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https://github.com/JezuzLizard/BO2-Reimagined.git
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Move maps folder into scripts folder
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6b5311bd7b
commit
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20
scripts/zm/replaced/zm_alcatraz_gamemodes.gsc
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20
scripts/zm/replaced/zm_alcatraz_gamemodes.gsc
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@ -0,0 +1,20 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_game_module;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zm_prison;
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#include maps\mp\zm_alcatraz_grief_cellblock;
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#include maps\mp\zm_alcatraz_classic;
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#include maps\mp\zm_alcatraz_gamemodes;
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#include scripts\zm\replaced\zm_alcatraz_grief_cellblock;
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init()
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{
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level.custom_vending_precaching = maps\mp\zm_prison::custom_vending_precaching;
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add_map_gamemode( "zclassic", maps\mp\zm_prison::zclassic_preinit, undefined, undefined );
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add_map_gamemode( "zgrief", maps\mp\zm_alcatraz_grief_cellblock::zgrief_preinit, undefined, undefined );
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add_map_location_gamemode( "zclassic", "prison", maps\mp\zm_alcatraz_classic::precache, maps\mp\zm_alcatraz_classic::main );
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add_map_location_gamemode( "zgrief", "cellblock", scripts\zm\replaced\zm_alcatraz_grief_cellblock::precache, scripts\zm\replaced\zm_alcatraz_grief_cellblock::main );
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}
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@ -13,6 +13,18 @@
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zm_buried_gamemodes;
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#include maps\mp\zm_buried_gamemodes;
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#include scripts\zm\replaced\zm_buried_grief_street;
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init()
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{
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add_map_gamemode( "zclassic", maps\mp\zm_buried::zclassic_preinit, undefined, undefined );
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add_map_gamemode( "zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined );
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add_map_gamemode( "zgrief", maps\mp\zm_buried::zgrief_preinit, undefined, undefined );
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add_map_location_gamemode( "zclassic", "processing", maps\mp\zm_buried_classic::precache, maps\mp\zm_buried_classic::main );
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add_map_location_gamemode( "zcleansed", "street", maps\mp\zm_buried_turned_street::precache, maps\mp\zm_buried_turned_street::main );
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add_map_location_gamemode( "zgrief", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main );
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}
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buildbuildable( buildable )
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buildbuildable( buildable )
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{
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{
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player = get_players()[0];
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player = get_players()[0];
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@ -12,7 +12,10 @@
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\zm_transit_gamemodes;
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#include scripts\zm\replaced\zm_transit_standard_station;
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#include scripts\zm\replaced\zm_transit_grief_station;
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#include scripts\zm\locs\zm_transit_loc_diner;
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#include scripts\zm\locs\zm_transit_loc_diner;
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#include scripts\zm\locs\zm_transit_loc_power;
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#include scripts\zm\locs\zm_transit_loc_power;
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#include scripts\zm\locs\zm_transit_loc_tunnel;
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#include scripts\zm\locs\zm_transit_loc_tunnel;
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@ -25,14 +28,14 @@ init()
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add_map_location_gamemode( "zclassic", "transit", maps\mp\zm_transit_classic::precache, maps\mp\zm_transit_classic::main );
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add_map_location_gamemode( "zclassic", "transit", maps\mp\zm_transit_classic::precache, maps\mp\zm_transit_classic::main );
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add_map_location_gamemode( "zstandard", "transit", maps\mp\zm_transit_standard_station::precache, maps\mp\zm_transit_standard_station::main );
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add_map_location_gamemode( "zstandard", "transit", scripts\zm\replaced\zm_transit_standard_station::precache, scripts\zm\replaced\zm_transit_standard_station::main );
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add_map_location_gamemode( "zstandard", "farm", maps\mp\zm_transit_standard_farm::precache, maps\mp\zm_transit_standard_farm::main );
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add_map_location_gamemode( "zstandard", "farm", maps\mp\zm_transit_standard_farm::precache, maps\mp\zm_transit_standard_farm::main );
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add_map_location_gamemode( "zstandard", "town", maps\mp\zm_transit_standard_town::precache, maps\mp\zm_transit_standard_town::main );
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add_map_location_gamemode( "zstandard", "town", maps\mp\zm_transit_standard_town::precache, maps\mp\zm_transit_standard_town::main );
