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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-12 16:18:00 -05:00

MOTD and Origins: add back HUD item pickups that were removed

MOTD and Origins: move HUD item pickups down
This commit is contained in:
Jbleezy
2024-01-27 23:52:45 -08:00
parent d04d6277af
commit 660efe3726
5 changed files with 88 additions and 54 deletions

View File

@ -116,44 +116,4 @@ include_craftables()
refuelable_plane.triggerthink = ::planefuelable;
plane.custom_craftablestub_update_prompt = ::prison_plane_update_prompt;
include_craftable(refuelable_plane);
}
include_key_craftable(craftable_name, model_name)
{
part_key = generate_zombie_craftable_piece(craftable_name, undefined, model_name, 32, 15, 0, undefined, ::onpickup_key, undefined, undefined, undefined, undefined, undefined, undefined, 1);
part = spawnstruct();
part.name = craftable_name;
part add_craftable_piece(part_key);
part.triggerthink = maps\mp\zombies\_zm_craftables::setup_craftable_pieces;
include_craftable(part);
}
onpickup_key(player)
{
flag_set("key_found");
if (level.is_master_key_west)
level clientnotify("fxanim_west_pulley_up_start");
else
level clientnotify("fxanim_east_pulley_up_start");
a_m_checklist = getentarray("plane_checklist", "targetname");
foreach (m_checklist in a_m_checklist)
{
m_checklist showpart("j_check_key");
m_checklist showpart("j_strike_key");
}
a_door_structs = getstructarray("quest_trigger", "script_noteworthy");
foreach (struct in a_door_structs)
{
if (isdefined(struct.unitrigger_stub))
struct.unitrigger_stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
}
player playsound("evt_key_pickup");
player thread do_player_general_vox("quest", "sidequest_key_response", undefined, 100);
//level setclientfield( "piece_key_warden", 1 );
}

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@ -80,7 +80,7 @@ include_craftables()
include_craftable(riotshield);
level thread add_craftable_cheat(riotshield);
craftable_name = "elemental_staff_air";
staff_air_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_air_part", 48, 64, 0, undefined, ::onpickup_aircrystal, ::ondrop_aircrystal, undefined, undefined, undefined, undefined, undefined, 0, "crystal", 1);
staff_air_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_air_part", 48, 64, 0, undefined, ::onpickup_aircrystal, ::ondrop_aircrystal, undefined, undefined, undefined, undefined, 2, 0, "crystal", 1);
staff_air_upper_staff = generate_zombie_craftable_piece(craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_air_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_air", 1, "staff_part");
staff_air_middle_staff = generate_zombie_craftable_piece(craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_air_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_air", 1, "staff_part");
staff_air_lower_staff = generate_zombie_craftable_piece(craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_air", 1, "staff_part");
@ -96,7 +96,7 @@ include_craftables()
level thread add_craftable_cheat(staff);
count_staff_piece_pickup(array(staff_air_upper_staff, staff_air_middle_staff, staff_air_lower_staff));
craftable_name = "elemental_staff_fire";
staff_fire_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_fire_part", 48, 64, 0, undefined, ::onpickup_firecrystal, ::ondrop_firecrystal, undefined, undefined, undefined, undefined, undefined, 0, "crystal", 1);
staff_fire_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_fire_part", 48, 64, 0, undefined, ::onpickup_firecrystal, ::ondrop_firecrystal, undefined, undefined, undefined, undefined, 1, 0, "crystal", 1);
staff_fire_upper_staff = generate_zombie_craftable_piece(craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_fire_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_fire", 1, "staff_part");
staff_fire_middle_staff = generate_zombie_craftable_piece(craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_fire_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_fire", 1, "staff_part");
staff_fire_lower_staff = generate_zombie_craftable_piece(craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 64, 128, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_fire", 1, "staff_part");
@ -115,7 +115,7 @@ include_craftables()
level thread add_craftable_cheat(staff);
count_staff_piece_pickup(array(staff_fire_upper_staff, staff_fire_middle_staff, staff_fire_lower_staff));
craftable_name = "elemental_staff_lightning";
staff_lightning_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_bolt_part", 48, 64, 0, undefined, ::onpickup_lightningcrystal, ::ondrop_lightningcrystal, undefined, undefined, undefined, undefined, undefined, 0, "crystal", 1);
staff_lightning_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_bolt_part", 48, 64, 0, undefined, ::onpickup_lightningcrystal, ::ondrop_lightningcrystal, undefined, undefined, undefined, undefined, 3, 0, "crystal", 1);
staff_lightning_upper_staff = generate_zombie_craftable_piece(craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_lightning_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_lightning", 1, "staff_part");
staff_lightning_middle_staff = generate_zombie_craftable_piece(craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_bolt_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_lightning", 1, "staff_part");
staff_lightning_lower_staff = generate_zombie_craftable_piece(craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_lightning", 1, "staff_part");
@ -131,7 +131,7 @@ include_craftables()
level thread add_craftable_cheat(staff);
count_staff_piece_pickup(array(staff_lightning_upper_staff, staff_lightning_middle_staff, staff_lightning_lower_staff));
craftable_name = "elemental_staff_water";
staff_water_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_water_part", 48, 64, 0, undefined, ::onpickup_watercrystal, ::ondrop_watercrystal, undefined, undefined, undefined, undefined, undefined, 0, "crystal", 1);
staff_water_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_water_part", 48, 64, 0, undefined, ::onpickup_watercrystal, ::ondrop_watercrystal, undefined, undefined, undefined, undefined, 4, 0, "crystal", 1);
staff_water_upper_staff = generate_zombie_craftable_piece(craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_water_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_water", 1, "staff_part");
staff_water_middle_staff = generate_zombie_craftable_piece(craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_water_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_water", 1, "staff_part");
staff_water_lower_staff = generate_zombie_craftable_piece(craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_water", 1, "staff_part");
@ -149,8 +149,8 @@ include_craftables()
level thread add_craftable_cheat(staff);
count_staff_piece_pickup(array(staff_water_upper_staff, staff_water_middle_staff, staff_water_lower_staff));
craftable_name = "gramophone";
vinyl_pickup_player = vinyl_add_pickup(craftable_name, "vinyl_player", "p6_zm_tm_gramophone", undefined, undefined, "gramophone");
vinyl_pickup_master = vinyl_add_pickup(craftable_name, "vinyl_master", "p6_zm_tm_record_master", undefined, undefined, "record");
vinyl_pickup_player = vinyl_add_pickup(craftable_name, "vinyl_player", "p6_zm_tm_gramophone", "piece_record_zm_player", undefined, "gramophone");
vinyl_pickup_master = vinyl_add_pickup(craftable_name, "vinyl_master", "p6_zm_tm_record_master", "piece_record_zm_vinyl_master", undefined, "record");
vinyl_pickup_air = vinyl_add_pickup(craftable_name, "vinyl_air", "p6_zm_tm_record_wind", "piece_record_zm_vinyl_air", "quest_state2", "record");
vinyl_pickup_ice = vinyl_add_pickup(craftable_name, "vinyl_ice", "p6_zm_tm_record_ice", "piece_record_zm_vinyl_water", "quest_state4", "record");
vinyl_pickup_fire = vinyl_add_pickup(craftable_name, "vinyl_fire", "p6_zm_tm_record_fire", "piece_record_zm_vinyl_fire", "quest_state1", "record");

