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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Optimize pregame code

This commit is contained in:
Jbleezy
2023-04-27 04:30:28 -07:00
parent a4cf21a17c
commit 5fa5b79eab

View File

@ -570,13 +570,12 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
pregame_hud.color = ( 1, 1, 1 );
pregame_hud.hidewheninmenu = true;
num_players = get_number_of_valid_players();
num_players = get_number_of_waiting_players();
while ( num_players < level.pregame_minplayers )
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[i].waiting = 1;
players[i] freezecontrols( 1 );
}
@ -592,7 +591,7 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
wait 0.05;
num_players = get_number_of_valid_players();
num_players = get_number_of_waiting_players();
}
players = get_players();
@ -610,35 +609,13 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
ready_up_hud.hidewheninmenu = true;
ready_up_hud setText( "PRESS ^3[{+gostand}]^7 OR ^3[{+activate}]^7 TO READY UP" );
num_ready = 0;
num_ready = get_number_of_ready_players();
players = get_players();
while ( num_ready < players.size )
{
num_ready = 0;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[i] freezecontrols( 1 );
if ( players[i] jumpbuttonpressed() || players[i] usebuttonpressed() )
{
players[i].ready = 1;
}
if ( is_true( players[i].ready ) )
{
num_ready++;
players[i].statusicon = "menu_mp_killstreak_select";
}
else
{
players[i].statusicon = "menu_mp_contract_expired";
}
}
if ( num_ready == level.pregame_minplayers )
{
break;
}
num_waiting_for = players.size - num_ready;
@ -652,6 +629,9 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
pregame_hud setText( "WAITING FOR " + num_waiting_for + " " + players_str + " TO BE READY [" + num_ready + "/" + level.pregame_minplayers + "]" );
wait 0.05;
num_ready = get_number_of_ready_players();
players = get_players();
}
ready_up_hud destroy();
@ -687,6 +667,53 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
flag_set( "initial_blackscreen_passed" );
}
get_number_of_waiting_players()
{
num = 0;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( is_player_valid( players[i] ) || is_true( players[i].afterlife ) )
{
players[i].waiting = 1;
}
if ( is_true( players[i].waiting ) )
{
num++;
}
}
return num;
}
get_number_of_ready_players()
{
num = 0;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( players[i] jumpbuttonpressed() || players[i] usebuttonpressed() )
{
players[i].ready = 1;
}
if ( is_true( players[i].ready ) )
{
num++;
players[i].statusicon = "menu_mp_killstreak_select";
}
else
{
players[i].statusicon = "menu_mp_contract_expired";
}
}
return num;
}
last_stand_pistol_rank_init()
{
level.pistol_values = [];