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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Die Rise: leapers no longer fall off the map traversing up to the Escape Pod Shaft area

This commit is contained in:
Jbleezy
2023-05-11 17:59:32 -07:00
parent a580df14e9
commit 6a10be5009
2 changed files with 23 additions and 2 deletions

View File

@ -615,6 +615,7 @@
* Zombies no longer spawn in the Upper Blue Highrise area when in the Green Highrise area
* Zombies no longer spawn across from the debris in the Lower Orange Highrise area when the debris is closed
* Zombies no longer fall off the map traversing down to the Green Highrise Level 1 area
* Leapers no longer fall off the map traversing up to the Escape Pod Shaft area
* Fixed weapon model angle on upside down Mystery Box
* Fixed zombies spawning in the elevator below the starting room when in the starting room
* Fixed zombies not bleeding out in the Green Highrise Level 1b zone when the debris is closed and there are no players in the zone

View File

@ -163,19 +163,39 @@ zm_traversal_override( traversealias )
if ( traversealias == "dierise_traverse_3_high_to_low" )
{
traversealias = "dierise_traverse_2_high_to_low";
self.pre_traverse = ::change_origin;
self.pre_traverse = ::change_dierise_traverse_2_high_to_low;
}
else if ( traversealias == "dierise_gap17a_low_to_high" )
{
self.pre_traverse = ::change_dierise_gap17a_low_to_high;
}
else if ( traversealias == "dierise_gap17c_low_to_high" )
{
self.pre_traverse = ::change_dierise_gap17c_low_to_high;
}
return traversealias;
}
change_origin()
change_dierise_traverse_2_high_to_low()
{
self.pre_traverse = undefined;
self.origin += anglestoforward( self.traversestartnode.angles ) * -16;
self orientmode( "face angle", self.traversestartnode.angles[1] + 15 );
}
change_dierise_gap17a_low_to_high()
{
self.pre_traverse = undefined;
self.origin += (0, 0, 16);
}
change_dierise_gap17c_low_to_high()
{
self.pre_traverse = undefined;
self.origin += (0, 0, 16);
}
slipgun_change_ammo()
{
foreach (buildable in level.zombie_include_buildables)