case "chalk_draw_zm":
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case "alcatraz_shield_zm":
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case "tomb_shield_zm":
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return false;
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default:
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if ( is_melee_weapon( weap ) || is_zombie_perk_bottle( weap ) || is_placeable_mine( weap ) || is_equipment( weap ) || issubstr( weap, "knife_ballistic_" ) || getsubstr( weap, 0, 3 ) == "gl_" || weaponfuellife( weap ) > 0 || weap == level.revive_tool )
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case "zombie_tazer_flourish":
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case "zombie_sickle_flourish":
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case "zombie_knuckle_crack":
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case "zombie_fists_zm":
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case "zombie_builder_zm":
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case "zombie_bowie_flourish":
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case "time_bomb_zm":
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case "time_bomb_detonator_zm":
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case "tazer_knuckles_zm":
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case "tazer_knuckles_upgraded_zm":
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case "slowgun_zm":
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case "slowgun_upgraded_zm":
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case "screecher_arms_zm":
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case "riotshield_zm":
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case "none":
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case "no_hands_zm":
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case "lower_equip_gasmask_zm":
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case "humangun_zm":
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case "humangun_upgraded_zm":
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case "equip_gasmask_zm":
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case "equip_dieseldrone_zm":
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case "death_throe_zm":
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case "chalk_draw_zm":
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case "alcatraz_shield_zm":
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case "tomb_shield_zm":
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return false;
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default:
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if ( is_melee_weapon( weap ) || is_zombie_perk_bottle( weap ) || is_placeable_mine( weap ) || is_equipment( weap ) || issubstr( weap, "knife_ballistic_" ) || getsubstr( weap, 0, 3 ) == "gl_" || weaponfuellife( weap ) > 0 || weap == level.revive_tool )
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return false;
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}
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return true;
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@ -357,18 +357,18 @@ menu_onmenuresponse()
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{
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switch ( response )
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{
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case "allies":
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self [[ level.allies ]]();
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break;
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case "axis":
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self [[ level.teammenu ]]( response );
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break;
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case "autoassign":
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self [[ level.autoassign ]]( 1 );
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break;
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case "spectator":
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self [[ level.spectator ]]();
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break;
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case "allies":
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self [[ level.allies ]]();
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break;
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case "axis":
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self [[ level.teammenu ]]( response );
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break;
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case "autoassign":
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self [[ level.autoassign ]]( 1 );
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break;
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case "spectator":
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self [[ level.spectator ]]();
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break;
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}
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continue;
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@ -150,38 +150,38 @@ vending_trigger_think()
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switch ( perk )
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{
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case "specialty_armorvest_upgrade":
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case "specialty_armorvest":
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cost = 2500;
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break;
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case "specialty_quickrevive_upgrade":
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case "specialty_quickrevive":
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if ( solo )
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cost = 500;
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else
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cost = 1500;
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case "specialty_armorvest_upgrade":
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case "specialty_armorvest":
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cost = 2500;
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break;
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case "specialty_quickrevive_upgrade":
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case "specialty_quickrevive":
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if ( solo )
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cost = 500;
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else
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cost = 1500;
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break;
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case "specialty_fastreload_upgrade":
