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https://github.com/JezuzLizard/BO2-Reimagined.git
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Acid Gat: stuck zombie counts as a kill
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@ -203,6 +203,7 @@
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### Acid Gat
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* Kills on any round
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* Stuck zombie counts as a kill
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### Staffs
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* Upgrade only requires collecting souls in The Crazy Place
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20
scripts/zm/replaced/_zm_weap_blundersplat.gsc
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20
scripts/zm/replaced/_zm_weap_blundersplat.gsc
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@ -0,0 +1,20 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_weap_blundersplat;
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_titus_target_animate_and_die( n_fuse_timer, inflictor )
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{
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self endon( "death" );
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self endon( "titus_target_timeout" );
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self thread _titus_target_timeout( n_fuse_timer );
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self thread _titus_check_for_target_death( inflictor );
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self thread _blundersplat_target_acid_stun_anim();
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wait( n_fuse_timer );
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self notify( "killed_by_a_blundersplat", inflictor );
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self dodamage( self.health + 1000, self.origin, inflictor );
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}
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@ -14,6 +14,7 @@
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#include scripts\zm\replaced\_zm_craftables;
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#include scripts\zm\replaced\_zm_riotshield_prison;
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#include scripts\zm\replaced\_zm_weap_riotshield_prison;
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#include scripts\zm\replaced\_zm_weap_blundersplat;
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main()
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{
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@ -32,6 +33,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_riotshield_prison::trackriotshield, scripts\zm\replaced\_zm_riotshield_prison::trackriotshield);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::init, scripts\zm\replaced\_zm_weap_riotshield_prison::init);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_prison::player_damage_shield);
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replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::_titus_target_animate_and_die, scripts\zm\replaced\_zm_weap_blundersplat::_titus_target_animate_and_die);
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replaceFunc(maps\mp\zombies\_zm_zonemgr::manage_zones, ::manage_zones);
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}
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