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Acid Gat: stuck zombie counts as a kill
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20
scripts/zm/replaced/_zm_weap_blundersplat.gsc
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20
scripts/zm/replaced/_zm_weap_blundersplat.gsc
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_weap_blundersplat;
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_titus_target_animate_and_die( n_fuse_timer, inflictor )
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{
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self endon( "death" );
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self endon( "titus_target_timeout" );
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self thread _titus_target_timeout( n_fuse_timer );
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self thread _titus_check_for_target_death( inflictor );
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self thread _blundersplat_target_acid_stun_anim();
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wait( n_fuse_timer );
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self notify( "killed_by_a_blundersplat", inflictor );
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self dodamage( self.health + 1000, self.origin, inflictor );
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}
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