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case "specialty_fastreload":
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cost = 3000;
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break;
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case "specialty_rof_upgrade":
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case "specialty_rof":
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cost = 2000;
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break;
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case "specialty_longersprint_upgrade":
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case "specialty_longersprint":
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cost = 2000;
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break;
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case "specialty_deadshot_upgrade":
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case "specialty_deadshot":
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cost = 1500;
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break;
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case "specialty_additionalprimaryweapon_upgrade":
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case "specialty_additionalprimaryweapon":
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cost = 4000;
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break;
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break;
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case "specialty_fastreload_upgrade":
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case "specialty_fastreload":
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cost = 3000;
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break;
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case "specialty_rof_upgrade":
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case "specialty_rof":
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cost = 2000;
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break;
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case "specialty_longersprint_upgrade":
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case "specialty_longersprint":
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cost = 2000;
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break;
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case "specialty_deadshot_upgrade":
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case "specialty_deadshot":
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cost = 1500;
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break;
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case "specialty_additionalprimaryweapon_upgrade":
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case "specialty_additionalprimaryweapon":
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cost = 4000;
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break;
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}
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if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].cost ) )
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@ -211,48 +211,48 @@ vending_trigger_think()
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switch ( perk )
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{
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case "specialty_armorvest_upgrade":
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case "specialty_armorvest":
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self sethintstring( &"ZOMBIE_PERK_JUGGERNAUT", cost );
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break;
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case "specialty_quickrevive_upgrade":
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case "specialty_quickrevive":
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if ( solo )
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self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE_SOLO", cost );
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else
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self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE", cost );
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case "specialty_armorvest_upgrade":
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case "specialty_armorvest":
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self sethintstring( &"ZOMBIE_PERK_JUGGERNAUT", cost );
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break;
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case "specialty_quickrevive_upgrade":
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case "specialty_quickrevive":
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if ( solo )
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self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE_SOLO", cost );
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else
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self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE", cost );
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break;
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case "specialty_fastreload_upgrade":
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case "specialty_fastreload":
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self sethintstring( &"ZOMBIE_PERK_FASTRELOAD", cost );
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break;
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case "specialty_rof_upgrade":
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case "specialty_rof":
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self sethintstring( &"ZOMBIE_PERK_DOUBLETAP", cost );
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break;
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case "specialty_longersprint_upgrade":
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case "specialty_longersprint":
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self sethintstring( &"ZOMBIE_PERK_MARATHON", cost );
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break;
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case "specialty_deadshot_upgrade":
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case "specialty_deadshot":
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self sethintstring( &"ZOMBIE_PERK_DEADSHOT", cost );
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break;
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case "specialty_additionalprimaryweapon_upgrade":
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case "specialty_additionalprimaryweapon":
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self sethintstring( &"ZOMBIE_PERK_ADDITIONALPRIMARYWEAPON", cost );
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break;
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case "specialty_scavenger_upgrade":
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case "specialty_scavenger":
