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https://github.com/JezuzLizard/BO2-Reimagined.git
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Acid Gat: stuck zombie counts as a kill
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@ -14,6 +14,7 @@
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#include scripts\zm\replaced\_zm_craftables;
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#include scripts\zm\replaced\_zm_riotshield_prison;
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#include scripts\zm\replaced\_zm_weap_riotshield_prison;
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#include scripts\zm\replaced\_zm_weap_blundersplat;
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main()
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{
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@ -32,6 +33,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_riotshield_prison::trackriotshield, scripts\zm\replaced\_zm_riotshield_prison::trackriotshield);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::init, scripts\zm\replaced\_zm_weap_riotshield_prison::init);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_prison::player_damage_shield);
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replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::_titus_target_animate_and_die, scripts\zm\replaced\_zm_weap_blundersplat::_titus_target_animate_and_die);
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replaceFunc(maps\mp\zombies\_zm_zonemgr::manage_zones, ::manage_zones);
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}
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