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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Grief: random respawn points
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@ -123,10 +123,11 @@ getfreespawnpoint( spawnpoints, player )
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return undefined;
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return undefined;
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}
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}
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spawnpoints = array_randomize( spawnpoints );
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if ( !isDefined( game[ "spawns_randomized" ] ) )
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if ( !isDefined( game[ "spawns_randomized" ] ) )
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{
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{
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game[ "spawns_randomized" ] = 1;
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game[ "spawns_randomized" ] = 1;
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spawnpoints = array_randomize( spawnpoints );
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random_chance = randomint( 100 );
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random_chance = randomint( 100 );
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if ( random_chance > 50 )
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if ( random_chance > 50 )
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{
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{
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@ -230,14 +231,17 @@ getfreespawnpoint( spawnpoints, player )
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for ( j = 0; j < spawnpoints.size; j++ )
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for ( j = 0; j < spawnpoints.size; j++ )
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{
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{
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if ( !isdefined( spawnpoints[ j ].en_num ) )
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if ( !isdefined( game[ self.team + "_spawnpoints_randomized" ] ) )
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{
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{
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game[ self.team + "_spawnpoints_randomized" ] = 1;
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for ( m = 0; m < spawnpoints.size; m++ )
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for ( m = 0; m < spawnpoints.size; m++ )
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{
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{
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spawnpoints[ m ].en_num = m;
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spawnpoints[ m ].en_num = m;
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}
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}
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}
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}
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else if ( spawnpoints[ j ].en_num == self.playernum )
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if ( spawnpoints[ j ].en_num == self.playernum )
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{
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{
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return spawnpoints[ j ];
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return spawnpoints[ j ];
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}
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}
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@ -231,6 +231,8 @@ zombie_goto_round(target_round)
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}
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}
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}
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}
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game["axis_spawnpoints_randomized"] = undefined;
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game["allies_spawnpoints_randomized"] = undefined;
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set_game_var("switchedsides", !get_game_var("switchedsides"));
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set_game_var("switchedsides", !get_game_var("switchedsides"));
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maps/mp/zombies/_zm_game_module::respawn_players();
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maps/mp/zombies/_zm_game_module::respawn_players();
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