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self sethintstring( &"ZOMBIE_PERK_TOMBSTONE", cost );
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break;
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case "specialty_finalstand_upgrade":
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case "specialty_finalstand":
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self sethintstring( &"ZOMBIE_PERK_CHUGABUD", cost );
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break;
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default:
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self sethintstring( perk + " Cost: " + level.zombie_vars["zombie_perk_cost"] );
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break;
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case "specialty_fastreload_upgrade":
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case "specialty_fastreload":
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self sethintstring( &"ZOMBIE_PERK_FASTRELOAD", cost );
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break;
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case "specialty_rof_upgrade":
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case "specialty_rof":
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self sethintstring( &"ZOMBIE_PERK_DOUBLETAP", cost );
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break;
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case "specialty_longersprint_upgrade":
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case "specialty_longersprint":
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self sethintstring( &"ZOMBIE_PERK_MARATHON", cost );
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break;
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case "specialty_deadshot_upgrade":
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case "specialty_deadshot":
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self sethintstring( &"ZOMBIE_PERK_DEADSHOT", cost );
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break;
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case "specialty_additionalprimaryweapon_upgrade":
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case "specialty_additionalprimaryweapon":
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self sethintstring( &"ZOMBIE_PERK_ADDITIONALPRIMARYWEAPON", cost );
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break;
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case "specialty_scavenger_upgrade":
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case "specialty_scavenger":
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self sethintstring( &"ZOMBIE_PERK_TOMBSTONE", cost );
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break;
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case "specialty_finalstand_upgrade":
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case "specialty_finalstand":
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self sethintstring( &"ZOMBIE_PERK_CHUGABUD", cost );
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break;
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default:
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self sethintstring( perk + " Cost: " + level.zombie_vars["zombie_perk_cost"] );
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}
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if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].hint_string ) )
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@ -389,48 +389,48 @@ perk_give_bottle_end( gun, perk )
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switch ( perk )
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{
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case "specialty_rof_upgrade":
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case "specialty_rof":
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weapon = level.machine_assets["doubletap"].weapon;
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break;
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case "specialty_longersprint_upgrade":
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case "specialty_longersprint":
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weapon = level.machine_assets["marathon"].weapon;
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break;
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case "specialty_flakjacket_upgrade":
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case "specialty_flakjacket":
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weapon = level.machine_assets["divetonuke"].weapon;
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break;
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case "specialty_armorvest_upgrade":
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case "specialty_armorvest":
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weapon = level.machine_assets["juggernog"].weapon;
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self.jugg_used = 1;
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break;
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case "specialty_quickrevive_upgrade":
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case "specialty_quickrevive":
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weapon = level.machine_assets["revive"].weapon;
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break;
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case "specialty_fastreload_upgrade":
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case "specialty_fastreload":
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weapon = level.machine_assets["speedcola"].weapon;
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self.speed_used = 1;
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break;
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case "specialty_deadshot_upgrade":
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case "specialty_deadshot":
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weapon = level.machine_assets["deadshot"].weapon;
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break;
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case "specialty_additionalprimaryweapon_upgrade":
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case "specialty_additionalprimaryweapon":
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weapon = level.machine_assets["additionalprimaryweapon"].weapon;
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break;
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case "specialty_scavenger_upgrade":
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case "specialty_scavenger":
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weapon = level.machine_assets["tombstone"].weapon;
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break;
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case "specialty_finalstand_upgrade":
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case "specialty_finalstand":