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add_map_location_gamemode( "zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
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add_map_location_gamemode( "zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
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add_map_location_gamemode( "zstandard", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main );
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add_map_location_gamemode( "zstandard", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main );
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add_map_location_gamemode( "zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main );
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add_map_location_gamemode( "zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main );
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add_map_location_gamemode( "zgrief", "transit", maps\mp\zm_transit_grief_station::precache, maps\mp\zm_transit_grief_station::main );
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add_map_location_gamemode( "zgrief", "transit", scripts\zm\replaced\zm_transit_grief_station::precache, scripts\zm\replaced\zm_transit_grief_station::main );
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add_map_location_gamemode( "zgrief", "farm", maps\mp\zm_transit_grief_farm::precache, maps\mp\zm_transit_grief_farm::main );
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add_map_location_gamemode( "zgrief", "farm", maps\mp\zm_transit_grief_farm::precache, maps\mp\zm_transit_grief_farm::main );
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add_map_location_gamemode( "zgrief", "town", maps\mp\zm_transit_grief_town::precache, maps\mp\zm_transit_grief_town::main );
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add_map_location_gamemode( "zgrief", "town", maps\mp\zm_transit_grief_town::precache, maps\mp\zm_transit_grief_town::main );
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add_map_location_gamemode( "zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
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add_map_location_gamemode( "zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
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@ -15,6 +15,7 @@ main()
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{
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{
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precachemodel( "collision_wall_128x128x10_standard" );
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precachemodel( "collision_wall_128x128x10_standard" );
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replaceFunc(maps\mp\zm_buried_gamemodes::init, scripts\zm\replaced\zm_buried_gamemodes::init);
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replaceFunc(maps\mp\zm_buried_gamemodes::buildbuildable, scripts\zm\replaced\zm_buried_gamemodes::buildbuildable);
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replaceFunc(maps\mp\zm_buried_gamemodes::buildbuildable, scripts\zm\replaced\zm_buried_gamemodes::buildbuildable);
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replaceFunc(maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool, scripts\zm\replaced\_zm_buildables_pooled::add_buildable_to_pool);
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replaceFunc(maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool, scripts\zm\replaced\_zm_buildables_pooled::add_buildable_to_pool);
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replaceFunc(maps\mp\zombies\_zm_buildables_pooled::randomize_pooled_buildables, scripts\zm\replaced\_zm_buildables_pooled::randomize_pooled_buildables);
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replaceFunc(maps\mp\zombies\_zm_buildables_pooled::randomize_pooled_buildables, scripts\zm\replaced\_zm_buildables_pooled::randomize_pooled_buildables);
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@ -5,6 +5,9 @@
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#include maps\mp\zm_alcatraz_utility;
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#include maps\mp\zm_alcatraz_utility;
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#include scripts\zm\replaced\zm_alcatraz_classic;
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#include scripts\zm\replaced\zm_alcatraz_classic;
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#include scripts\zm\replaced\zm_alcatraz_gamemodes;
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#include scripts\zm\replaced\zm_alcatraz_utility;
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#include scripts\zm\replaced\zm_alcatraz_weap_quest;
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#include scripts\zm\replaced\_zm_afterlife;
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#include scripts\zm\replaced\_zm_afterlife;
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#include scripts\zm\replaced\_zm_ai_brutus;
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#include scripts\zm\replaced\_zm_ai_brutus;
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#include scripts\zm\replaced\_zm_craftables;
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#include scripts\zm\replaced\_zm_craftables;
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main()
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main()
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{
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{
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replaceFunc(maps\mp\zm_alcatraz_classic::give_afterlife, scripts\zm\replaced\zm_alcatraz_classic::give_afterlife);
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replaceFunc(maps\mp\zm_alcatraz_classic::give_afterlife, scripts\zm\replaced\zm_alcatraz_classic::give_afterlife);
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replaceFunc(maps\mp\zm_alcatraz_gamemodes::init, scripts\zm\replaced\zm_alcatraz_gamemodes::init);
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replaceFunc(maps\mp\zm_alcatraz_utility::blundergat_upgrade_station, scripts\zm\replaced\zm_alcatraz_utility::blundergat_upgrade_station);
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replaceFunc(maps\mp\zm_alcatraz_utility::blundergat_upgrade_station, scripts\zm\replaced\zm_alcatraz_utility::blundergat_upgrade_station);
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
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