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https://github.com/JezuzLizard/BO2-Reimagined.git
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G-Strike Beacon: kills on any round
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@ -179,6 +179,9 @@
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* Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges)
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* Upgraded: kills on any round when not charged
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### G-Strike Beacon
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* Kills on any round
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### Claymore
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* Can be repurchased
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* Increased max amount that can be placed from 12 to 20
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52
scripts/zm/replaced/_zm_weap_beacon.gsc
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52
scripts/zm/replaced/_zm_weap_beacon.gsc
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@ -0,0 +1,52 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_clone;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_weap_beacon;
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wait_and_do_weapon_beacon_damage( index )
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{
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wait 3.0;
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v_damage_origin = self.a_v_land_spots[index];
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level.n_weap_beacon_zombie_thrown_count = 0;
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a_zombies_to_kill = [];
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a_zombies = getaispeciesarray( "axis", "all" );
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foreach ( zombie in a_zombies )
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{
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n_distance = distance( zombie.origin, v_damage_origin );
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if ( n_distance <= 200 )
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{
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a_zombies_to_kill[a_zombies_to_kill.size] = zombie;
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}
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}
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if ( index == 0 )
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{
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radiusdamage( self.origin + vectorscale( ( 0, 0, 1 ), 12.0 ), 10, 1, 1, self.owner, "MOD_GRENADE_SPLASH", "beacon_zm" );
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self ghost();
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self stopanimscripted( 0 );
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}
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level thread weap_beacon_zombie_death( self, a_zombies_to_kill );
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self thread weap_beacon_rumble();
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}
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weap_beacon_zombie_death( model, a_zombies_to_kill )
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{
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for ( i = 0; i < a_zombies_to_kill.size; i++ )
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{
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zombie = a_zombies_to_kill[i];
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if ( !isdefined( zombie ) || !isalive( zombie ) )
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continue;
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zombie thread set_beacon_damage();
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zombie dodamage( zombie.health, zombie.origin, model.owner, model.owner, "none", "MOD_GRENADE_SPLASH", 0, "beacon_zm" );
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zombie thread weapon_beacon_launch_ragdoll();
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}
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}
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@ -26,6 +26,7 @@
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#include scripts\zm\replaced\_zm_riotshield_tomb;
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#include scripts\zm\replaced\_zm_weap_riotshield_tomb;
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#include scripts\zm\replaced\_zm_weap_one_inch_punch;
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#include scripts\zm\replaced\_zm_weap_beacon;
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#include scripts\zm\replaced\_zm_weap_staff_air;
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#include scripts\zm\replaced\_zm_weap_staff_fire;
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#include scripts\zm\replaced\_zm_weap_staff_lightning;
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@ -71,6 +72,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::init, scripts\zm\replaced\_zm_weap_riotshield_tomb::init);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_tomb::player_damage_shield);
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replaceFunc(maps\mp\zombies\_zm_weap_one_inch_punch::monitor_melee_swipe, scripts\zm\replaced\_zm_weap_one_inch_punch::monitor_melee_swipe);
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replaceFunc(maps\mp\zombies\_zm_weap_beacon::wait_and_do_weapon_beacon_damage, scripts\zm\replaced\_zm_weap_beacon::wait_and_do_weapon_beacon_damage);
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replaceFunc(maps\mp\zombies\_zm_weap_staff_air::whirlwind_kill_zombies, scripts\zm\replaced\_zm_weap_staff_air::whirlwind_kill_zombies);
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replaceFunc(maps\mp\zombies\_zm_weap_staff_fire::flame_damage_fx, scripts\zm\replaced\_zm_weap_staff_fire::flame_damage_fx);
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replaceFunc(maps\mp\zombies\_zm_weap_staff_fire::get_impact_damage, scripts\zm\replaced\_zm_weap_staff_fire::get_impact_damage);
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