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weapon = level.machine_assets["whoswho"].weapon;
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break;
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case "specialty_rof_upgrade":
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case "specialty_rof":
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weapon = level.machine_assets["doubletap"].weapon;
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break;
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case "specialty_longersprint_upgrade":
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case "specialty_longersprint":
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weapon = level.machine_assets["marathon"].weapon;
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break;
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case "specialty_flakjacket_upgrade":
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case "specialty_flakjacket":
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weapon = level.machine_assets["divetonuke"].weapon;
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break;
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case "specialty_armorvest_upgrade":
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case "specialty_armorvest":
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weapon = level.machine_assets["juggernog"].weapon;
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self.jugg_used = 1;
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break;
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case "specialty_quickrevive_upgrade":
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case "specialty_quickrevive":
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weapon = level.machine_assets["revive"].weapon;
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break;
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case "specialty_fastreload_upgrade":
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case "specialty_fastreload":
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weapon = level.machine_assets["speedcola"].weapon;
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self.speed_used = 1;
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break;
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case "specialty_deadshot_upgrade":
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case "specialty_deadshot":
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weapon = level.machine_assets["deadshot"].weapon;
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break;
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case "specialty_additionalprimaryweapon_upgrade":
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case "specialty_additionalprimaryweapon":
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weapon = level.machine_assets["additionalprimaryweapon"].weapon;
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break;
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case "specialty_scavenger_upgrade":
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case "specialty_scavenger":
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weapon = level.machine_assets["tombstone"].weapon;
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break;
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case "specialty_finalstand_upgrade":
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case "specialty_finalstand":
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weapon = level.machine_assets["whoswho"].weapon;
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break;
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}
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if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].perk_bottle ) )
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@ -800,27 +800,27 @@ perk_think( perk )
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switch( perk )
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{
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case "specialty_armorvest":
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self setmaxhealth( self.premaxhealth );
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break;
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case "specialty_additionalprimaryweapon":
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if ( result == perk_str )
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{
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self maps\mp\zombies\_zm::take_additionalprimaryweapon();
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}
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break;
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case "specialty_deadshot":
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if ( !is_true( level.disable_deadshot_clientfield ) )
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{
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self setclientfieldtoplayer( "deadshot_perk", 0 );
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}
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break;
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case "specialty_deadshot_upgrade":
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if ( !is_true( level.disable_deadshot_clientfield ) )
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{
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self setclientfieldtoplayer( "deadshot_perk", 0 );
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}
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break;
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case "specialty_armorvest":
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self setmaxhealth( self.premaxhealth );
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break;
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case "specialty_additionalprimaryweapon":
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if ( result == perk_str )
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{
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self maps\mp\zombies\_zm::take_additionalprimaryweapon();
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}
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break;
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case "specialty_deadshot":
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if ( !is_true( level.disable_deadshot_clientfield ) )
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{
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self setclientfieldtoplayer( "deadshot_perk", 0 );
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}
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break;
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case "specialty_deadshot_upgrade":
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if ( !is_true( level.disable_deadshot_clientfield ) )
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{
