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Grief: no stun cooldown only on melee

This commit is contained in:
Jbleezy
2021-12-07 01:32:43 -08:00
parent 1c8460f345
commit 653a7a97d4
2 changed files with 10 additions and 3 deletions

View File

@ -235,7 +235,7 @@
* 2 lethal grenades and mines awarded each round
* Unlimited barrier rebuild points
* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds
* Players can be stunned by enemy players while already stunned
* Players can be stunned from melee by enemy players while already stunned
* Points awarded for stunning enemy players that are damaged
* Points awarded for downing enemy players
* Landing on top of an enemy player downs them

View File

@ -599,9 +599,16 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
}
}
if ( isDefined( level._game_module_player_damage_grief_callback ) )
shellshock_override = false;
if ( isDefined( eattacker ) && isplayer( eattacker ) && eattacker != self && eattacker.team != self.team && smeansofdeath == "MOD_MELEE" )
{
self [[ level._game_module_player_damage_grief_callback ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
shellshock_override = true;
self applyknockback( idamage, vdir );
}
if ( is_true( self._being_shellshocked ) && !shellshock_override )
{
return;
}
if ( isDefined( level._effect[ "butterflies" ] ) )