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Containment: move objective waypoint shader down
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@ -2588,7 +2588,7 @@ containment_think()
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}
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player.obj_waypoint.x = 0;
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player.obj_waypoint.y = 100;
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player.obj_waypoint.y = 140;
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player.obj_waypoint.z = 0;
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player.obj_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight"));
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}
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