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self setclientfieldtoplayer( "deadshot_perk", 0 );
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}
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break;
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}
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if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_take ) )
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{
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@ -923,38 +923,38 @@ set_perk_clientfield( perk, state )
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{
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switch ( perk )
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{
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case "specialty_additionalprimaryweapon":
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self setclientfieldtoplayer( "perk_additional_primary_weapon", state );
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break;
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case "specialty_deadshot":
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self setclientfieldtoplayer( "perk_dead_shot", state );
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break;
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case "specialty_flakjacket":
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self setclientfieldtoplayer( "perk_dive_to_nuke", state );
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break;
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case "specialty_rof":
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self setclientfieldtoplayer( "perk_double_tap", state );
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break;
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case "specialty_armorvest":
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self setclientfieldtoplayer( "perk_juggernaut", state );
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break;
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case "specialty_movefaster":
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self setclientfieldtoplayer( "perk_marathon", state );
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break;
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case "specialty_quickrevive":
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self setclientfieldtoplayer( "perk_quick_revive", state );
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break;
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case "specialty_fastreload":
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self setclientfieldtoplayer( "perk_sleight_of_hand", state );
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break;
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case "specialty_scavenger":
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self setclientfieldtoplayer( "perk_tombstone", state );
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break;
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case "specialty_finalstand":
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self setclientfieldtoplayer( "perk_chugabud", state );
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break;
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default:
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break;
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case "specialty_additionalprimaryweapon":
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self setclientfieldtoplayer( "perk_additional_primary_weapon", state );
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break;
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case "specialty_deadshot":
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self setclientfieldtoplayer( "perk_dead_shot", state );
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break;
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case "specialty_flakjacket":
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self setclientfieldtoplayer( "perk_dive_to_nuke", state );
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break;
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case "specialty_rof":
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self setclientfieldtoplayer( "perk_double_tap", state );
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break;
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case "specialty_armorvest":
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self setclientfieldtoplayer( "perk_juggernaut", state );
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break;
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case "specialty_movefaster":
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self setclientfieldtoplayer( "perk_marathon", state );
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break;
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case "specialty_quickrevive":
|
||||
self setclientfieldtoplayer( "perk_quick_revive", state );
|
||||
break;
|
||||
case "specialty_fastreload":
|
||||
self setclientfieldtoplayer( "perk_sleight_of_hand", state );
|
||||
break;
|
||||
case "specialty_scavenger":
|
||||
self setclientfieldtoplayer( "perk_tombstone", state );
|
||||
break;
|
||||
case "specialty_finalstand":
|
||||
self setclientfieldtoplayer( "perk_chugabud", state );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].clientfield_set ) )
|
||||
|
@ -153,74 +153,74 @@ powerup_grab( powerup_team )
|
||||
{
|
||||
switch ( self.powerup_name )
|
||||
{
|
||||
case "nuke":
|
||||
level thread nuke_powerup( self, players[i].team );
|
||||
players[i] thread powerup_vo( "nuke" );
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
players[i].zombie_nuked = arraysort( zombies, self.origin );
|
||||
players[i] notify( "nuke_triggered" );
|
||||
break;
|
||||
case "full_ammo":
|
||||
level thread full_ammo_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "full_ammo" );
|
||||
break;
|
||||
case "double_points":
|
||||
level thread double_points_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "double_points" );
|
||||
break;
|
||||
case "insta_kill":
|
||||
level thread insta_kill_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "insta_kill" );
|
||||
break;
|
||||
case "carpenter":
|
||||
if ( is_classic() )
|
||||
players[i] thread maps\mp\zombies\_zm_pers_upgrades::persistent_carpenter_ability_check();
|
||||
case "nuke":
|
||||
level thread nuke_powerup( self, players[i].team );
|
||||
players[i] thread powerup_vo( "nuke" );
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
players[i].zombie_nuked = arraysort( zombies, self.origin );
|
||||
players[i] notify( "nuke_triggered" );
|
||||
break;
|
||||
case "full_ammo":
|
||||
level thread full_ammo_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "full_ammo" );
|
||||
break;
|
||||
case "double_points":
|
||||
level thread double_points_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "double_points" );
|
||||
break;
|
||||
case "insta_kill":