View File

@ -523,7 +523,7 @@ run_gramophone_teleporter(str_vinyl_record)
self.gramophone_model = spawn("script_model", self.origin);
self.gramophone_model.angles = self.angles;
self.gramophone_model setmodel("p6_zm_tm_gramophone");
//level setclientfield( "piece_record_zm_player", 0 );
level setclientfield("piece_record_zm_player", 0);
flag_set("gramophone_placed");
foreach (trigger in level.gramophone_teleporter_triggers)
@ -559,7 +559,7 @@ run_gramophone_teleporter(str_vinyl_record)
self.gramophone_model ghost();
player playsound("zmb_craftable_pickup");
flag_clear("gramophone_placed");
//level setclientfield( "piece_record_zm_player", 1 );
level setclientfield("piece_record_zm_player", 1);
break;
}
}
@ -604,7 +604,7 @@ run_gramophone_door(str_vinyl_record)
trig_position.gramophone_model.angles = trig_position.angles;
trig_position.gramophone_model setmodel("p6_zm_tm_gramophone");
flag_set("gramophone_placed");
//level setclientfield( "piece_record_zm_player", 0 );
level setclientfield("piece_record_zm_player", 0);
foreach (trigger in level.gramophone_teleporter_triggers)
{
@ -647,7 +647,7 @@ run_gramophone_door(str_vinyl_record)
trig_position.gramophone_model ghost();
flag_clear("gramophone_placed");
player playsound("zmb_craftable_pickup");
//level setclientfield( "piece_record_zm_player", 1 );
level setclientfield("piece_record_zm_player", 1);
break;
}
}

