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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: no weapon return if bled out
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@ -464,8 +464,8 @@
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* Enemies remaining text is removed when new text is displayed
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* Added text when rounds are won/lost
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* Added new audio when enemy players bleed out
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* Players do not get their weapons back on round reset if they bled out
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* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
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* Limited weapons can no longer be obtained if another player had the weapon when they bled out
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* Spawn points are assigned to a team
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* Teams switch spawn points each round
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* Players respawn at initial spawn points
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@ -52,7 +52,6 @@ init()
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setteamscore("allies", 0);
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player_spawn_override();
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maps/mp/zombies/_zm_weapons::add_custom_limited_weapon_check(::grief_loadout_limited_weapon_check);
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level thread grief_score_hud();
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level thread set_grief_vars();
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@ -706,6 +705,7 @@ on_player_bleedout()
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self waittill_any( "bled_out", "player_suicide" );
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self.statusicon = "hud_status_dead";
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self.grief_savedweapon_weapons = undefined;
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self bleedout_feed();
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self add_grief_bleedout_score();
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level thread update_players_on_bleedout( self );
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@ -1804,32 +1804,6 @@ func_should_drop_meat()
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return 1;
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}
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grief_loadout_limited_weapon_check(weapon)
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{
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count = 0;
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i = 0;
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players = get_players();
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while(i < players.size)
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{
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if(isDefined(players[i].grief_savedweapon_weapons))
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{
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foreach(grief_savedweapon in players[i].grief_savedweapon_weapons)
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{
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if(grief_savedweapon == weapon)
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{
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count++;
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break;
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}
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}
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}
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i++;
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}
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return count;
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}
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remove_round_number()
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{
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level endon("end_game");
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