|
||||
level thread insta_kill_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "insta_kill" );
|
||||
break;
|
||||
case "carpenter":
|
||||
if ( is_classic() )
|
||||
players[i] thread maps\mp\zombies\_zm_pers_upgrades::persistent_carpenter_ability_check();
|
||||
|
||||
if ( isdefined( level.use_new_carpenter_func ) )
|
||||
level thread [[ level.use_new_carpenter_func ]]( self.origin );
|
||||
else
|
||||
level thread start_carpenter( self.origin );
|
||||
if ( isdefined( level.use_new_carpenter_func ) )
|
||||
level thread [[ level.use_new_carpenter_func ]]( self.origin );
|
||||
else
|
||||
level thread start_carpenter( self.origin );
|
||||
|
||||
players[i] thread powerup_vo( "carpenter" );
|
||||
break;
|
||||
case "fire_sale":
|
||||
level thread start_fire_sale( self );
|
||||
players[i] thread powerup_vo( "firesale" );
|
||||
break;
|
||||
case "bonfire_sale":
|
||||
level thread start_bonfire_sale( self );
|
||||
players[i] thread powerup_vo( "firesale" );
|
||||
break;
|
||||
case "minigun":
|
||||
level thread minigun_weapon_powerup( players[i] );
|
||||
players[i] thread powerup_vo( "minigun" );
|
||||
break;
|
||||
case "free_perk":
|
||||
level thread free_perk_powerup( self );
|
||||
break;
|
||||
case "tesla":
|
||||
level thread tesla_weapon_powerup( players[i] );
|
||||
players[i] thread powerup_vo( "tesla" );
|
||||
break;
|
||||
case "random_weapon":
|
||||
if ( !level random_weapon_powerup( self, players[i] ) )
|
||||
continue;
|
||||
break;
|
||||
case "bonus_points_player":
|
||||
level thread bonus_points_player_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "bonus_points_solo" );
|
||||
break;
|
||||
case "bonus_points_team":
|
||||
level thread bonus_points_team_powerup( self );
|
||||
players[i] thread powerup_vo( "bonus_points_team" );
|
||||
break;
|
||||
case "teller_withdrawl":
|
||||
level thread teller_withdrawl( self, players[i] );
|
||||
break;
|
||||
default:
|
||||
if ( isdefined( level._zombiemode_powerup_grab ) )
|
||||
level thread [[ level._zombiemode_powerup_grab ]]( self, players[i] );
|
||||
break;
|
||||
players[i] thread powerup_vo( "carpenter" );
|
||||
break;
|
||||
case "fire_sale":
|
||||
level thread start_fire_sale( self );
|
||||
players[i] thread powerup_vo( "firesale" );
|
||||
break;
|
||||
case "bonfire_sale":
|
||||
level thread start_bonfire_sale( self );
|
||||
players[i] thread powerup_vo( "firesale" );
|
||||
break;
|
||||
case "minigun":
|
||||
level thread minigun_weapon_powerup( players[i] );
|
||||
players[i] thread powerup_vo( "minigun" );
|
||||
break;
|
||||
case "free_perk":
|
||||
level thread free_perk_powerup( self );
|
||||
break;
|
||||
case "tesla":
|
||||
level thread tesla_weapon_powerup( players[i] );
|
||||
players[i] thread powerup_vo( "tesla" );
|
||||
break;
|
||||
case "random_weapon":
|
||||
if ( !level random_weapon_powerup( self, players[i] ) )
|
||||
continue;
|
||||
break;
|
||||
case "bonus_points_player":
|
||||
level thread bonus_points_player_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "bonus_points_solo" );
|
||||
break;
|
||||
case "bonus_points_team":
|
||||
level thread bonus_points_team_powerup( self );
|
||||
players[i] thread powerup_vo( "bonus_points_team" );
|
||||
break;
|
||||
case "teller_withdrawl":
|
||||
level thread teller_withdrawl( self, players[i] );
|
||||
break;
|
||||
default:
|
||||
if ( isdefined( level._zombiemode_powerup_grab ) )
|
||||
level thread [[ level._zombiemode_powerup_grab ]]( self, players[i] );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,15 +54,15 @@ player_add_points_kill_bonus( mod, hit_location )
|
||||
{
|
||||
switch ( hit_location )
|
||||
{
|
||||
case "helmet":
|
||||
case "head":
|
||||
case "neck":
|
||||
self score_cf_increment_info( "death_head" );
|
||||
score = level.zombie_vars["zombie_score_bonus_head"];
|
||||
break;
|
||||
default:
|
||||
self score_cf_increment_info( "death_normal" );
|
||||
break;
|
||||
case "helmet":
|
||||
case "head":
|
||||
case "neck":
|
||||
self score_cf_increment_info( "death_head" );
|
||||
score = level.zombie_vars["zombie_score_bonus_head"];
|
||||
break;
|
||||
default:
|
||||
self score_cf_increment_info( "death_normal" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -196,64 +196,64 @@ zombie_gib_on_damage()
|
||||
|
||||
switch ( self.damagelocation )
|
||||
{
|
||||
case "torso_upper":
|
||||
case "torso_lower":
|
||||
refs[refs.size] = "guts";
|
||||
refs[refs.size] = "right_arm";
|
||||
break;
|
||||
case "right_hand":
|
||||
case "right_arm_upper":
|
||||
case "right_arm_lower":
|
||||
refs[refs.size] = "right_arm";
|
||||
break;
|
||||
case "left_hand":
|
||||
case "left_arm_upper":
|
||||
case "left_arm_lower":
|
||||
refs[refs.size] = "left_arm";
|
||||
break;
|
||||
case "right_leg_upper":
|
||||
case "right_leg_lower":
|
||||
case "right_foot":
|
||||
if ( self.health <= 0 )
|
||||
{
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
}
|
||||
|
||||
break;
|
||||
case "left_leg_upper":
|
||||
case "left_leg_lower":
|
||||
case "left_foot":
|
||||
if ( self.health <= 0 )
|
||||
{
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
if ( self.damagelocation == "none" )
|
||||
{
|
||||
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH" )
|
||||
{
|
||||
refs = self derive_damage_refs( point );
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
case "torso_upper":
|
||||
case "torso_lower":
|
||||
refs[refs.size] = "guts";
|
||||
refs[refs.size] = "right_arm";
|
||||
refs[refs.size] = "left_arm";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
break;
|
||||
}
|
||||
case "right_hand":
|
||||
case "right_arm_upper":
|
||||
case "right_arm_lower":
|
||||
refs[refs.size] = "right_arm";
|
||||
break;
|
||||
case "left_hand":
|
||||
case "left_arm_upper":
|
||||
case "left_arm_lower":
|
||||
refs[refs.size] = "left_arm";
|
||||
break;
|
||||
case "right_leg_upper":
|
||||
case "right_leg_lower":
|
||||
case "right_foot":
|
||||
if ( self.health <= 0 )
|
||||
{
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
}
|
||||
|
||||
break;
|
||||
case "left_leg_upper":
|
||||
case "left_leg_lower":
|
||||
case "left_foot":
|
||||
if ( self.health <= 0 )
|
||||
{
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
if ( self.damagelocation == "none" )
|
||||
{
|
||||
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH" )
|
||||
{
|
||||
refs = self derive_damage_refs( point );
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
refs[refs.size] = "guts";
|
||||
refs[refs.size] = "right_arm";
|
||||
refs[refs.size] = "left_arm";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( level.custom_derive_damage_refs ) )
|
||||
|
@ -55,15 +55,15 @@ get_impact_damage( damageweapon )
|
||||
{
|
||||
switch ( damageweapon )
|
||||
{
|
||||
case "staff_fire_zm":
|
||||
return 2050;
|
||||
case "staff_fire_upgraded_zm":
|
||||
case "staff_fire_upgraded2_zm":
|
||||
case "staff_fire_upgraded3_zm":
|
||||
return 3300;
|
||||
case "one_inch_punch_fire_zm":
|
||||
return 0;
|
||||
default:
|
||||
return 0;
|
||||
case "staff_fire_zm":
|
||||
