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Acid Gat: stuck zombie counts as a kill

This commit is contained in:
Jbleezy
2023-03-22 20:37:21 -07:00
parent fc01c1512d
commit 5a41b3b0a9
3 changed files with 23 additions and 0 deletions

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_weap_blundersplat;
_titus_target_animate_and_die( n_fuse_timer, inflictor )
{
self endon( "death" );
self endon( "titus_target_timeout" );
self thread _titus_target_timeout( n_fuse_timer );
self thread _titus_check_for_target_death( inflictor );
self thread _blundersplat_target_acid_stun_anim();
wait( n_fuse_timer );
self notify( "killed_by_a_blundersplat", inflictor );
self dodamage( self.health + 1000, self.origin, inflictor );
}