View File

@ -25,8 +25,8 @@ LUI.createMenu.CraftablesTombArea = function(f1_arg0)
local f1_local0 = CoD.Menu.NewSafeAreaFromState("CraftablesTombArea", f1_arg0)
f1_local0:setOwner(f1_arg0)
f1_local0.topLeftScaleContainer = CoD.SplitscreenScaler.new(nil, CoD.Zombie.SplitscreenMultiplier)
f1_local0.topLeftScaleContainer:setLeftRight(true, false, 0, 0)
f1_local0.topLeftScaleContainer:setTopBottom(true, false, 0, 0)
f1_local0.topLeftScaleContainer:setLeftRight(true, false, 8, 8)
f1_local0.topLeftScaleContainer:setTopBottom(true, false, 30, 30)
f1_local0:addElement(f1_local0.topLeftScaleContainer)
local f1_local1 = CoD.QuestItemTombDisplay.IconSize
local f1_local2 = CoD.QuestItemTombDisplay.ContainerSize / 4
@ -63,8 +63,8 @@ LUI.createMenu.CraftablesTombArea = function(f1_arg0)
f1_local0.topRightScaleContainer:setLeftRight(false, true, 0, 0)
f1_local0.topRightScaleContainer:setTopBottom(true, false, 0, 0)
f1_local0:addElement(f1_local0.topRightScaleContainer)
local f1_local12 = 10
local f1_local13 = 10
local f1_local12 = 0
local f1_local13 = 60
local f1_local14 = 120
local Widget = LUI.UIElement.new()
Widget:setLeftRight(false, true, -f1_local14 - f1_local12, -f1_local12)

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@ -0,0 +1,74 @@
require("T6.Zombie.CraftableItemDisplay")
require("T6.Zombie.QuestItemDisplay")
CoD.Craftables = {}
LUI.createMenu.CraftablesArea = function(f1_arg0)
local f1_local0 = CoD.Menu.NewSafeAreaFromState("CraftablesArea", f1_arg0)
f1_local0:setOwner(f1_arg0)
f1_local0.scaleContainer = CoD.SplitscreenScaler.new(nil, CoD.Zombie.SplitscreenMultiplier)
f1_local0.scaleContainer:setLeftRight(true, false, 8, 8)
f1_local0.scaleContainer:setTopBottom(true, false, 30, 30)
f1_local0:addElement(f1_local0.scaleContainer)
local f1_local1 = LUI.UIHorizontalList.new()
f1_local1:setLeftRight(true, true, 0, 0)
f1_local1:setTopBottom(true, true, 0, 0)
local f1_local2 = CoD.QuestItemDisplay.new(f1_local1)
f1_local0.scaleContainer:addElement(f1_local2)
local f1_local3 = CoD.QuestItemDisplay.ContainerSize / 4
if CoD.Zombie.SoloQuestMode == false then
CoD.QuestItemDisplay.AddPersistentIcon(f1_local2)
f1_local2:addSpacer(f1_local3 * 2)
end
local f1_local4 = false
local f1_local5 = true
if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC2Maps) then
f1_local5 = false
end
if not CoD.Zombie.LocalSplitscreenMultiplePlayers then
CoD.QuestItemDisplay.AddQuestStatusDisplay(f1_local2, f1_local3, f1_local5, f1_local4)
f1_local2.shouldFadeOutQuestStatus = true
f1_local2.highlightRecentItem = true
end
local f1_local6 = LUI.UIVerticalList.new()
f1_local6:setLeftRight(true, true, 0, 0)
f1_local6:setTopBottom(true, true, 100, 0)
local f1_local7 = CoD.CraftableItemDisplay.new(f1_local6)
f1_local0.scaleContainer:addElement(f1_local7)
if not CoD.Zombie.LocalSplitscreenMultiplePlayers then
CoD.CraftableItemDisplay.AddDisplayContainer(f1_local7, CoD.CraftableItemDisplay.ContainerSize / 4)
f1_local7.shouldFadeOutQuestStatus = true
f1_local7.highlightRecentItem = true
end
f1_local0:registerEventHandler("hud_update_refresh", CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Craftables.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Craftables.UpdateVisibility)
f1_local0.visible = true
return f1_local0
end
CoD.Craftables.UpdateVisibility = function(f2_arg0, f2_arg1)
local f2_local0 = f2_arg1.controller
if UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_SCOPED) == 0 and (not CoD.IsShoutcaster(f2_local0) or CoD.ExeProfileVarBool(f2_local0, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(f2_local0)) and CoD.FSM_VISIBILITY(f2_local0) == 0 then
if f2_arg0.visible ~= true then
f2_arg0:setAlpha(1)
f2_arg0.m_inputDisabled = nil
f2_arg0.visible = true
end
elseif f2_arg0.visible == true then
f2_arg0:setAlpha(0)
f2_arg0.m_inputDisabled = true
f2_arg0.visible = nil
end
f2_arg0:dispatchEventToChildren(f2_arg1)
end