return 2050;
|
||||
case "staff_fire_upgraded_zm":
|
||||
case "staff_fire_upgraded2_zm":
|
||||
case "staff_fire_upgraded3_zm":
|
||||
return 3300;
|
||||
case "one_inch_punch_fire_zm":
|
||||
return 0;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
@ -62,22 +62,22 @@ give_team_characters()
|
||||
}
|
||||
switch( self.characterindex )
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
self setmodel( "c_zom_player_grief_inmate_fb" );
|
||||
self.voice = "american";
|
||||
self.skeleton = "base";
|
||||
self setviewmodel( "c_zom_oleary_shortsleeve_viewhands" );
|
||||
self.characterindex = 0;
|
||||
break;
|
||||
case 1:
|
||||
case 3:
|
||||
self setmodel( "c_zom_player_grief_guard_fb" );
|
||||
self.voice = "american";
|
||||
self.skeleton = "base";
|
||||
self setviewmodel( "c_zom_grief_guard_viewhands" );
|
||||
self.characterindex = 1;
|
||||
break;
|
||||
case 0:
|
||||
case 2:
|
||||
self setmodel( "c_zom_player_grief_inmate_fb" );
|
||||
self.voice = "american";
|
||||
self.skeleton = "base";
|
||||
self setviewmodel( "c_zom_oleary_shortsleeve_viewhands" );
|
||||
self.characterindex = 0;
|
||||
break;
|
||||
case 1:
|
||||
case 3:
|
||||
self setmodel( "c_zom_player_grief_guard_fb" );
|
||||
self.voice = "american";
|
||||
self.skeleton = "base";
|
||||
self setviewmodel( "c_zom_grief_guard_viewhands" );
|
||||
self.characterindex = 1;
|
||||
break;
|
||||
}
|
||||
self setmovespeedscale( 1 );
|
||||
self setsprintduration( 4 );
|
||||
|
@ -318,22 +318,22 @@ pts_springpad_fling( str_spot_name )
|
||||
|
||||
switch ( str_spot_name )
|
||||
{
|
||||
case "lion_pair_1":
|
||||
str_anim1 = "dc";
|
||||
str_anim2 = "cd";
|
||||
break;
|
||||
case "lion_pair_2":
|
||||
str_anim1 = "ab";
|
||||
str_anim2 = "ba";
|
||||
break;
|
||||
case "lion_pair_3":
|
||||
str_anim1 = "cd";
|
||||
str_anim2 = "dc";
|
||||
break;
|
||||
case "lion_pair_4":
|
||||
str_anim1 = "ba";
|
||||
str_anim2 = "ab";
|
||||
break;
|
||||
case "lion_pair_1":
|
||||
str_anim1 = "dc";
|
||||
str_anim2 = "cd";
|
||||
break;
|
||||
case "lion_pair_2":
|
||||
str_anim1 = "ab";
|
||||
str_anim2 = "ba";
|
||||
break;
|
||||
case "lion_pair_3":
|
||||
str_anim1 = "cd";
|
||||
str_anim2 = "dc";
|
||||
break;
|
||||
case "lion_pair_4":
|
||||
str_anim1 = "ba";
|
||||
str_anim2 = "ab";
|
||||
break;
|
||||
}
|
||||
|
||||
m_anim = spawn( "script_model", ( 2090, 675, 3542 ) );
|
||||
|
@ -63,15 +63,15 @@ sndmeleewpn_isstaff( weapon )
|
||||
{
|
||||
switch ( weapon )
|
||||
{
|
||||
case "staff_water_melee_zm":
|
||||
case "staff_melee_zm":
|
||||
case "staff_lightning_melee_zm":
|
||||
case "staff_fire_melee_zm":
|
||||
case "staff_air_melee_zm":
|
||||
isstaff = 1;
|
||||
break;
|
||||
default:
|
||||
isstaff = 0;
|
||||
case "staff_water_melee_zm":
|
||||
case "staff_melee_zm":
|
||||
case "staff_lightning_melee_zm":
|
||||
case "staff_fire_melee_zm":
|
||||
case "staff_air_melee_zm":
|
||||
isstaff = 1;
|
||||
break;
|
||||
default:
|
||||
isstaff = 0;
|
||||
}
|
||||
|
||||
return isstaff;
|
||||
@ -84,45 +84,45 @@ tomb_can_track_ammo_custom( weap )
|
||||
|
||||
switch ( weap )
|
||||
{
|
||||
case "zombie_tazer_flourish":
|
||||
case "zombie_sickle_flourish":
|
||||
case "zombie_one_inch_punch_upgrade_flourish":
|
||||
case "zombie_one_inch_punch_flourish":
|
||||
case "zombie_knuckle_crack":
|
||||
case "zombie_fists_zm":
|
||||
case "zombie_builder_zm":
|
||||
case "zombie_bowie_flourish":
|
||||
case "time_bomb_zm":
|
||||
case "time_bomb_detonator_zm":
|
||||
case "tazer_knuckles_zm":
|
||||
case "tazer_knuckles_upgraded_zm":
|
||||
case "staff_revive_zm":
|
||||
case "slowgun_zm":
|
||||
case "slowgun_upgraded_zm":
|
||||
case "screecher_arms_zm":
|
||||
case "riotshield_zm":
|
||||
case "one_inch_punch_zm":
|
||||
case "one_inch_punch_upgraded_zm":
|
||||
case "one_inch_punch_lightning_zm":
|
||||
case "one_inch_punch_ice_zm":
|
||||
case "one_inch_punch_fire_zm":
|
||||
case "one_inch_punch_air_zm":
|
||||
case "none":
|
||||
case "no_hands_zm":
|
||||
case "lower_equip_gasmask_zm":
|
||||
case "humangun_zm":
|
||||
case "humangun_upgraded_zm":
|
||||
case "falling_hands_tomb_zm":
|
||||
case "equip_gasmask_zm":
|
||||
case "equip_dieseldrone_zm":
|
||||
case "death_throe_zm":
|
||||
case "chalk_draw_zm":
|
||||
case "alcatraz_shield_zm":
|
||||
case "tomb_shield_zm":
|
||||
return false;
|
||||
default:
|
||||
if ( is_melee_weapon( weap ) || is_zombie_perk_bottle( weap ) || is_placeable_mine( weap ) || is_equipment( weap ) || issubstr( weap, "knife_ballistic_" ) || getsubstr( weap, 0, 3 ) == "gl_" || weaponfuellife( weap ) > 0 || weap == level.revive_tool )
|
||||
case "zombie_tazer_flourish":
|
||||
case "zombie_sickle_flourish":
|
||||
case "zombie_one_inch_punch_upgrade_flourish":
|
||||
case "zombie_one_inch_punch_flourish":
|
||||
case "zombie_knuckle_crack":
|
||||
case "zombie_fists_zm":
|
||||
case "zombie_builder_zm":
|
||||
case "zombie_bowie_flourish":
|
||||
case "time_bomb_zm":
|
||||
case "time_bomb_detonator_zm":
|
||||
case "tazer_knuckles_zm":
|
||||
case "tazer_knuckles_upgraded_zm":
|
||||
case "staff_revive_zm":
|
||||
case "slowgun_zm":
|
||||
case "slowgun_upgraded_zm":
|
||||
case "screecher_arms_zm":
|
||||
case "riotshield_zm":
|
||||
case "one_inch_punch_zm":
|
||||
case "one_inch_punch_upgraded_zm":
|
||||
case "one_inch_punch_lightning_zm":
|
||||
case "one_inch_punch_ice_zm":
|
||||
case "one_inch_punch_fire_zm":
|
||||
case "one_inch_punch_air_zm":
|
||||
case "none":
|
||||
case "no_hands_zm":
|
||||
case "lower_equip_gasmask_zm":
|
||||
case "humangun_zm":
|
||||
case "humangun_upgraded_zm":
|
||||
case "falling_hands_tomb_zm":
|
||||
case "equip_gasmask_zm":
|
||||
case "equip_dieseldrone_zm":
|
||||
case "death_throe_zm":
|
||||
case "chalk_draw_zm":
|
||||
case "alcatraz_shield_zm":
|
||||
case "tomb_shield_zm":
|
||||
return false;
|
||||
default:
|
||||
if ( is_melee_weapon( weap ) || is_zombie_perk_bottle( weap ) || is_placeable_mine( weap ) || is_equipment( weap ) || issubstr( weap, "knife_ballistic_" ) || getsubstr( weap, 0, 3 ) == "gl_" || weaponfuellife( weap ) > 0 || weap == level.revive_tool )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -328,15 +328,15 @@ quadrotor_set_available()
|
||||
|
||||
switch ( str_zone )
|
||||
{
|
||||
case "zone_nml_9":
|
||||
setclientfield( "cooldown_steam", 1 );
|
||||
break;
|
||||
case "zone_bunker_5a":
|
||||
setclientfield( "cooldown_steam", 2 );
|
||||
break;
|
||||
case "zone_village_1":
|
||||
setclientfield( "cooldown_steam", 3 );
|
||||
break;
|
||||
case "zone_nml_9":
|
||||
setclientfield( "cooldown_steam", 1 );
|
||||
break;
|
||||
case "zone_bunker_5a":
|
||||
setclientfield( "cooldown_steam", 2 );
|
||||
break;
|
||||
case "zone_village_1":
|
||||
setclientfield( "cooldown_steam", 3 );
|
||||
break;
|
||||
}
|
||||
|
||||
vox_line = "vox_maxi_drone_cool_down_3";
|
||||
|
@ -37,18 +37,18 @@ create_robot_head_trigger( unitrigger_stub )
|
||||
|
||||
switch ( unitrigger_stub.script_noteworthy )
|
||||
{
|
||||
case "fire":
|
||||
m_sign showpart( "j_fire" );
|
||||
break;
|
||||
case "water":
|
||||
m_sign showpart( "j_ice" );
|
||||
break;
|
||||
case "lightning":
|
||||
m_sign showpart( "j_lightning" );
|
||||
break;
|
||||
case "air":
|
||||
m_sign showpart( "j_wind" );
|
||||
break;
|
||||
case "fire":
|
||||
m_sign showpart( "j_fire" );
|
||||
break;
|
||||
case "water":
|
||||
m_sign showpart( "j_ice" );
|
||||
break;
|
||||
case "lightning":
|
||||
m_sign showpart( "j_lightning" );
|
||||
break;
|
||||
case "air":
|
||||
m_sign showpart( "j_wind" );
|
||||
break;
|
||||
}
|
||||
|
||||
m_sign maps\mp\zombies\_zm_powerup_zombie_blood::make_zombie_blood_entity();
|
||||
|
@ -152,58 +152,58 @@ busschedulethink()
|
||||
|
||||
switch ( zonename )
|
||||
{
|
||||
case "zone_station_ext":
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_1";
|
||||
zonestocheck[zonestocheck.size] = "zone_pri";
|
||||
zonestocheck[zonestocheck.size] = "zone_pri2";
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_bridge";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_2b";
|
||||
break;
|
||||
case "zone_gas":
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_2";
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_tunnel";
|
||||
zonestocheck[zonestocheck.size] = "zone_gar";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_diner";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_diner2";
|
||||
zonestocheck[zonestocheck.size] = "zone_diner_roof";
|
||||
zonestocheck[zonestocheck.size] = "zone_din";
|
||||
zonestocheck[zonestocheck.size] = "zone_roadside_west";
|
||||
zonestocheck[zonestocheck.size] = "zone_roadside_east";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_3";
|
||||
break;
|
||||
case "zone_far":
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_forest";
|
||||
zonestocheck[zonestocheck.size] = "zone_far_ext";
|
||||
zonestocheck[zonestocheck.size] = "zone_farm_house";
|
||||
zonestocheck[zonestocheck.size] = "zone_brn";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_5";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_6";
|
||||
break;
|
||||
case "zone_pow":
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_6";
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_cornfield";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_7";
|
||||
zonestocheck[zonestocheck.size] = "zone_pow_ext1";
|
||||
zonestocheck[zonestocheck.size] = "zone_prr";
|
||||
zonestocheck[zonestocheck.size] = "zone_pcr";
|
||||
zonestocheck[zonestocheck.size] = "zone_pow_warehouse";
|
||||
break;
|
||||
case "zone_town_north":
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_8";
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_power2town";
|
||||
zonestocheck[zonestocheck.size] = "zone_tbu";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_church";
|
||||
zonestocheck[zonestocheck.size] = "zone_bar";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_east";
|
||||
zonestocheck[zonestocheck.size] = "zone_tow";
|
||||
zonestocheck[zonestocheck.size] = "zone_ban";
|
||||
zonestocheck[zonestocheck.size] = "zone_ban_vault";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_west";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_west2";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_barber";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_south";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_9";
|
||||
break;
|
||||
case "zone_station_ext":
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_1";
|
||||
zonestocheck[zonestocheck.size] = "zone_pri";
|
||||
zonestocheck[zonestocheck.size] = "zone_pri2";
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_bridge";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_2b";
|
||||
break;
|
||||
case "zone_gas":
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_2";
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_tunnel";
|
||||
zonestocheck[zonestocheck.size] = "zone_gar";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_diner";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_diner2";
|
||||
zonestocheck[zonestocheck.size] = "zone_diner_roof";
|
||||
zonestocheck[zonestocheck.size] = "zone_din";
|
||||
zonestocheck[zonestocheck.size] = "zone_roadside_west";
|
||||
zonestocheck[zonestocheck.size] = "zone_roadside_east";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_3";
|
||||
break;
|
||||
case "zone_far":
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_forest";
|
||||
zonestocheck[zonestocheck.size] = "zone_far_ext";
|
||||
zonestocheck[zonestocheck.size] = "zone_farm_house";
|
||||
zonestocheck[zonestocheck.size] = "zone_brn";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_5";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_6";
|
||||
break;
|
||||
case "zone_pow":
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_6";
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_cornfield";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_7";
|
||||
zonestocheck[zonestocheck.size] = "zone_pow_ext1";
|
||||
zonestocheck[zonestocheck.size] = "zone_prr";
|
||||
zonestocheck[zonestocheck.size] = "zone_pcr";
|
||||
zonestocheck[zonestocheck.size] = "zone_pow_warehouse";
|
||||
break;
|
||||
case "zone_town_north":
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_8";
|
||||
zonestocheck[zonestocheck.size] = "zone_amb_power2town";
|
||||
zonestocheck[zonestocheck.size] = "zone_tbu";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_church";
|
||||
zonestocheck[zonestocheck.size] = "zone_bar";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_east";
|
||||
zonestocheck[zonestocheck.size] = "zone_tow";
|
||||
zonestocheck[zonestocheck.size] = "zone_ban";
|
||||
zonestocheck[zonestocheck.size] = "zone_ban_vault";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_west";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_west2";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_barber";
|
||||
zonestocheck[zonestocheck.size] = "zone_town_south";
|
||||
zonestocheck[zonestocheck.size] = "zone_trans_9";
|
||||
break;
|
||||
}
|
||||
|
||||
foreach ( zone in zonestocheck )
|
||||
|
@ -224,25 +224,25 @@ sloth_barricades_buyable()
|
||||
|
||||
switch(debris_trig.script_location)
|
||||
{
|
||||
case "juggernaut_alley":
|
||||
case "stables_alley":
|
||||
debris_trig.zombie_cost = 750;
|
||||
break;
|
||||
case "juggernaut_alley":
|
||||
case "stables_alley":
|
||||
debris_trig.zombie_cost = 750;
|
||||
break;
|
||||
|
||||
case "jail":
|
||||
case "gunstore":
|
||||
case "mansion":
|
||||
debris_trig.zombie_cost = 1000;
|
||||
break;
|
||||
case "jail":
|
||||
case "gunstore":
|
||||
case "mansion":
|
||||
debris_trig.zombie_cost = 1000;
|
||||
break;
|
||||
|
||||
case "candystore_alley":
|
||||
case "church":
|
||||
debris_trig.zombie_cost = 1250;
|
||||
break;
|
||||
case "candystore_alley":
|
||||
case "church":
|
||||
debris_trig.zombie_cost = 1250;
|
||||
break;
|
||||
|
||||
default:
|
||||
debris_trig.zombie_cost = 1000;
|
||||
break;
|
||||
default:
|
||||
debris_trig.zombie_cost = 1000;
|
||||
break;
|
||||
}
|
||||
|
||||
debris_trig thread sloth_barricade_think();
|
||||
|
Reference in New Issue
Block a user